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This article is about the unit in Age of Empires II. For similar units in other games of the series, see Halberdier.
Halberdier
HalberdierIcon
Unit Information
Type Infantry
Introduced In ConquerorsIcon The Conquerors
Civilization See description
Age Imperial-age-research Imperial Age
Trained At Barracks-logo Barracks
Training Time 22 seconds
Training Cost
Wood 25
Food 35
Statistics
Hit Points 60
Attack 6 melee
Attack Bonuses +32 vs Cavalry
+28 vs War Elephant
+17 vs Camel
+17 vs Ship
+1 vs Eagle Warrior
+1 vs Standard Building
Rate of Fire 3.05
Melee Armor 0
Pierce Armor 0
Armor Classes Infantry
Spearman
Speed 1
Line of Sight 4
Unit Evolution
Upgraded From PikemanIcon Pikeman

"Stronger than Pikeman. Medium infantry."

Age of Empires II description

The Halberdier is an infantry unit in Age of Empires II: The Conquerors that can be trained at the Barracks once the Imperial Age is reached. The Halberdier has a huge attack bonus against cavalry, particularly War Elephants. They are weak against almost anything outside the cavalry section, but make up for it by being one of the cheapest military units in the game. Additionally, no gold is required to train them, making them "trash units".

Unit availability
Available Unavailable

Tactics Edit

Like its predecessor, the Pikeman, the main purpose of the Halberdier is countering cavalry units. They can be paired with siege units and protect them from melee cavalry attacks. They become a lot more valuable in the late Imperial Age since at that time gold is usually running very low, often resulting in "trash wars". There, Halberdiers hold advantage against the Hussar, the Magyar Huszar, and they even are valuable against Skirmishers despite the fact that Skirmishers deal bonus damage to them, because they have a minimum range the Halberdiers can exploit. Genitours also receive huge bonus damage from Halberdiers, but they can hit-and-run them, probably making them the best choice against Halberdiers in trash wars.

Halberdiers need to be massed in order to be effective, but they are cost effective against all cavalry units, even Cataphracts. Ranged cavalry like Cavalry Archers or certain unique units like the Mameluke can handle them, though, when micromanaged properly.

Further statistics Edit

Unit Strengths and Weaknesses
Strong vs. Cavalry
Weak vs. Archers, Scorpions, Hand Cannoneers, Janissaries, Monks, infantry, Slingers
Upgrades
Attack Forging Forging (+1)
Ironcasting Iron Casting (+1)
Blastfurnace Blast Furnace (+2)
Arson Arson (+2 attack against standard buildings)
Unique-tech Druzhina (Slavs only, gives trample damage)
Armor Scalemailarmor Scale Mail Armor (+1/+1)
Chainmailarmor Chain Mail Armor (+1/+1)
Platemailarmor Plate Mail Armor (+1/+2)
Speed Squires Squires (+10%)
Sight Tracking Tracking (+2)
Conversion defense Faith Faith
Heresy Heresy
Creation speed Conscription Conscription (+33%)
Unique-tech Perfusion (+100%, Goths only)

Civilization bonuses Edit

Team bonuses Edit

Changelog Edit

The Conquerors Edit

The Forgotten Edit

  • Halberdiers now have +17 attack against Camels and ships.

The African Kingdoms Edit

  • Arson introduced.
  • Malians: Initially can train Halberdiers. With patch 4.8, it is removed from their technology tree.

Trivia Edit

  • The Spearmen line units are the cheapest of all military units, tied with the Skirmisher line, costing only 60 resources and no gold.
  • Halberdiers deal bonus damage against the cheat unit Saboteur (since The Conquerors) because it is in the same unit class as ships.
  • The Spearman line units are the only trash units and also only common infantry units that don't have any base pierce armor.

History Edit

The Halberd was a pike weapon invented in the Middle Ages for use against armored men, especially on horseback. It consisted of a six-foot shaft with an axe head at the front, a spear point at the top, and thin point at the rear. The spear was used to ward off cavalry. The thin rear point could be chopped down on an armored man to penetrate the strongest armor. The axe head brought down with both hands could chop through armor, arms, and helmets. Wielding the Halberd left the soldier exposed momentarily, so it was best used in formation with other men at hand for protection.

Gallery Edit

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