The Griffon is a Greek myth unit in Age of Mythology which was cut from the original game but was later added with the Tale of the Dragon expansion.
Extended Edition: Although they were added with Age of Mythology: Tale of the Dragon, the Griffon is hidden, to re-enable the Griffon for Scenario Editor usage, one must look for and remove the <flag>NotPlayerPlaceable</flag> under its definition in the Proto XML file.
Special Attack[]
Roar: unleashes a deafening roar that deals 60 Hack damage and sends a single unit flying away.
Upgrades[]
- Oracle (Apollo):: +6 Line of Sight.
- Bacchanalia (Dionysus):: +5% hit points.
- Monstrous Rage (Hera):: +25% attack.
- Thurisaz Rune (Bragi):: +12% movement speed.
- Mythic Rejuvenation (Hekate): Regenerates 2.0 HP/second.
- Eyes of Atlas (Atlas):: +9 Line of Sight.
Tale of the Dragon Campaign[]
In the sixth scenario of the Tale of the Dragon campaign, 3 hostile Griffons can be found guarding a Relic at the top of a small spiraling mountain. As the player worships Shennong in that scenario, they can be converted using Monks, making it the only instance in the game where Griffons can be used to fight.
Background[]
โ | We cut the griffon because we would have had to invest a lot of R&D into a flying unit that had a ground attack. Having a griffon rider did seem to get too close to fantasy. I guess he could have spat or dropped rocks or something. | โ |
—Greg Street, Lead Designer[1] |
Despite the statement, Griffons are actually land-Myth Units, not flying.
Trivia[]
- Even prior to Tale of the Dragon, the Griffon's texture file (Special G Griffon Map) was still present in the retail game's files, along with its anim file.
- The Griffon appears in the Expanded Mod where it can leap (like the Anubite), slowly regenerate and be upgraded to generate gold when fighting.
- The new Griffon's stats are based on the Minotaur.