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Hersiricon
Hersir
Civilization Norse
Age/God Archaic Age
Unit Type Hero, Infantry
Cost 80 Food
40 Gold
Population 3
Attack Hack Pierce Crush
8 - -
Hit Points 130
Armour Hack Pierce Crush
20% 15% 99%
Speed 4.2 feet/second
Line of Sight 16 feet
Train at Temple
Longhouse
Train Time 23 seconds

The Hersir is the regular Norse hero unit in Age of Mythology, available in the Archaic Age once a Temple has been built. Like other heroes, Hersirs are strong against myth units and can pick up Relics. In addition, Hersirs earn double favor in combat and generate a trickle of 0.6 favor per minute each just by being alive.

Attack Bonuses Edit

God Bonuses and Upgrades Edit

Specific Edit

Loki's Hersirs move 10% faster. They can also summon random Norse myth units in battle, once enough favor has been earned.

General Edit

Strategy Edit

Hersirs have an average attack and armor. They excel in two areas – defeating myth units and generating favor. Norse players find generating favor more difficult than those of other cultures, so the extra favor Hersirs generate is very important. Both the double favor and accumulated favor effects become more noticeable when Hersirs are massed. In combat, Hersirs are strong against myth units, and, as they generate lots of favor while fighting them, can help their player to create his own myth units in retaliation. However, because they are slow-moving melee units, Hersirs are rather less effective against ranged myth units. Furthermore, they are mediocre against human soldiers and therefore not cost-effective at combating them. Loki's Hersirs move faster and can summon random myth units when in combat, making them even more useful, particularly at early raiding.

As Jarls also have an attack bonus against myth units and are quite versatile, some players might want to field them instead of Hersirs. However, as they are Heroes, Hersirs have two crucial advantages over Jarls: they are immune to myth units' special attacks, and all myth units have an attack penalty against them.

Like Pharaohs, each Hersir has a name instead of their info box reading "Hersir (Hero)". Their names are unique and often vaingloriously comical.

History Edit

The commanders of the Viking raids were not the kings or jarls, but chieftains of middle rank called hersir. These were independent landowners comparable to medieval knights in wealth and influence. A hersir had better equipment than most of his warriors, including perhaps chain mail and the ownership of his own longboat and horse (though like any good Viking, he would still dismount to fight).

Possible Hersir Names Edit

First Part: Agnar, An, Alfr, Alvi, Ari, Arinbjorn, Arngeir, Arngrim, Arnfinn, Asgeirr, Askell, Asvald, Bard, Baror, Bersi, Borkr, Bjarni, Bjorn, Brand, Brandr, Cairn, Canute, Dar, Einarr, Eirik, Egill, Engli, Eyvindr, Erik, Eyvind, Finnr, Floki, Fromund, Geirmundr, Geirr, Geri, Gisli, Gizzur, Gjafvaldr, Glumr, Gorm, Grmir, Gunnarr, Guomundr, Hak, Halbjorn, Halfdan, Hallvard, Hamal, Hamundr, Harald, Harek, Hedinn, Helgi, Henrik, Herbjorn, Herjolfr, Hildir, Hogni, Hrani, Hrolf, Ivarr, Jimmy, Jon, Jorund, Kalf, Ketil, Kheldar, Klaengr, Knut, Kolbeinn, Kolli, Kollr, Lambi, Magnus, Moldof, Mursi, Njall, Oddr, Olaf, Orlyg, Ormr, Ornolf, Osvald, Ozurr, Poror, Prondir, Ragi, Ragnvald, Refr, Runolf, Saemund, Siegfried, Sigmundr, Sigurd, Sigvat, Skeggi, Skomlr, Slode, Snorri, Sokkolf, Solvi, Surt, Sven, Thangbrand, Thjodoft, Thorod, Thorgest, Thorvald, Thrain, Throst, Torfi, Torix, Tryfing, Ulf, Valgaror, Vali, Vifil, Vigfus, Vika, Waltheof

Middle Part: Aesir, Axe, Bear, Berg, Biscuit, Blade, Blood, Blue, Boar, Board, Bone, Cage, Cave, Cheese, Code, Coffee, Death, Dragon, Dwarf, Eel, Elk, Fjord, Flame, Flour, Forge, Fork, Fox, Frost, Furnace, Goat, God, Gold, Granite, Griffon, Grim, Haggis, Hall, Hamarr, Helm, Horn, Horse, House, Huskarl, Ice, Iceberg, Jarl, Kelp, Kettle, Kraken, Lake, Long, Mace, Maelstrom, Mail, Mammoth, Man, Many, Mead, Mountain, Noun, Oath, Owl, Pain, Peak, Pot, Rat, Raven, Red, Refreshingbeverage, Ring, Rock, Root, Rune, Salmon, Sap, Sea, Shield, Ship, Sky, Slush, Smoke, Snow, Spear, Squid, Steam, Stone, Swine, Three, Tongue, Torch, Tree, Troll, Ulfsark, Unsightly, Valkyrie, Wave, White, Woman, Worm, Wyvern

Last Part: Admirer, Arm, Back, Baker, Basher, Beard, Bearer, Bender, Blade, Blender, Blood, Boiler, Bone, Boot, Borer, Born, Bow, Breaker, Breeder, Bringer, Brow, Builder, Chaser, Chiller, Collar, Counter, Clubber, Curser, Dancer, Dottir, Dreamer, Drinker, Drowner, Ear, Eater, Face, Fearer, Foot, Friend, Fury, Gorer, Grim, Grinder, Grower, Growth, Hacker, Hall, Ham, Hammer, Hand, Hands, Head, Hilt, Hunter, Killer, Leg, Licker, Liker, Lost, Lover, Masher, Mender, Minder, Miner, Mocker, Monger, Neck, Rage, Rhyme, Rider, Ringer, Roarer, Roller, Sailor, Screamer, Sequel, Server, Shield, Shoe, Singer, Skinner, Slinger, Slugger, Smasher, Sniffer, Stinker, Sucker, Sword, Tail, Tamer, Taster, Thigh, Tongue, Tracker, Washer, Wielder, Wing, Wisher, Wrath

Trivia Edit

  • Though they do get countered by Counter-Infantry, Hersirs themselves are not classified as infantry. Thus they don't benefit from Infantry-Line-Updates or relics like Gaia's Book of Knowledge increasing damage against Titans.
  • Hersirs were originally unique Norse upgrades for the Hirdman, essentially a heroised version of themselves.
  • Comically, Hersirs will die angrily, in contrast to other unit deaths, which are either in surprise, shock or neutral.


Gallery Edit

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