FANDOM


"Hunting has been good along the Nile for hundreds of years but growing numbers of hunters have depleted the wild game. Edible plants are alternative food sources that can supplement or complement hunting. Hunters have reported berry bushes across the river to the east. Find these forage sites and collect food from them. Establish a significant village in this area by building a Granary, Storage Pit, and Dock."

In-game section in the Original Release

Foraging is the second scenario of the Ascent of Egypt Learning Campaign in Age of Empires. Just like its predecessor, this scenario focuses on teaching the player the overall concept of the game.

In this case, the scenario focuses on developing a village in the Stone Age and the important components on gathering wood and foraging for food.

Scenario instructions Edit

Description Edit

"Hunting has been good along the Nile for hundreds of years but growing numbers of hunters have depleted the wild game. Edible plants are alternative food sources that can supplement or complement hunting. Hunters have reported berry bushes across the river to the east. Find these forage sites and collect food from them. Establish a significant village in this area by building a Granary, Storage Pit, and Dock."

In-game section

Starting conditions Edit

  • Starting Age: StoneAgeIcon Stone Age
  • Starting resources: None
  • Population limit: 50
  • Starting units:
  • Gaia units: None

Objectives Edit

Hints Edit

  • Forage sites are plentiful across the river, which you can cross at the shallows.

Players Edit

Player Edit

  • Player (Egyptians): The player starts with a Town Center and some Villagers nearby the center of the island, on the western bank of a river.

Strategy Edit

This scenario is very simple. Simply gather enough wood to build these structures mentioned at the objectives part of the scenario. It takes 340 wood to build these structures altogether. Although there are many Berry Bushes found on the map, gathering food from them is not required, though, the more Villagers a player has, the faster the scenario can be accomplished.

History Edit

Historical Notes Edit

"It is not clear if our human ancestors were predominantly scavengers, hunters, or gatherers of plant foods. It is likely that they found food where they could, and the mix of methods was influenced heavily by environmental conditions. On grasslands, for example, hunting was the major source of food. Coastal environments favored the gathering of shellfish and seabird eggs, plus fishing from the shore. A river valley or delta, such as that of the Nile, was a particularly productive spot to settle because of the expected variety of fish, birds, game animals, and edible plants.
</br>Over time, humans learned which nuts, fruits, seeds, roots, and other plant parts were edible, perhaps first by watching other animals. Foraging sites in Age of Empires represent all these vegetable food sources. Gatherers learned about growing seasons by remembering the times of the year and places where certain food sources became available. Certain fruits, for example, ripen only during a few months. Nomadic gatherers developed a pattern of travel in order to be in the right place to take advantage of seasonal food supplies. In a particularly rich site, such as a river valley, the many food alternatives made it possible for early villages to be built because food was plentiful throughout the year. The first villages consisted of homes and places where food could be stored and protected.
"

In-game section in the Original Release

Historical Outcome Edit

"The ancient Nile River flooded each year, covering the lands along its course with a fresh layer of silt. These lands were very productive and the Nile Valley was an excellent place to gather wild plant foods. The early Egyptians learned to gather plant foods to supplement their hunting. These new food sources led to even greater population density and the Egyptians grew stronger."

In-game section in the Original Release