Age of Empires Series Wiki
Advertisement
Info icon
This article is about the campaign scenario. For the building, see Dwarven Forge.

Our forge has been invaded by giants. We need your army to drive them out.
—Brokk

The Dwarven Forge is the twenty-third scenario of the Fall of the Trident campaign in Age of Mythology. The main objective is to help Brokk and Eitri to free their Dwarven Forge from a large group of Giants.

Summary[]

The four heroes (Ajax, Amanra, Arkantos, and Chiron) travel north, towards Midgard, in order to stop Gargarensis from reaching another passage to the Underworld, via the Well of Urd, and from freeing the titan Kronos.

As they and their Norse allies march through a mountainous region, they are stalked by two Dwarves, Brokk and Eitri. Amanra confronts them and demands to know what they are doing. They respond and tell her that they need their help, and go down the hills to meet the heroes. They explain that their forge, deep within a mountain, is occupied by Giants, who also incidentally guard a passage to Midgard. The heroes agree to assist them, in exchange for passage.

Scenario instructions[]

Starting conditions[]

Differences between difficulty levels[]

  • On Easy and Moderate, the Giants need to destroy all three Dwarven Forge buildings in order to defeat the player.
  • On Hard, the Giants need to destroy two Dwarven Forge buildings in order to defeat the player.
  • On Titan, the Giants only need to destroy one of the Dwarven Forge buildings in order to defeat the player.

Objectives[]

  1. Find a Settlement and build a Town Center.
    (Be wary of Giants defending the valley. Use your Throwing Axemen to build your Town Center on a Settlement.)
  2. Kill the Giants and Trolls near the Dwarven Forge to recapture it.
    (You cannot build on hard rock. Seek areas with giant buildings where you can build.)
  3. Defend the Dwarven Forge until the Giants retreat!
    (Research unique dwarvish technologies within the Forge buildings, to help you defeat the Giants.)

Players[]

Player[]

  • Arkantos (Thor): The player begins to the southernmost part of the map. Their forces consist of all four heroes (Ajax, Amanra, Arkantos, and Chiron), Brokk, Eitri, and several Ulfsarks, and Gatherers. They initially do not have a Town Center, and must build one on one of the nearby Settlements in order to gain a base of operations from which to wrest control of the Dwarven Forge from the Giants.

Neutral[]

  • Revealers (Odin): A placeholder player, it includes an Ox Cart and four Dwarves, that have been extorted by the Giants to mine. They serve no in-game purpose, and almost immediately die when the Lost Tomb player attacks the player's forces.
  • Flag (Odin): Another placeholder player, it consists of the three Dwarven Forge buildings, a Shrine dedicated to Odin, and two Boulder Walls, one temporarily blocking the fourth tunnel to the east.

Enemies[]

  • Giants (Loki): The main enemy of this scenario. They reside inside the tunnels that lead to the Dwarven Forge. They build various myth unit forces (see strategy section), but don't use god powers or Gatherers. The only normal unit they train are Ballistae. The tunnels are also guarded by Watch Towers and Fimbulwinter Wolves, among others.
  • Lost Tomb (Set): This player is hidden for most of the game, only appearing when the player encounters the four Dwarf slaves that mine to the north of the fourth passage to the forge. Its forces consist of a trio of Mummies and a single Serpent, all appearing when the tunnel wall that divides them from the Dwarves collapses. They guard three Relics.

Strategy[]

This guide is applied to hard difficulty. It is, of course, also applicable for the other grades of difficulty. While the game allows the player to build a Wonder, it does absolutely nothing when constructed.

As soon as the scenario begins, send Chiron immediately to the north and/or northeast to locate the two Settlements that will be needed to establish a base. It is recommended to settle the northeastern one if a player wants to Turtle, but the northern one also offers its advantages, namely the fact it is closer to more types of resources. Afterwards, the player should immediately wall off the left and the right cavern entrances to make the Giants always attack through the the central entrance, as it has the most space for combat once the Giants emerge from the cavern. Either way, fight the Mountain Giant and two Trolls that guard each Settlement, as apart from clearing the way for a base, the player will also receive some much needed Favor. Once the Town Center is constructed, prepare immediately for enemy counterattacks, that include Mountain Giants, Trolls, Ballistae and, in later stages, Fire Giants. As the player worships Thor, a booming God, it is highly recommended to favor a mixed Boom-Turtle strategy.

The forge is located deep within a mountain, and is accessed via four entrances/tunnels, one of them being a waterway. The tunnel terrain is unbuildable, further pushing the player towards Turtling, as it prohibits expansionistic actions. Build Wooden Walls in front of two out of the three land entrances. This will delay the enemy's armies, as they don't attack the walls, and will choose another tunnel, making their assaults predictable, if still somewhat hard to counter.

As soon as the player manages to establish a steady economy (Pig Sticker is recommended to hunt the two Brown Bears to the west of the northern Settlement), they should built a Dock to the waterway to the west. The Giants will never attack from there, and three Fishing Ships can gather Salmon. After reaching the Mythic Age, choose Baldr, and after that, build some Dragon Ships three Drakkars, and some Transport Ships (with Enclosed Deck researched of course). The military ships will be needed to kill two Jormund Elvers and clear the coasts of buildings, including a Hill Fort. When finally on the offensive, the player should keep a part of the army behind, to stave off assaults, build some Dwarven Auger-boosted Portable Rams, and cast Ragnarok. Disembark the Rams, the Hero of Ragnarok units along with any other unit of the player's choice close to the Giants' Town Center to the northwest, destroy everything around, and claim their Healing Spring. After the Spring heals the offensive army, advance with the defensive army, and strike the Giants in a two-pronged attack. Kill the Myth Units around the Forge and prepare for the next stage.

After the forge is reclaimed, some Fire Giants will emerge from the lava pool and attack anything on sight. Quickly destroy them, as losing a Dwarven Forge or two might mean a game-over, depending on the difficult level. From this stage on, the player can choose either to wait for 12 minutes for the Giants to retreat, or to simple destroy any Giant unit and building, if one is impatient.

Note that in the original game, the player cannot build Docks in this scenario, so the above strategy does not work. Instead, they must assault the Forge through the land tunnels, training large numbers of Hersir and some Valkyries for healing, as well as Heroes of Ragnarok on higher difficulties. If the player wishes to go on the offensive once there, they should research the unique technologies in the Dwarven Forge buildings, as well as any other improvements available in the Dwarven Foundry, and build up a large army of Hersir, Jarls and Portable Rams. They should take out the northwestern base first, leaving sufficient forces near the Forge to protect it from the north and northeast, then bring their army back to be healed by the player's Valkyries. They can then proceed to the northeastern base, though the Giants will continue to attack the Forge regardless.

Either way, this scenario can be quite difficult at the beginning, but with patience, it becomes rather simple to complete.

Additional tips[]

  • Prioritize Hersirs and Valkyries over anything; the first will face Myth Units, and Valkyries will heal forces. A Valkyrie can also be used as a scout; she has enough speed and toughness to do so, and with proper micromanagement, she can avoid being killed, while scouting the entirety of the tunnels. There is generally no point in training any human soldiers in this scenario except for siege weapons, as the player will be fighting only myth units for most of the scenario.
  • Choose Baldr over Tyr, he is much more useful in this scenario. Skadi should also be preferred over Bragi, simply because of the Frost power, that can stop entire armies.
  • About 10 minutes after the scenario begins, the Giants will invoke Walking Woods on the player's base. The player can avoid this by immediately invoking the Forest Fire god power that they start with on the trees just left of the southern settlement, as the Giants are scripted to always cast Walking Woods on this specific patch of trees.
  • Take your time; the Giants may begin as extremely strong in this scenario, but they don't use Gatherers, lack human soldiers, and don't ever expand. Be patient, complete all Dwarven Foundry upgrades, stockpile resources, and strike in decent time.
  • To the central east, there are some Dwarf slaves that gather Gold. Immediately approach them, as this will trigger an event, where a tunnel wall collapses and three Mummies attack. After killing all of them, take all three Relics, they may offer enormous advantages.
  • If the player intends to research the Dwarven Forge upgrades, prioritize Giant-slaying Blades and/or Osmium Mail, as their advantages are broader than the one of Asbestos Shields.
  • Giants have a Fenris Wolf Brood that acts as their scout. It will not attack the player, but respawns near their main base when killed.
  • The player can entirely avoid facing Fire Giants and Ballistae late in the game:
    • To be able to do this, the player should first kill the Trolls and Mountain Giant guarding either Settlement (preferably the one's near the cave entrance) and use one or two Ulfsarks to build on it. Then, have the Gatherers gather resources.
    • Remember to place the campaign heroes on the front line since they are tough and can regenerate. The rest of the army (heroes first) can head to the middle entrance and kill the Mountain Giants and Troll guarding the Watch Tower, that can be then destroyed.
    • The player should now take the path to the right and eliminate the Mountain Giant and Βallista.
    • Head straight until another Watch Tower is encountered beside the Odin Shrine (this one can be ignored completely).
    • Turning left after getting past the said Watch Tower would lead to the Giant's main base. Once there, use Chiron to distract the Watch Towers and maneuver the rest of the units to the enemy's Market and destroy it (Chiron and some Ulfsarks might be lost at this point). After destroying the Market, have the remaining units head back to the Town Center following the same path mentioned before.
    • The remaining units will be needed to stave off the Giants' counterattacks, especially if they invoke Walking Woods on the main base. Fallen heroes during the attack on the Giants' market can be revived a bit later after clearing the Giants' counterattack.
    • When properly executed, the Giants will no longer be able to advance to the Mythic Age and thus cannot train Fire Giants and Ballistae, except for the ones already present, making the rest of the scenario significantly easier to tackle.

Gallery[]

Trivia[]

  • The first objective hints using Throwing Axemen to build a Town Center, but the player begins with Ulfsarks instead.
Campaigns in Age of Mythology
Learn to PlayHunt for a Killer · Pleasing the Gods · Uninvited Guests
Fall of the TridentOmens · Consequences · Scratching the Surface · A Fine Plan · Just Enough Rope · I Hope This Works · More Bandits · Bad News · Revelation · Strangers · The Lost Relic · Light Sleeper · Tug of War · Isis, Hear My Plea · Let's Go · Good Advice · The Jackal's Stronghold · A Long Way From Home · Watch That First Step · Where They Belong · Old Friends · North · The Dwarven Forge · Not From Around Here · Welcoming Committee · Union · The Well of Urd · Beneath the Surface · Unlikely Heroes · All Is Not Lost · Welcome Back · A Place in My Dreams
The Golden GiftBrokk's Journey · Eitri's Journey · Fight at the Forge · Loki's Temples
The New AtlantisA Lost People · Atlantis Reborn · Greetings from Greece · Odin's Tower · The Ancient Relics · Mount Olympus · Betrayal at Sikyos · Cerberus · Rampage · Making Amends · Atlantis Betrayed · War of the Titans
Tale of the DragonRising Waters · To the West · From Below · Trapped · Confrontation · The Realm of the Dead · The Water Palace · A Way Out · Yin and Yang
StandaloneClose to Home · E3 2001 Story Showcase (cut) · PAX East scenario
Advertisement