The Goths were an Eastern European civilization known for bringing Rome to its knees and traveling all over Europe, bringing devastation with them. The leaders of the Goths and their Age of Empires II equivalents were the Huskarls, the Gothic unique unit. As the Goths were known for their raiding prowess, the medium infantry Huskarls have high pierce armor and shrug off damage from fortifications. This also makes them very powerful against archers, and they also move quick enough to chase them down. The Goths were known as flexible nomads with mostly nonexistent formal government, so their unique technology Anarchy allows their leaders, the Huskarls, to be trained at the Barracks like normal infantry as early as the Castle Age. Perfusion allows them to train infantry extremely fast. As the Goths were known for being able to mass soldiers very quickly, the most spammable units already available to all civilizations become even moreso thanks to their infantry costing less and their Barracks producing faster. As raiders, they get extra attack versus buildings. Being nomads gave them other distinct advantages, and their villagers can hunt bigger game effectively and carry more meat. Finally, the Goths get a higher population limit than other civilizations to reflect their ability to field armies quickly.
As a result, the Goths' advantages predominantly focus on Infantry. Gothic infantry are cheaper than that of other civilizations. Their unique unit is the Huskarl, which is usually created from the Castle; however in The Conquerors expansion pack, they can research their Unique Technology Anarchy, which allows Huskarls to be created from the Barracks. In the Imperial Age, they can research another unique technology called Perfusion, which allows all Barracks units to be created 50% faster. With both of these technologies, Huskarls can be created very quickly.
One major disadvantage of Goths is their inability to build Stone Walls (having to rely on Palisade Walls for defense) or get any tower above the basic Watch Tower. However they tend to make up with it with their strong and quick-to-create military. It is advisable to create as many Huskarls as possible when playing as the Goths.
Unique Unit: Huskarl (anti-archer and arrow-resistant infantry)
Civilization Bonuses Edit
Changes in The ForgottenEdit
The Goths are featured frequently during the Barbarossa campaign. Many of the enemy teams are of the Goth civilization during the first part of the campaign, although during the later missions the enemy tend to be Teutons, Saracens, and Franks. They are the primary enemy (Saxons) in the Hastings scenario of the Battle of the Conquerors campaign, where they have stone walls despite the fact that when playing in random maps they don't. They're also featured in two of the Genghis Khan scenarios.
The Goths are also seen in the Attila the Hun campaign on the "Catalunian Fields" scenario as the divided Ostrogoths and Visigoths. The Ostrogoths are allied to Attila, however the Visigoths are on the opposing team, allied with the Western Roman Empire (blue/Byzantines).
In The Forgotten expansion, the Goths finally feature in their own campaign, following the exploits of Visigothic king Alaric I around the collapse of the Western Roman Empire.
Their in-game language is Old or Middle High German, which is also spoken by the Teutons. Historically, however, they spoke their very own Gothic Language, which was related to Old Norse and Old High German.
Despite being portrayed as an infantry-rush civilization in Age of Empires II, contemporary authors characterized them as fielding large amounts of heavy cavalry, supported by light cavalry and horse archers.