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Goths
220px-Theodahad 534 536 Ostrogoth minted in Rome
The Goths were an East Germanic people, two of whose branches, the Visigoths and the Ostrogoths, played an important role in the fall of the Roman Empire and the emergence of Medieval Europe.
Introduced in KingsIcon The Age of Kings
Architecture Central European
Continent European
Focus Infantry
Unique units HuskarlIcon Huskarl
Unique technologies CastleAgeUnique Anarchy
Unique-tech Perfusion
The Goths are a Central European civilization in Age of Empires II. They focus on infantry.

The Goths were a collection of Eastern Germanic tribes that constantly warred with the Roman Empire during its later years, known for bringing Rome to its knees and traveling all over Europe, bringing devastation with them. Following the fall of the Empire, the Goths divided into the Ostrogoths (East Goths) who settled in Italy, and the Visigoths (West Goths) who settled in the region that would later become Portugal and Spain. The leaders of the Goths and their Age of Empires II equivalents were the Huskarls, the Gothic unique unit.

As the Goths were known for their raiding prowess, the medium infantry Huskarls have high pierce armor and shrug off damage from fortifications. This also makes them very powerful against archers, and they also move quick enough to chase them down. The Goths were known as flexible nomads with mostly nonexistent formal government, so their first unique technology Anarchy allows their leaders, the Huskarls, to be trained at the Barracks like normal infantry, as early as the Castle Age.

Their second unique technology Perfusion allows them to train infantry extremely fast. As the Goths were known for being able to mass soldiers very quickly, they are able to spam more units already available to all civilizations, thanks to their infantry costing less as they advance to Feudal Age and their Barracks naturally working faster. As raiders, Gothic infantry get extra attack bonus against buildings. Being nomads gave them other distinct advantage: their Villagers can hunt bigger game effectively and carry more meat. Finally, the Goths get a higher population limit to reflect their ability to field armies quickly.

They are one of the ancestors of the Spanish and Portuguese civilizations. Hence, this is most likely why the Goths have access to gunpowder units such as Hand Cannoneers and Bombard Cannons since both the Portuguese and the Spanish used gunpowder in warfare to expand their empires (although this can also be for gameplay balance purposes since the Goths have a lackluster Siege and Archery unit line).

Overview Edit

The Goths are an infantry civilization. As a result, infantry is the way to go since the Goths' advantages predominantly lay there. The main advantages there are the fast creation speed and low cost which offset lacking Plate Mail Armor by far. The Goths have weak archers, but they can fully upgrade their Skirmishers and Hand Cannoneers. The cavalry branch is not very prominent with the Goths albeit being overall acceptable, featuring Hussars with Bloodlines, but lacking Paladins and Plate Barding Armor. The Siege Workshop is also average without Siege Rams and Siege Onagers. Siege Engineers are also not available, but the Goths primary raiding units are Huskarls, anyway, so this is not that much of a drawback. Their navy is fairly useful, but Dry Dock is missing, so their ships lack speed, which is very unfortunate. The Gothic Monks are way below average, missing four out of ten technologies, and their defenses are downright abysmal. Their economy is good, however.

Summing it all up the Goths may seem a civilization below average, but their infantry rushing capabilities make up for their lacking overall tech tree and are feared for a reason.

Campaign appearances Edit

The Goths have a campaign devoted to their civilization: Alaric. Furthermore, they feature in various campaigns representing different peoples. Notable appearances include the Barbarossa, Attila the Hun, Bari, and Tariq ibn Ziyad campaigns.

Characteristics Edit

Unique unit Edit

HuskarlIcon Huskarl: Infantry unit that is virtually immune to archer fire

Unique technologies Edit

CastleAgeUnique Anarchy: Allows the creation of Huskarls at the Barracks.
Unique-tech Perfusion: Increases the working speed of Barracks by +100%.

Civilization bonuses Edit

Team bonus Edit

Barracks work 20% faster.

Changelog Edit

The Age of Kings Edit

  • Can research Treadmill Crane.
  • Infantry is 10%/15%/25% cheaper in the Feudal/Castle/Imperial Age.
  • Non-Elite Huskarls train in 26 seconds.
  • Huskarls have 4 pierce armor, Elite Huskarls 6.
  • Huskarls have a +3 attack bonus against archers, Elite Huskarls +4.
  • Huskarls move at a speed of 0.9.

The Conquerors Edit

  • With patch 1.0c, infantry is 35% cheaper starting in the Feudal Age.
  • Anarchy introduced.
  • Perfusion introduced.
  • Non-Elite Huskarls now train in 16 seconds.
  • Huskarls now have 6 pierce armor, Elite Huskarls 8.
  • Huskarls now have a +6 attack bonus against archers, Elite Huskarls +10.
  • Huskarls now move at a speed of 1.05.

The Forgotten Edit

  • Treadmill Crane removed from the technology tree.

The African Kingdoms Edit

  • Initially can research Arrowslits. With patch 4.8, it was removed from the technology tree.

In-game dialogue language Edit

In-game, Gothic units speak classical Old or Middle High German, which is also spoken by the Teutons. Historically, however, they spoke their very own Gothic language, which was related to Old Norse and Old High German, and was spoken between the 4th century and became extinct near the 8th or 9th century. That being said, the Goths settled into areas in Germany where the Teutons also reside in.

  • Ja? - Yes?
  • Heisse? - Order?
  • Bereyte - Ready
  • He, ja -Why, yes
  • Reyte - Right
  • Das ich soll - That I shall
  • Des ware - Truly
  • holza - To cut wood
  • holzer - Lumberjack
  • jägere - To hunt
  • fischere - To fish
  • suocha - To seek, gather
  • gebuure - To go farming
  • houwa - To quarry, cut
  • buuwere - To build
  • Flickmann - Tinkerer, repairer (of small objects)
  • Se stöörme! - Storm them!
  • Sassa! - To battle!
  • Striitet! - Fight!

AI player names Edit

  • Athaulf (c. 360-415): King of the Visigoths from 411-415. Led his people from Italy to Southern Iberia, building the Visigothic state into a major political power. Successor and brother-in-law of Alaric I.
  • General Theodemir (died 743): Prominent count and general in the Visigothic kingdom. Attempted to halt the Moorish conquest of Iberia, however his forces were defeated by emir Abd al-Aziz ibn Musa in 713.
  • Alaric II (c. 458/466-507): King of the Visigoths from 484-507. Defeated by Franks under Clovis at the Battle of Vouillé, killed in the fighting allegedly by Clovis himself. Son of Euric the Visigoth.
  • King Euric the Visigoth (c. 440-484): King of the Visigoths from 466-484. Defeated other factions of Visigoths to become the first ruler of a unified kingdom of Visigoths. Father of Alaric II.
  • King Leovigild (c. 519-586): Visigothic King of Hispania and Gallia from 568-586. Known for expanding his Visigothic kingdom through successful military campaigns, as well as for his introduction of the Code of Leovigild, which guaranteed equal rights for goths and Hispano-Romans within his territories.
  • King Wallia (c. 385-418): King of the Visigoths from 415-418. Formed an alliance with the Roman Emperor Honorius, mounted a successful campaign against the Siling Vandals.
  • Teias the Goth (died c. 552): Last Ostrogothic king in Italy. Led Ostrogoths in the Gothic War against the Byzantine Empire, defeated at the Battle of Mons Lactarius in Southern Italy, where he was killed.
  • Theodoric the Goth (c. 454-526): Also known as Theodoric the Great; King of the Ostrogoths from 475-526. Founded an Ostrogothic Kingdom in Italy, and presided over a relatively peaceful period in the kingdom's history.

Trivia Edit

  • Despite being portrayed as an infantry-rush civilization in Age of Empires II, contemporary authors characterized them as fielding large amounts of heavy cavalry, supported by light cavalry and horse archers.
  • The Goths have the weakest defenses in the game; they are the only civilization unable to build Stone Walls and Gates.
  • In The Conquerors, the Goths are the only civilization with two unique technologies.
  • In the The Conquerors instruction booklet, the Goths are represented by a Hussar, as opposed to the other civilizations, which are represented by their unique unit(s). This may be due to a possible misunderstanding, as "Huskarl" and "Hussar" sound similar.

Gallery Edit

Video overview Edit

Goths Overview AoE2

Goths Overview AoE2