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This article is about the building in Age of Empires II. For other uses of the term, see Guard Tower.
Guard Tower
Watchtowericon
Building Info
Type Tower
Introduced In KingsIcon The Age of Kings
Civilization See description
Age Castle-age-reseach Castle Age
Construction Time 80 seconds
Use Provides LOS and attacks enemies within range
Cost
Wood 25
Stone 125
Stats
Size 1x1 tiles
Hit Points 1500
Garrison 5
Attack 7 pierce
Attack Bonuses +9 vs ships
+2 vs Spearmen
+1 vs camels
Rate of Fire 2.03
Range 8
Minimum Range 1
Accuracy 100%
Projectile Speed 7
Melee Armor 2
Pierce Armor 8
Armor Classes Building
Standard Building
Stone Defense
Line of Sight 10
Building Evolution
Upgraded From Watchtowericon Watch Tower
Upgraded To Watchtowericon Keep
Upgrade Cost Keep-research 500 Food, 350 Wood
Upgrade Time 75 seconds

"Stronger than Watch Tower, with greater fighting ability."

Age of Empires II description

The Guard Tower is a Tower in Age of Empires II that becomes available once the Castle Age is reached. Guard Towers are good against infantry and archers, but are quickly overpowered by siege weapons and cavalry charges.

Guard Towers are available to all civilizations except for the Goths and Huns.

Tactics and Placement Edit

Towers are an essential part of any kind of fortification. Guard Towers are very useful and valuable for defending the player's settlement against enemy raiding parties. Turtling strategies usually require the use of several Guard Towers among the use of Walls and Castles in order to create a strong fortification. Guard Towers should be placed in choke points to make them more effective or behind cliffs or forests. Guard Towers also work better if placed within the range of each other or within the range of a friendly Castle since both buildings will provide cover fire for each other. Also using Walls and Gates will protect them to some extent from Rams. In maps like Archipelago or Islands it is a wise idea to have several Guard Towers near the shoreline in order to take down potentially dangerous enemy fleets and give some support to the player's own fleet near the coast.

Offensively, Guard Towers can also be used for front line support as in a retreat they can hold troops that can be healed once garrisoned and they also provide cover fire for offensively placed military buildings if they are placed near an enemy location. In this regard they are better than a Castle since they are cheaper and are built quicker.

Guard Towers are highly vulnerable to long range siege units and Rams, so to protect them the player should have melee cavalry near to their fortifications, or some Fire Ships that can deal with the Cannon Galleons in case of Towers placed near the shore.

Garrisoned foot archers and Villagers increase the number of arrows Guard Towers fire, thus increasing the damage. Up to five (10 for the Teutons) foot-soldiers (infantry and archers, although infantry do not increase the firepower) may be garrisoned in a Guard Tower. Garrisoned units slowly regenerate lost hit points.

Further statistics Edit

Building Strengths and Weaknesses
Strong vs. Ships, archers, weak melee units
Weak vs. Siege weapons, Tarkans, Huskarls, War Elephants, Cannon Galleons
Upgrades
Hit points Masonry Masonry (+10%)
Architecture Architecture (+10%)
CastleAgeUnique Great Wall (+30%, Chinese only)
Attack Fletching Fletching (+1)
Bodkinarrow Bodkin Arrow (+1)
Bracer Bracer (+1)
Chemistry Chemistry (+1)
Arrowlits Arrowslits (+2)
Heatedshot Heated Shot (+125% attack against ships)
CastleAgeUnique Yeomen (+2, Britons only)
CastleAgeUnique Yasama (adds two extra arrows, Japanese only)
Range Fletching Fletching (+1)
Bodkinarrow Bodkin Arrow (+1)
Bracer Bracer (+1)
Murderholes Murder Holes (eliminates minimum range)
Firing Rate CastleAgeUnique Stronghold (+25%, Celts only)
Accuracy Ballistics Ballistics (hit moving targets)
Armor Masonry Masonry (+1/+1, +3 building armor)
Architecture Architecture (+1/+1, +3 building armor)
Line of Sight Townwatch Town Watch (+4)
Townpatrol Town Patrol (+4)
Conversion defense Faith Faith
Heresy Heresy
Construction Speed Treadmillcrane Treadmill Crane (+20%)
Other Herbalmedicine Herbal Medicine (garrisoned units heal faster),
Unique-tech Crenellations (enables garrisoned infantry to shoot arrows, Teutons only)
Upgrades Guard Towers can be upgraded to Keeps

Civilization bonuses Edit

Team bonuses Edit

Changelog Edit

The Age of Kings Edit

  • Guard Towers have 6 attack.
  • The upgrade to the Keep costs 500F/350S.
  • Guard Towers have an attack bonus of +9 against camels because they share an armor class with ships.
  • The secondary arrows of Guard Towers deal 1 damage.

The Conquerors Edit

The Forgotten Edit

The African Kingdoms Edit

  • Camels are moved out of the ship armor class, and Guard Towers lose their attack bonus against them. They now have +1 attack against them.
  • With patch 4.8, the secondary arrows of Guard Towers now deal 2 damage.
  • Arrowslits introduced. Initially, it becomes available in the Castle Age and gives Guard Towers +4 attack. With patch 4.8, Arrowslits moved to the Imperial Age and now gives +2 attack.
  • Japanese: With patch 4.8, Yasama now gives Guard Towers two additional arrows.

History Edit

"The defensive tower continued to evolve during the Middle Ages by getting stronger, taller, and better designed for fighting defense. Whereas some earlier watch towers had been square, guard towers were usually round to eliminate a sharp corner that could be knocked off. Fighting positions at the top of a guard tower were improved to protect defenders. Hoardings extended out from the top, allowing defenders to reach the bottom of the guard tower with missiles. Entrances to guard towers were made more elaborate and more easily defendable."

Age of Empires II manual

Gallery Edit

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