Klamath skirmisher versed in a wide range of trades. Can pick up treasures and slowly gather from all natural resources except mines and huntable animals.
The Rifleman is similar to the European Skirmisher and is identical to the Cherokee Rifleman. Its use is questionable beyond the Commerce Age for most civilizations, but for those lacking a regular Skirmisher (such as Aztecs, British or Russians), Klamath remain a strong option. With the use of Klamath Strategy and the Elite upgrade, Klamath are able to easily match other Skirmishers in damage, but with the advantage of nearly twice the hit points. Civilizations with strong Native Warrior cards can also make good use of them at all stages of the game.
Ranged infantry get +10% attack damage; French and Hausa-only ranged infantry get +15% attack damage instead
Native Treaties
Each different allied native tribe sends a shipment of their respective native warriors (also +2 Uhlans for the Germans)
Native Alliance
Native warrior train limit +20% and cost -10% (also +1 Hindu Villager for the Indians)
Native Warriors
Native warriors cost -25% (also +3 Uhlans for the Germans)
Native Warrior Combat
Native warriors get +15% hit points and attack damage
TEAM Native Weapon Trade
Native warrior train limit +20%
Blood Brothers
Upgrades native warriors to Elite/Disciplined/Veteran and Champion/Honored/Royal Guard (if not already); Native Embassies get +40% hit points and +5 build limit (also +4 Uhlans for the Germans)
"TEAM Senegalese Riflemen" is available to the French and Hausa.
"Native Treaties" is available to Europeans (except the Maltese) and Native Americans, and ships 4 Klamath Riflemen if the player had built a Trading Post on a Klamath settlement.
"Native Alliance" is available to the Aztecs, Inca, Indians, and Japanese.
"Native Warriors" is available to Europeans and Native Americans (except the Haudenosaunee).
"Native Warrior Combat" is available to the French, Haudenosaunee, Inca, and Mexicans (upon revolting to the Maya).
"TEAM Native Weapon Trade" is available to the Dutch, Native Americans (except the Inca), and also British and French upon revolting to Canada.
"Blood Brothers" is available to the Aztecs, French, Germans, Haudenosaunee, Lakota, Portuguese, Russians, and Spanish.
"Liberation March" is available to the Mexicans and Spanish.
"Fencing School" is available to the Aztecs, Europeans (except the French, Maltese, Ottomans, and Spanish), and Indians.
Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion (if not already); native warriors train time -10%; native warrior shipments and "Native Treaties" arrive time -50%; costs 500 food, 500 wood
"Indian Friendship" is available to the United States and "Chimayo Genizarios" to the Mexicans.
"Indian Friendship"/"Chimayo Genizarios" ships 8 Klamath Riflemen if the player had built a Trading Post on a Klamath settlement.
The player gains +10% XP from training units and other players receive -10% XP from defeating them; Sansculottes gather resources from Crates 50% faster; food from Berry Bushes and Cherry Orchards 25% faster; wood from trees and Mango Groves and coin from mines 20% faster; food from huntable and herdable animals, Mills, Farms and coin from Estates 15% faster
"Cult of the Supreme Being" is available upon revolting to Revolutionary France.
Rifle infantry get +15% hit points and attack damage
Indiana Mobilization
Delivers 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood
"Native Treaties" is available to Europeans and Native Americans, and ships 4 Klamath Riflemen if the player had built a Trading Post on a Klamath settlement.
"Native Warriors" is available to Europeans and Native Americans (except the Iroquois).
"Native Warrior Combat" is available to the French and Iroquois.
"TEAM Native Warrior Societies" is available to the Dutch and Native Americans.
"Blood Brothers" is available to the Aztecs, French, Germans, Iroquois, Portuguese, Russians, Sioux, and Spanish.
"Fencing School" is available to the Aztecs, Europeans (except the Ottomans), and Indians.
Klamath Riflemen cost 60 food, 60 wood, have a build limit of 13 per Klamath Trading Post and the in-game description is "Klamath skirmisher that is accurate to a long range."
Klamath Riflemen have a build limit of 15 per Klamath Trading Post.
Klamath Riflemen have a ×0.75 hand attack multiplier vs. hand shock infantry, ×2.0 ranged multiplier against light cavalry and ranged shock infantry, and ×0.75 against cavalry and hand shock infantry.
With update 13.18214, Klamath Riflemen cost 100 food, 30 wood, have a build limit of 10 per Klamath Trading Post, and the in-game description is "Klamath skirmisher versed in a wide range of trades. Can pick up treasures and slowly gather from all natural resources except mines and huntable animals."
With update 13.58326, Klamath Riflemen have a ×0.75 hand attack multiplier vs. shock infantry, ×2.5 ranged attack multiplier against light cavalry and ranged shock infantry, ×0.6 vs. cavalry and ×0.5 vs. shock infantry.
The Klamath tribes of northern California and Oregon were among the last of the Native American tribes to fight the American settlers trying to take their lands. Late in the 1800s, they fought a war in very difficult terrain, holding off a much superior force for many months. In this bitter struggle, the natives proved especially effective with their rifles.
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Gallery[]
Klamath Rifleman in-game
In-game Klamath Rifleman in the Definitive Edition