Heavy Camel
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| Heavy Camel | |
|---|---|
![]() | |
| Age | Imperial Age![]() |
| Trained at | Stable![]() |
| Type | Cavalry |
| Cost | 55 Food, 60 Gold |
| HP | 120 |
| Attack | 7 |
| Armor | 0 |
| Pierce Armor | 0 |
| Speed | Fast |
| Upgraded From | Camel |
| Upgraded To | N/A |
Tactics
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Camels are essentially mounted Spearmen, decimating their own kind as well as other units mounted on horses, donkeys, or anything else with four legs. Camels have an advanatage over Spearmen since they retain enough speed to prevent cavalry from escaping, at the cost of higher food and gold costs. Using Camels against civilizations that revolve around cavalry units, such as Franks, Saracens, Persians, and Mongols often lend great results. They can go head to head with other Imperial Age cavalry and defeat them in combat. However they are weak against Cataphracts, which are for the most part immune to the bonus damage from Camels. Heavy Camels inflict a slight amount of extra damage but will fail to kill them. Camels are best used only against melee cavalry, or to ambush groups of cavalry archers. Do not send them against infantry, archers, or spearmen in particular. Camels are also ineffective against buildings and actually take extra damage from defensive ones. This is because Camels and Ships share the same unit type in Age of Empires II so Camels will be annihilated by defensive structures with Heated Shot.
The Conquerors Changes
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Heavy Camels gain 0.05 speed and gain 9 damage against other Camels (but no longer count as cavalry, resulting in a net loss of 9 damage against Camels).
| Unit Evolution: Camel |
|---|
|
Camel --> Heavy Camel |


