|This article is about the unit in Age of Mythology. For other uses of the term, see Fishing Ship.|
|Fishing Ship (Age of Mythology)|
|Line of Sight||20 feet|
|Train Time||14 seconds|
Like in the other games, Fishing Ships in Age of Mythology are naval vessels that are used to gather fish, providing food. They are trained at the Dock from the Archaic Age and are available to all civilizations. Egyptian Fishing Ships are also able to build Obelisks, Docks, and Lighthouses, though very slowly.
As fishing grounds in Age of Mythology yield unlimited fish, Fishing Ships provide a steady source of food throughout the game, as long as they are not disturbed by enemy warships. They also make decent naval scouts in the early game. They are completely defenseless, and as such, should never go too close to enemy-controlled waters. For protection, Fishing Ships can garrison in Docks.
- Purse Seine increases Food gather rate from fishing by 30%.
- Salt Amphora increases Food gather rate from fishing by 40% and doubles carry capacity.
- Copper Mail, Bronze Mail, and Iron Mail decrease hack and crush vulnerability by 10%.
- Copper Shields, Bronze Shields, and Iron Shields decrease pierce vulnerability by 10%.
- Conscript Sailors decreases training time by 20%.
- Fishing Ships can force drop gathered food on Granaries, Storage Pits, Ox Carts and Town Centers if these are sited close enough to the shore.
The seas off Egypt, Greece, and Scandinavia were important sources of food and had been harvested since prehistoric times. The technology of boats and further improvements in nets, navigation, boat capacity, traps, etc., all improved the efficiency and production of fishermen. We know from wall murals that Greek fishermen were taking bluefin tuna in Mycenaean times, a thousand years before the classical Greek age. The Norse were also great sea hunters and fishermen. Salted and dried fish could be stored for many months and was an important source of protein before the days of refrigeration.