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God Powers are powerful abilities given whenever advancing an Age in Age of Mythology. Most God Powers are straight forward, but some have alternate uses. They generally get stronger with each age. Archaic Age powers typically provide a minor economic or military boost, while Mythic Age powers are capable of devastating entire cities or armies.

Contents

Greek God Powers Edit

Archaic Age Edit

  • Bolt (Zeus): Instantly kills any enemy unit. This power is extremely useful for taking out units formed by other God Powers such as the Son of Osiris and Nidhogg. This power can not be targeted on transport ships, ox carts, or Atlantean Citizens. It will not kill Titans, but it will damage about a third of their health.
  • Lure (Poseidon): Makes a structure which attracts animals. After a set amount of Food is attracted the Lure collapses.

Classical Age Edit

  • Ceasefire (Hermes): Prevents combat from occurring for one minute’s duration. Fortress and tower construction is halted while in effect. God powers can still be invoked, however. Good for dealing with God Powers that enhance an opponent's army such as Flaming Weapons or Bronze.
  • Restoration (Athena): Causes friendly units and buildings in a large area to recover hit points over five seconds.
  • Pestilence (Ares): Causes military buildings in the target area to stop producing units for forty-five seconds. Has no effect on town centers, and technologies can still be researched.

Heroic Age Edit

  • Underworld Passage (Apollo): Creates two tunnel portals between any locations on the map. Units entering one are instantly transported to the other. The portals can be destroyed by enemy units.
  • Bronze (Dionysus): Increases the hack armor and pierce armor of all friendly human units in a small area for one and a half minutes.
  • Curse (Aphrodite): Turns a number of enemy units in the target area to pigs. The change is based on HP, so it will change more injured units, or less tough units. Does not affect Myth units or heroes. Has a reduced effect on villagers.

Mythic Age Edit

  • Plenty (Hephaestus): Creates a vault that generates fifteen food, wood and gold every five seconds. The vault can be captured by enemy units – it is controlled by whoever has the most units in the area.
  • Lightning Storm (Hera): Deals significant amounts of damage to enemy units in the target area. The more units there are in the area, the more damage is done. Does not harm friendly units, deals almost no damage to buildings.
  • Earthquake (Artemis): Deals massive amounts of crush damage across a wide area – with more damage being dealt towards the center of the area of affect, and less towards the edges. Does not affect farms.

Egyptian God Powers Edit

Archaic Age Edit

  • Prosperity (Isis): Allows gold to gathered twice as fast for a short period of time
  • Rain (Ra): Boosts farm gather rates by 300% for one minute, boosts those of other players on the map by 200%. No god powers can be invoked while Rain is in effect. Only affects farms within range of a settlement.
  • Vision (Set): Reveals a large area of the fog of war to the player for 20 seconds.

Classical Age Edit

  • Eclipse (Bast): Increases the attack of all myth units (including their special attacks) by 50% and their speed by 20%. Eclipse lasts for just over one minute, and no other god powers can be cast while it is in effect.
  • Shifting Sands (Ptah): Instantly transports a group of units from one point on the map to another. Can be used to move both friendly and enemy units, however it will choose the enemy units to be transported randomly, and may not transport all of them, whereas it will transport most or all of the player's units. Has a reduced effect on enemy villagers.
  • Plague of Serpents (Anubis): Summons friendly cobras to guard the target location on the map. The player has no control over the serpents, but shares their line of sight. If cast on water, this god power creates 'sea serpents', which are naval versions of the cobras summoned on land.

Heroic Age Edit

Mythic Age Edit

  • Son of Osiris (Osiris): Converts the Pharaoh into Son of Osiris, which has greatly increased attack and HP, and hits up to four enemies at once when attacking. A powerful unit with a devastating attack. When Son of Osiris dies, the regular Pharaoh regenerates, so Son of Osiris can only be used once, and he cannot be healed in any way.
  • Meteor (Thoth): Causes Meteors to rain down randomly over the target area. Meteor strikes do massive amounts of damage to buildings, but not much to units. Lasts twenty seconds.
  • Tornado (Horus): Creates a tornado that deals a large amount of damage to both units and buildings (including friendly units). The tornado will wander randomly about the target area for twenty seconds before disappearing.

Norse God Powers Edit

Archaic Age Edit

  • Great Hunt (Odin): Causes the amount of animals in the target area to multiply.
  • Dwarven Mine (Thor): Creates a gold mine at the location specified by the player. The amount of gold held by the mine differs according to the age it is cast in. In the Archaic Age: 500 gold. Classical Age: 1000 gold. Heroic Age: 3000 gold. Mythic age: 6000 gold.
  • Spy (Loki): Using this GP on an enemy unit reveals its line-of-sight until it is killed. Unlike other god powers, the enemy receives no notification that the spy GP has been used.

Classical Age Edit

  • Forest Fire (Freyja): Sets trees on fire. The fire spreads to other trees in a limited radius before they collapse. Any units and buildings nearby the flames take damage.
  • Undermine (Heimdall): Deals damage to walls, towers, town centers and fortresses. Undermine is powerful enough to destroy walls and towers instantly, but only deals limited damage to town centers and fortresses.
  • Healing Spring (Forseti): Creates a healing spring which heals any idle friendly units within range at a rate of 2.5 HP/second. The spring can be captured by enemy units.

Heroic Age Edit

  • Walking Woods (Njord): Transforms several trees into walking trees that will attack any enemy units or buildings they sight. The player has no control over the trees, but shares their line of sight. The trees remain until killed.
  • Frost (Skadi): Freezes in place all enemy units in a large area for a minute, but gives them 99% armor to all attacks.
  • Flaming Weapons (Bragi): Increases the attack of all human units and heroes on the map by 50% for one minute.

Mythic Age Edit

  • Ragnarok (Baldr): All villagers/dwarves are instantly converted into Heroes of the Ragnarok. Heroes of the Ragnarok are similar to Norse Hersir, they are melee infantry units with a huge bonus against myth units.
  • Fimbulwinter (Tyr): Summons four packs of Fimbulwinter Wolves to attack enemy towns on the map. The player has no control over the wolves, and they die after the god power finishes. No other god powers can be invoked while Fimbulwinter is in effect. Fimbulwinter lasts for 20 seconds.
  • Nidhogg (Hel): Summons the powerful dragon Nidhogg to serve the player. Nidhogg is particularly tough and quite effective against buildings, and does splash damage against groups of enemy units. Nidhogg cannot be healed.

Atlantean God Powers Edit

Most Atlantean God powers can be used more than once. glowing orbs above each god power button show how many times that power can be used.

Archaic Age Edit

  • Deconstruction (Kronos): Undo the construction of an enemy building, putting the building’s cost back into your enemy’s stockpile.
  • Gaia Forest (Gaia): Generates a forest, of which can be harvested from. This power is similar to the Dwarven Mine.
  • Shockwave (Oranos): Generates a shockwave which scatters enemy units in a relatively small radius. Scattered units are stunned for several seconds as well.

Classical Age Edit

  • Spider Lair (Leto): Target an area to place spider eggs that will hatch a burrow. Enemy units will be killed by the spiders when they cross through the area. Eggs can be killed before they hatch.
  • Valor (Prometheus): Transforms a group of general units into heroes, instantly.

Heroic Age Edit

  • Traitor (Rheia): Gives the player control of a selected enemy unit.
  • Chaos (Hyperion): Makes a group of enemy units neutral for a period of time, causing them to attack anything nearby.

Mythic Age Edit

  • Implode (Atlas): Casts a spherical 'black hole', which sucks in nearby units and explodes, causing damage to all nearby units and substantial damage to buildings.
  • Vortex (Helios): Teleport all military units of a player to another point on the map.
  • Tartarian Gate (Hekate): Generates a gate to the underwold, spawning creatures which attack everybody.
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