FANDOM


This article is about the economic building in Age of Mythology. For the building in other games in the series, see Farm.
Farm
AomFarmIcon
Economic
First AppearanceAge of Mythology
CostEgyptians:
70 Gold
Atlanteans:
200 Wood
Other:
75 Wood
Age AvailableClassicalAge Classical Age
(Egyptians: Archaic Age)
Base Hit Points150
UseProvides an unlimited source of food
CivilizationsAll
This box: view  talk  edit

Farms are buildings in Age of Mythology that provide an indefinite amount of food that can be gathered with Workers. The cost of a Farm varies depending on the civilization. The high cost for the Atlanteans is presumably due to the Citizen's greatly enhanced work rate.

The Greeks, Norse, Atlanteans, and Chinese can build Farms in the Classical Age, and the Egyptians can do so in the Archaic Age, though at a small production penalty. Like in the other games of the Age series, Farms may only be farmed by one Villager at a time. Unlike all other buildings, they do not hinder unit movement. Farms are very weak and can be destroyed very quickly. Moreover, another player's workers can take over an unoccupied Farm simply by beginning to gather from it.

Strategy Edit

On most maps, farming is not economically viable in the early game. Farms cost resources to build and the other available food sources (animals and Berry Bushes) yield food more quickly. Once these sources become more scarce and farms have been upgraded, farming becomes more useful, and by the late game, farming dominates food production. Farms should always be built in a secure location. Normally, this will be inside a player's base, preferably around to a Town Center, which acts as a drop-off point and can garrison and defend the farmers.

When capturing a player's base, rather than razing farms, it may be a good idea to send workers to capture them once the area is safe enough.

History Edit

The ability to farm was one of the great advancements in human progress, because agriculture made possible large, renewable food supplies that could be stored and consumed year-round. The availability of food plants, rich soils, a mild climate, and dependable water determined where farming was possible and where early civilizations arose. Improvements such as the plow, irrigation, and fertilization increased yields.

Trivia Edit

  • Originally Farms required a Socket Unit (similar to Settlements) called Fertile Fields, Farms also dictated the player's access to population (As houses were not added yet) making Action more common earlier in the game.
    • Farms originally were 3D instead of being a 2D .DCL (used for flat 2D images and fake-shadows) texture representing a cabbage field.
      • There were also 6 visual types; Wheat, Olives, Berries, Cabbages and anachronistically Potatoes, and Corn.

Gallery Edit

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.