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Gatling Gun

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Gatling Gun
Organ Gun Icon
First AppearanceThe WarChiefs
Cost100 WoodResources wood
300 CoinIcon coin
Age AvailableRevolution
Base Hit Points150
Pop. Use4
Speed4 (Limber)
1.6 (Bombard)
Resists75% vs. Ranged
Siege Damage30
Siege Multipliersx0.5 vs. Artillery
x0.5 vs. Cavalry
x0.75 vs. Buildings
x0.5 vs. Ship
x0.5 vs. Light Infantry
x0.5 vs. Arrow Knight
Siege Range24
Siege Area of Effect2
R.O.F.4.0 (6 shots)
Train Time45 seconds
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The Gatling Gun is a special artillery unit available to all European Civilizations featured in Age of Empires III: The WarChiefs, but only when the Revolution technology has been researched.


The Gatling Gun is unusual compared to the other artillery pieces in the game, with the exception of the Organ Gun; it is the precursor to modern-day machine guns and fires projectiles at a rapid rate, which is useful in killing enemy infantry units at a brisk pace. The Gatling Gun becomes available to players if they choose to Revolt from their European civilization in the Industrial Age. While devastating against infantry they are less effective against cavalry and buildings, doing reduced damage against them. However due to their high rate of fire they can still do good damage against them if in groups. It is inferior to the Organ Gun in multipliers, attack, range, Line of Sight, upgrades and age, but is available to every civilization.


  • It uses the same icon as the Organ Gun.
  • They have the second fastest rate-of-fire after the Flamethrower, together with the Organ Gun, if every shot from a volley is counted separately.



The Gatling gun is one of the best known early rapid-fire weapons and a forerunner of the modern machine gun. Invented by Richard Gatling, it is known for its use by the Union forces during the American Civil War in the 1860s, which was the first time it was employed in combat. Later it was used in the assault on San Juan Hill during the Spanish–American War.

The Gatling gun's operation centered on a cyclic multi-barrel design which facilitated cooling and synchronized the firing/reloading sequence. Each barrel fired a single shot when it reached a certain point in the cycle, after which it ejected the spent cartridge, loaded a new round, and in the process, cooled down somewhat. This configuration allowed higher rates of fire to be achieved without the barrel overheating.

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