|This article is about the building in Age of Mythology. For other uses of the term, see Guard Tower.|
|Guard Tower (Age of Mythology)|
- Towers +300 hit points
- Towers +70% attack
|First Appearance||Age of Mythology|
|Cost||200 Gold (Egyptians)|
100 Gold (Greeks, Atlanteans, Chinese)
|Age Available||Heroic Age|
|Base Hit Points||850|
|Range Damage||17(x2) pierce|
Guard Towers are available to all cultures except the Norse. They defend well, but siege weapons and groups of soldiers will destroy them with ease, so it is not recommended to rely solely on towers for defense.
Damage Bonus: Edit
- Flying Units: x3.0
- Ships: x6.0
Improved towers or other fortifications might be placed at vital points like river crossings or mountain passes where enemies would be forced to pass. The garrison of the guard tower was expected to fight and defend the fortification until help could arrive, as well as warn commanders of encroachments. Because such a fortification was usually placed at a vital position, an enemy could not afford to pass it by, leaving their retreat path blocked.
- Since this upgrade is unavailable to the Norse, their Guard Towers will adapt the Egyptian architectural style if the upgrade is granted to them under special circumstances. This is shown if the campaign scenario Odin's Tower is played on Titan difficulty.