Healing Spring is a Norse Classical Age god power in Age of Mythology that is available to worshipers of Forseti, as well as the name of the structure sprung by this god power.
God power[]
When Healing Spring is invoked, it creates a structure called Healing Spring which heals any idle friendly units within range at a rate of 2.5 HP/second (4 HP per second in Extended Edition). Also, non-idle/active units heal at 1/10 of the idle ones.
The spring is indestructible, but can be captured by the enemy if they surround it with their units.
Building[]
This section needs expansion. You can help by adding to it. |
“ | Heals the units of whomever controls it. | ” |
The Healing Spring is created where the god power is invoked. Unlike most other buildings, it is indestructible, but can be converted by other players' units if there are none of the current owner's units nearby.
Strategy[]
It is a very effective way of healing, as it can heal multiple units at a time, and unlike Restoration, is a permanent fixture. It should be placed close to the front lines so combat units can heal immediately after combat, but not close enough for it to be easily captured by the enemy. It is also good idea to guard the Healing Spring with defensive structures.
Mythology[]
“ | Norse mythology is full of mystic wells and springs. The Aesir take council among the Norns at the Well of Urd. Odin sacrificed his eye at the Well of Mimir in his tireless quest for wisdom. Forseti is the god of peace and justice. At his well, the Healing Spring, his justice favors those mighty in battle by healing them of their wounds. Another team may wrest control of the Healing Spring away from the original owner by destroying all of the owner's units and buildings around the spring. | ” |
—In-game help section |
Trivia[]
- Originally, the Healing Spring was a geyser surrounded by a spring.
- Some of its assets were most likely reused for Geyser.
- Due to what can only be assumed is a bug in the unit-information file, the Healing Spring can be deconstructed using the Deconstruction god power. The spring's owner does not receive compensation in any way (resources, ability to invoke the power again, etc.) and any units being healed by the spring at the time of it deconstruction will continue being healed by the removed spring (the heavenly light remains as well) for the duration of that unit's lifespan.
Gallery[]
Buildings in Age of Mythology | |
---|---|
Generic | |
Economic | Town Center · House · Granary · Farm · Armory · Market |
Military | Dock · Temple |
Walls and gates | Wooden Wall · Gate · Stone Wall · Stone Gate · Fortified Wall · Fortified Gate |
Tower | Sentry Tower · Watch Tower · Guard Tower |
Special | Wonder · Titan Gate |
Unique | |
Greeks | Storehouse · Military Academy · Archery Range · Stable · Fortress |
Egyptians | Lumber Camp · Mining Camp · Monument · Barracks · Migdol Stronghold · Siege Works · Lighthouse · Obelisk · Citadel Wall · Citadel Gate · Ballista Tower |
Norse | Longhouse · Hill Fort · Dwarven Foundry |
Atlanteans | Manor · Economic Guild · Military Barracks · Counter-Barracks · Palace · Bronze Wall · Bronze Gate · Iron Wall · Iron Gate · Orichalkos Wall · Orichalkos Gate · Sky Passage · Mirror Tower |
Chinese | Storage Pit · Garden · War Academy · Stable · Castle · Earthen Wall · Earthen Gate · Great Wall · Great Gate |
Non-constructable (non-campaign exclusive buildings) | |
Citadel Center · Healing Spring · Hesperides Tree · Lure · Plenty Vault · Tartarian Gate · Underworld Passage | |
Cut | |
Charioteria |