|Trained at||Siege Workshop|
|Rate of Fire||Slow|
|Cost to Upgrade||1800 food, 900 wood|
The Heavy Catapult is an uncommon unit, and only these civilizations can train them:
- Alchemy increases attack by one point.
- Ballistics increases the accuracy.
- Engineering increases the range by 2 points.
- Hittites: The hit points of Heavy Catapults increase from 150 to 300 hit points.
- Sumerians: The Heavy Catapults rate of fire doubles (same rate of fire as a Ballista).
- Macedonians: Heavy Catapults are four times more resistant against conversion (Scenario Editor only).
The heavy catapult was a powerful siege weapon, representing the greatest advance in siege weaponry during ancient times. It was employed against fortifications and on the battlefield. It broke down fortification walls, allowing attackers to break in. On the battlefield, smaller missiles could be fired in a shower against dense formations of soldiers to cause casualties and disrupt morale at long range. Enemy armies that could be softened and shaken before the hand-to-hand clash of infantry were at a decided disadvantage.
See also Edit
|Age of Empires Units|
|Age of Empires|
|Priest · Villager · Trade Boat · Merchant Ship · Fishing Boat · Fishing Ship · Light Transport · Heavy Transport|
|Infantry||Clubman · Axeman · Short Swordsman · Broad Swordsman · Long Swordsmen · Legion · Bowman · Improved Bowman · Composite Bowman · Hoplite · Phalanx · Centurion|
|Cavalry||Scout · Cavalry · Heavy Cavalry · Cataphract · Chariot · Chariot Archer · Elephant Archer · Horse Archer · Heavy Horse Archer · War Elephant|
|Siege Weapons||Stone Thrower · Catapult · Heavy Catapult · Ballista · Helepolis|
|Navy||Scout Ship · War Galley · Trireme · Catapult Trireme · Juggernaut|
|The Rise of Rome|
|Armored Elephant · Camel Rider · Fire Galley · Scythe Chariot · Slinger|