The Griffon is a Greek myth unit in Age of Mythology which was cut from the original game but was later added with the Tale of the Dragon expansion.

Extended Edition: Although they were added with Age of Mythology: Tale of the Dragon, the Griffon is hidden, to re-enable the Griffon for Scenario Editor usage, one must look for and remove the <flag>NotPlayerPlaceable</flag> under its definition in the Proto XML file.

Special Attack Edit

Roar: unleashes a deafening roar that deals 60 Hack damage and sends a single unit flying away.

Upgrades Edit

Tale of the Dragon Campaign Edit

In the sixth scenario of the Tale of the Dragon campaign, 3 hostile Griffons can be found guarding a Relic at the top of a small spiraling mountain. As the player worships Shennong in that scenario, they can be converted using Monks, making it the only instance in the game where Griffons can be used to fight.

Background Edit

According to Greg Street:[1]

"We cut the griffon because we would have had to invest a lot of R&D into a flying unit that had a ground attack. Having a griffon rider did seem to get too close to fantasy. I guess he could have spat or dropped rocks or something."

Greg Street, Lead Designer

Despite the statement, Griffons are actually land-Myth Units, not flying.

Trivia Edit

  • Even prior to Tale of the Dragon, the Griffon's texture file (Special G Griffon Map) was still present in the retail game's files, along with its anim file.
  • The Griffon appears in the Expanded Mod where it features a regenerating ability, and the ability to execute "gore" attacks.
  • The new Griffon's stats are based on the Minotaur.

Gallery Edit

References Edit