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Guilds
Guilds
Availability
Introduced in KingsIcon The Age of Kings
Civilization See table
Age Imperial-age-research Imperial Age
Researched at Market-logo Market
Research Time 50 seconds
Research Cost
Food 300
Gold 200
Effect
Effect Trading fee reduced to 15%

Guilds is a technology in Age of Empires II that can be researched at the Market once the Imperial Age is reached. Once researched, it reduces the commodity trading fee from 30% to 15%. In other words, resources cost less and earn more when they are exchanged at the Market.

Guilds is very useful when resources are beginning to run out on the map, since it means the players receive more when they sell surplus resources (usually food). It is also cheaper to buy other resources.

The Saracens only pay 5% trading fee due to their civilization bonus, negating the fact that they cannot research Guilds.

Technology availability
Available Unavailable

Changelog Edit

The Forgotten Edit

  • Incas: Cannot research Guilds.
  • Indians: Cannot research Guilds.

The African Kingdoms Edit

  • Incas: Guilds added to the technology tree.
  • Indians: Guilds added to the technology tree.

History Edit

Political and economic power during the Dark Ages was held by barbarian chiefs. This power eventually shifted to kings, churchmen, and powerful nobles. Near the end of the Middle Ages the middle class of townspeople grew more important and took a share of this power. One innovation of the middle class was the creation of guilds. Guilds controlled a specific enterprise such as cloth trading, butchering, or iron making within a town or region. They set the prices and determined who would work in the business. Outsiders were blocked from working. In return for a monopoly, usually bought from the king or town, they provided a superior product. Controlling trades through guilds resulted in high standards of living for guild members, a quality product, and high prices.

Economic Technologies (Age of Empires II)

Town Center: I: Loom II: Wheelbarrow III: Hand Cart
Dock: III: Gillnets
Lumber Camp: II: Double-Bit Axe III: Bow Saw IV: Two-Man Saw
Mill: II: Horse Collar III: Heavy Plow IV: Crop Rotation
Mining Camp: II: Gold MiningStone Mining III: Gold Shaft MiningStone Shaft Mining
Market: II: CartographyCoinage III: BankingCaravan IV: Guilds

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