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This article is about the unique unit in Age of Empires II HD: The African Kingdoms. For the scrapped unit of the same name in Age of Empires II: The Conquerors, see Genitour (Infantry).
Genitour
GenitourIcon
Unit Info
Type Cavalry, Archer
Introduced In AfricanIcon The African Kingdoms
Civilization AfricanIcon Berbers
Age Castle-age-reseach Castle Age
Trained At Archery-range-logo Archery Range
Training Time 25 seconds
Training Cost
Wood 50
Food 35
Stats
Hit Points 50, 55 (Elite)
Attack 3, 4 (Elite) pierce
Attack Bonuses +4, +5 (Elite) vs Archer
+2 (Elite) vs Cavalry Archer
Rate of Fire 3.05
Frame Delay 4
Range 4
Minimum Range 1
Accuracy 90%
Projectile Speed 7
Melee Armor 0
Pierce Armor 3, 4 (Elite)
Armor Classes Archer
Cavalry Archer (+1)
Cavalry
Unique Unit
Speed 1.35
Line of Sight 5, 6 (Elite)
Unit Evolution
Upgrades To GenitourIcon Elite Genitour
Upgrade Cost Elite-unique-research 500 Food, 400 Wood
Upgrade Time 60 seconds

"Berber unique unit. Mounted Skirmisher."

Age of Empires II description

The Genitour is the second unique unit of the Berbers in Age of Empires II HD: The African Kingdoms. It can be trained at the Archery Range once the Castle Age is reached. It is essentially a mounted Skirmisher. Since Genitours cost no gold, they are considered trash units.

Genitours can be upgraded to Elite Genitours in the Imperial Age.

The Genitour is a shared unique unit, i.e. it is available to any player allied with a Berber, so in essence, it is their team bonus.

Tactics Edit

Genitours are excellent counters against any archer-using opponent. Due to their comparatively high hit points and attack bonus against all archer units, Genitours emerge winning against almost any archer unit in the game. They can also be used to hit-and-run infantry, but the regular Cavalry Archer is much better suited for that due to its higher base attack. Encounters with cavalry and siege weapons should be avoided, because the Genitours cannot make use of any of their beneficial traits against these units.

Comparison to the Skirmisher Edit

While in general similar in terms of use on the battlefield, the Genitour has advantages and drawbacks in comparison with a standard Skirmisher. It is faster, has significantly more hit points (especially for civilizations with access to Bloodlines), has slightly more attack, as well as an additional attack bonus against Cavalry Archers for the Elite version. On the other hand, it requires twice the amount of food to train, has less range and is vulnerable to anti-cavalry units like Camels and Pikemen. It also lacks an attack bonus against Pikemen, but as opposed to the Skirmisher, they can hit-and-run infantry.

Whether or not to use Genitours depends much on the player's playing style, their civilization, and the current situation. For the Berbers, Genitours are usually preferred, because they fit in nicely with the Berber cavalry army and don't lag behind like Skirmishers do. In general, Genitours are favorable against Cavalry Archer using civilizations and, naturally, for the Turks as they lack Elite Skirmishers and have fantastic Genitours with their Sipahi technology.

Further Statistics Edit

Unit Strengths and Weaknesses
Strong vs. Archers, Cavalry Archers
Weak vs. Camels, Pikemen, siege units, Genoese Crossbowmen, Huskarls, Eagle Warriors
Upgrades
Hit Points Bloodlines, Sipahi (Turks only)
Attack Fletching, Bodkin Arrow, Bracer, Chemistry, Atlatl (Aztecs only)
Range Fletching, Bodkin Arrow, Bracer, Atlatl (Aztecs only), Andean Sling (Incas only, removes minimum range)
Accuracy Thumb Ring, Ballistics
Armor Padded Archer Armor, Leather Archer Armor, Ring Archer Armor
Speed Husbandry
Conversion Defense Faith, Heresy
Creation Speed Conscription
Upgrades Genitours can be upgraded to Elite Genitours

Civilization Bonuses Edit

  • Aztecs: Genitours are created 15% faster.
  • Celts: Genitours can convert herdables even if enemy units are next to them.
  • Chinese: Technologies that benefit Genitours are 15%/20% cheaper in the Castle/Imperial Age.
  • Franks: Genitours have +20% hit points.
  • Huns: Genitours are 10%/20% cheaper in the Castle Age/Imperial Age.
  • Mongols: Genitours fire 20% faster.
  • Saracens: Genitours have +3 attack against buildings.
  • Spanish: Blacksmith upgrades that benefit Genitours don't cost gold.
  • Vietnamese: Genitours have +15%/20% HP in the Castle/Imperial Age.

Team Bonuses Edit

Changelog Edit

The African Kingdoms Edit

  • Non-Elite Genitours initially have 4 attack and 3 range. With patch 4.8, they have 3 attack and 4 range.
  • Aztecs: Initially, the civilization bonus that gives a 15% creation speed boost to all military units does not apply to Genitours. With patch 4.8, however, that was fixed and Genitours are created 15% faster.

Trivia Edit

  • Prior to the release of The Conquerors, the Genitour was originally planned to be the unique unit of the Spanish, behaving largely similar to how it does now, though due to reasons unknown it was scrapped and replaced with the Conquistador. The WIP unit lived on, however, as an untrainable unit in the Scenario Editor in the form of a Militia that tosses arrows with each swing of its club.
  • The term "Genitour" is derived from "Jinete", meaning "horseman" in Spanish. Jinetes were historically deployed as a kind of mounted fast-moving skirmishers, which is depicted rather accurately in the game, though the use of the term is rather odd for a civilization such as the Berbers. A more accurate iteration of the in-game name would be "Zenata", which is appropriate seeing as it served as the original root for "Jinete".
  • Genitours are one of only three unique trash units. The others are Imperial Skirmishers and Magyar Huszars (if Mercenaries is researched).
  • The Genitour is also one of the very few units where its upgrade does not cost any gold. The others are the Capped Ram, the Siege Ram (both since patch 1.0c), the Heavy Scorpion, and the Plumed Archer.

Gallery Edit

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