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The Ancient Age (also known as TAA) is a total conversion modification for Age of Empires III, The WarChiefs, and The Asian Dynasties about the ancient times lead and developed by Tilanus Commodor. TAA is neither a remake of Age of Mythology nor Age of Empires, but still includes a few elements of Age of Empires and Age of Empires II. The mod is discontinued.[1]

The project was focused on the ancient times until 400 AD and wanted to include five civilizations of this particular time-frame, which are Carthaginians, Celts, Hellenes, Persians and Romans.[2]

Planned gameplay features[]

  • Redesigned user interface
  • Combats in 1st Age
  • Realistic design and content
  • Fortification boosts
  • Medium Natives
  • Longer Ages
  • Re-done Revolution Age ("Campaign")
  • Anti unit-spam prevention
  • Dynamic civilizations
  • Taxes
  • Scholars
  • Slaves
  • Tactical units

Release[]

A test version (Alpha) was released on April 6 in 2010.[3] The version includes playable Romans and incomplete Hellenes. For the installation there was also written an installation routine.

Civilizations[]

All civilizations have been replaced by five cultures from classic antiquity, Carthaginians, Celts (Gauls), Hellenes (Greeks), Persians and Romans. In the alpha version, only the Romans and the incomplete Hellenes have been released.

Romans[]

RomansIcon

Civilization bonus: Fortifications are cheaper, one free Hastatus for every barracks. Infantry and siege equipment are more versatile, officers are better. Cavalry, mercenaries and archers are more expensive.

Archaic unit: Voluntarius (Spearman), Ensiferus (Swordsman)

Campaign: Legio VI Ferrata

Hellenes[]

Hellenes Icon

Civilization bonus: Free villagers and scholars with every age advancement. Armies are well balanced, and has a better economy and technological advances. The army's core, the heavy infantry units, are relatively slow and military upgrades are fairly mediocre.

Archaic unit: Sphendonetes (Slinger)

Campaign: Macedonians

External links[]

References[]

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