The Goths' advantages predominantly focus on Infantry. Gothic infantry are cheaper than that of other civilizations. Their unique unit is the Huskarl, which is usually created from the Castle; however in The Conquerors expansion pack, they can research their Unique Technology Anarchy, which allows Huskarls to be created from the Barracks. In the Imperial Age, they can research another unique technology called Perfusion, which allows all Barracks units to be created 100% faster. With both of these technologies, Huskarls can be created very quickly.
One major disadvantage of Goths is their inability to build Stone Walls (having to rely on Palisade Walls for defense) or get any tower above the basic Watch Tower. However they tend to make up with it with their strong and quick-to-create military. It is advisable to create as many Huskarls as possible when playing as the Goths.
Unique Unit: Huskarl (anti-archer and arrow-resistant infantry)
Civilization Bonuses Edit
Changes in The ForgottenEdit
The Goths are featured frequently during the Barbarossa campaign. Many of the enemy teams are of the Goth civilization during the first part of the campaign, although during the later missions the enemy tend to be Teutons, Saracens, and Franks. They are the primary enemy (Saxons) in the Hastings scenario of the Battle of the Conquerors campaign, where they have stone walls despite the fact that when playing in random maps they don't. They're also featured in two of the Genghis Khan scenarios.
The Goths are also seen in the Attila the Hun campaign on the "Catalunian Fields" scenario as the divided Ostrogoths and Visigoths. The Ostrogoths are allied to Attila, however the Visigoths are on the opposing team, allied with the Western Roman Empire (blue/Byzantines).
Their language is the same as the Teutons.