|Forge an Alliance|
|Game||The Age of Kings|
|Course of Campaign|
|Previous||The Battle of Stirling|
|Next||The Battle of Falkirk|
Scenario Instructions Edit
Starting Conditions Edit
- Starting Age: Feudal Age
- Starting resources: 500 Wood, 500 Food, 500 Gold, 500 Stone
- Population limit: 75
- Starting units:
- Gaia units: None
- Capture 3 relics and garrison them in your Monastery.
- This scenario uses the advanced commands interface. Although you do not need to use this interface to play Age of Empires II: The Age of Kings, it does provide access to some more powerful ways to control your civilization.
- If you lose your monks, you can make more when you get to the Castle Age.
- Player (Celts): The player starts in the east of the map with a little town and all military buildings and most economy buildings standing. A Monastery is also given at the game start.
- Scottish Allies (Celts): The Scottish Allies are the player's only ally. They have a walled village in the northwest of the map. They don't train an army, but they have a Market the player can trade with.
- English (Britons): The English are the only enemy. Their town south of the river is protected by a Stone Wall. Their army consists of Men-at-Arms, Crossbowmen, and Knights.
To capture a Relic, the player must pick it up with a Monk and place it inside their Monastery, where it will generate gold as long at it remains there. One of the Relics is close to the player's village just south of the Monastery. The second is with the Scottish Allies up on a hill, and the third is with the English, near their Mining Camp. The player needs a large army to eliminate the enemy soldiers and capture the last Relic. It is advisable to immediately grab the first one and return it to the Monastery, then send a Monk on a pilgrimage to collect the second. Building a Market and researching Cartography will allow the player to see everything their allies can, making it easier to find the second Relic. The Market also allows the player to send tribute to their allies and create Trade Carts, which can be sent to other Markets to retrieve gold as well. At some point, the English will attack the allied village, but will never advance beyond the Feudal Age or attempt to raid the player's village. Instead of sending resources, it is easier to just send a few soldiers (supported by Monks) their way and kill the enemy troops. The player can also simply ignore the attack.
Once the player has about 20 military units, the Scottish Allies will pay them tribute: 450 wood and 550 food. Still, the player should continue collecting resources to make more troops and research upgrades at the Blacksmith.
The English can be attacked now. The Monks are needed as well, as they can easily convert the enemy Knights. There is a river crossing just west of the player's base. Cross it and attack the Fishermen fishing in the river or the Gate. All enemy troops will be sent to defend the Gate now. Kill the Crossbowmen and Men-at-Arms and convert the Knights. Then destroy the Gate once all the enemy units are dead. Siege units are not needed. Once it's safe, send in a Monk and get the Relic. It is in the south corner of the enemy base, not far from the Gate.
Alternatively, the player can advance to the Castle Age and attack with Knights and Battering Rams. It takes a little longer, but works just as well. Once the third Relic is placed in the Monastery, the scenario is won.
- This is the only William Wallace scenario where the instructor is not the only person to speak, as the Scottish Allies speak too.
- The player doesn't actually need to capture all of the Relics to win. Defeating the English also grants victory.
- Although it is possible to advance to the Imperial Age and build a Wonder, doing so will not grant victory in this scenario.
- Throughout the game, the speed cannot be changed.