|This article is about the unit in Age of Empires III. For the similar unit in other games of the series, see Halberdier.|
|First Appearance||Age of Empires III|
|Age Available||Fortress Age|
|Base Hit Points||200|
|Resists||10% vs. Hand|
|Melee Multipliers||x2.0 vs. Cavalry|
x1.5 vs. Light Infantry
|R.O.F.||1.5 / 3.0 (Siege)|
|Train Time||33 seconds|
The Halberdier is a powerful hand infantry unit, good against almost everything, but slow in movement. Veteran Halberdier is available at the Barracks once Fortress Age is reached. They start out in the Veteran rank in all civilizations without the need of an upgrade. They are similar to the Pikeman in terms of its purpose and function. However, they have more health, deal more damage to cavalry and buildings, and can also be upgraded to Imperial status. They are a superior replacement to the Pikeman once the Fortress Age is reached. They are the melee version of the Musketeer, good against both cavalry and infantry.
- The Dutch are able to research the Nassau Halberdier upgrade in the Industrial Age, which is more powerful than a Guard Halberdier.
- The Russians train their Halberdiers in a group of four units at a time from their Blockhouses
- The Spanish cannot train Halberdiers, but have the ability to upgrade their Pikemen up to Tercio Pikemen instead. They can also send a group of thirteen Guard Halberdiers with Quatrefage from their Church when improved with Royal Decree to Claim the New World Card is shipped and once 1000 Wood is invested.
- Similar to the Spanish, the British, Germans and Ottomans do not have Halberdiers, however there are no cards related to gaining them either.
Halberdiers benefit from Technologies found in the Arsenal though, better improvements for them are available at the Barracks once the player advances through the Ages.
The Guard Halberdier is the next rank available to every civilization except for the Spanish and the Dutch. The Technology needed to produce them is available in the Industrial Age at the Barracks. 600 Wood and 600 Coin is required prior to research. This Technology improves the Hit points and the attack of the Halberdier greatly however the multipliers as well as their speed remains the same.
The Imperial Halberdier is the highest rank available to every civilization except for the Spanish and the Dutch. The Technology needed to produce them is available in the Imperial Age at the Barracks. 1500 Wood and 1500 Coin is required prior to research. This Technology improves the Hit points and the attack of the Halberdier greatly however the multipliers as well as their speed remains the same.
With Nassau's Linear Tactics, the Nassau Halberdier is exclusive only to the Dutch and the Technology needed to produce them is available in the Industrial Age at the Barracks.1000 Wood and 1000 Coin is required prior to research. This Technology improves the Hit points and the attack of the Halberdier greatly however the multipliers as well as their speed remains the same.
This is a list of techs that benefit Halberdiers in any way
"Riders with lances had better range than halberdiers, so halberdiers often fought alongside Pikemen. The axe blade of a halberd was more than capable of cleaving plate armor, flesh and bone alike, but because the halberdier had to swing the long weapon with both hands, he was virtually defenseless when attacking. This required tight coordination and unwavering resolve within a regiment of halberdiers.
The halberd is essentially a very long-handled axe. It was a six foot staff of stout oak or ash topped by a long, stabbing spear point and a heavy axe blade balanced by a spike. The spear point was used to thrust and stab, the axe blade to cut through a mounted warrior's heavy armor, and the spike opposite the axe blade to push, or pull, riders off balance."
- The Halberdier's function and it's availability in the third age is similar to the Hoplite and Phalanx from the original Age of Empires.
- Despite being a German-origin weapon, and being used by the British, and Spanish, none of them use it, for balance reasons.
|Age of Empires III Units|
|Common Units||Explorer · Pikeman · Musketeer · Crossbowman · Skirmisher · Minuteman · Halberdier · Grenadier · Hussar · Dragoon · Cavalry Archer · Falconet · Heavy Cannon · Culverin · Mortar · Caravel · Galleon · Frigate · Monitor · Horse Artillery*/** · Petard*/** · Spy*|
|Revolution||Colonial Militia · Gatling Gun · Ironclad|
|British||Longbowman · Rocket|
|Dutch||Ruyter · Fluyt|
|Germans||Doppelsoldner · Uhlan · War Wagon|
|Ottomans||Janissary · Abus Gun · Great Bombard · Galley · Spahi|
|Portuguese||Cassador · Organ Gun|
|Russians||Strelet · Cossack · Oprichnik|
|Spanish||Rodelero · Lancer|
|Native American Units*|
|Aztecs||Aztec War Chief · Coyote Runner · Macehualtin · Puma Spearman · Arrow Knight · Eagle Runner Knight · Jaguar Prowl Knight · Warrior Priest · Skull Knight · Canoe · War Canoe · Tlaloc Canoe|
|Iroquois||Iroquois War Chief · Aenna · Tomahawk · Forest Prowler · Kanya Horseman · Musket Rider · Ram · Mantlet · Light Cannon · Canoe · War Canoe|
|Sioux||Sioux War Chief · Cetan Bow · War Club · Wakina Rifle · Axe Rider · Bow Rider · Rifle Rider · Tashunke Prowler · Dog Soldier · Canoe · War Canoe|
|Chinese||Shaolin Master · Chu Ko Nu · Qiang Pikeman · Changdao Swordsman · Arquebusier · Steppe Rider · Keshik · Iron Flail · Meteor Hammer · Hand Mortar · Flamethrower · Flying Crow · Fire Junk · War Junk · Fuchuan · Monitor|
|Indians||Brahmin · Rajput · Sepoy · Gurkha · Urumi · Sowar · Zamburak · Mahout Lancer · Howdah · Flail Elephant · Siege Elephant · Caravel · Galleon · Frigate · Monitor|
|Japanese||Ikko-Ikki · Samurai · Ashigaru Musketeer · Yumi Archer · Naginata Rider · Yabusame · Flaming Arrow · Morutaru · Daimyo · Yamabushi · Shinobi · Fune · Atakabune · Tekkousen · Monitor|
|* Exclusive to The Warchiefs|
** Exclusive to The Asian Dynasties