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Feudal Age

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The Feudal Age is the second age in Age of Empires II: The Age of Kings and its expansion, Age of Empires II: The Conquerors. The Feudal Age allows the training and building of quite a few more units and buildings than the first age, the Dark Age, as well as more technologies to research.

Note: The list below will show only the units, buildings, and technologies that are activated when you advance to the Feudal Age. If you wish to see the units, buildings, and technologies that are available from the Dark Age, see Dark Age.

Requirements Edit

Age advancement from Dark Age to Feudal Age requires:

  • 500 Food
  • Any combination of 2 different Dark Age buildings.
  • 130 seconds of research at the Town Center.

Units Available Edit

Village Units

Military Units

Buildings Available Edit

Economic Buildings

Military Buildings

Defensive Structures

Research Available Edit

Economic Technologies Edit

Military Technologies Edit

Civilization bonusesEdit

  • Italians: Advancing to Feudal age costs 450 food.
  • Ethiopians: Receive +100 food, +100 gold when advancing to Feudal age.

Notes Edit

The Feudal Age is generally where different civilizations begin to stand out. Archer, Cavalry, and Ship-based civilizations can begin training basic units of their specialities in this age. The Feudal Age is also where military clashes usually begin to occur. Players should consider starting on their stone-mining in preparation for castle-building in the Castle Age. Players should also beging walling off weaknesses in their base defenses to prevent an early attack from other players.

History Edit

"The Frankish Empire assembled by Charlemagne in the ninth century can be considered the end of the Dark Age in Europe and the beginning of the Feudal Age. Barbarian tribal groups that overran much of Western Europe were giving way to better-organized regional powers. The church in Rome was providing a unifying social fabric. Charlemagne attempted to revive learning and encouraged a new interest in the arts. His empire fractured after his death, however, and new waves of barbarians undid much of his work. Political and economic power shifted away from kings to local lords who ruled within a shifting hierarchy of vassalage. The common people worked the land to support the hierarchy of nobles and churchmen above them."

Age of Empires II manual

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