The Ethiopians were historically known for the Aksumite and Zagwe kingdoms, which were dedicated followers of Orthodox Christianity and Judaism. Their architecture was the best in the region, and many stelae and other tall monuments exist to this day. For most of the Middle Ages, Ethiopian kingdoms were defensive - not offensive - powers. They protected their lands from various outsiders (Himyarite, Arab, Portuguese, among others), and kept close watch of movements in their own region. To highlight this, the Ethiopian team bonus grants extra Line of Sight for towers and Outposts.
Ethiopian kingdoms were positioned in a vital area - on the Horn of Africa at the narrow entrance to the Red Sea. This made Aksum a vital center for trade on the Indian Ocean; goods and materials from Europe, India, Arabia, and even China went through Ethiopian ports. Through the ages, they benefited from a regular influx of resources from outside the empire. This is represented in-game with the Ethiopians gaining 100 food and 100 gold for free whenever they advance an Age.
The Ethiopians were known to be mercenaries for fast deployments to other kingdoms (particularly Egypt) and were known to be very fierce in battle, but underequipped. To highlight the Ethiopian army, the Shotel Warrior, a powerful but fragile infantry unit, can be created quickly in the Castle. Because historically, spears and polearms were a staple of most Ethiopian armies, the Ethiopians get the Pikemen upgrade at no cost.
Along with spears and shotel swords, the bow and arrow were important weapons in Ethiopia, and archers formed the backbone of the kingdom's army. Arabs referred to East African archers as Archers of the Eyes to reflect their expert marksmanship, letting loose showers of arrows aimed at the eyes of their enemies. To reflect these facts, Ethiopian archers fire +15% faster.
Finally, the Ethiopians are one of the few civilizations to have preserved some of the lost technology from the Classical Age after the barbarians destroyed the Roman Empire. They were also exposed through trade to many forms of technology from all over the world. To highlight this, the Ethiopians are the only civilization to access all siege weapons, and have a technology that increases the blast radius for their siege weapons.
The Ethiopian Archery Range is rather underwhelming but still one of their greatest assets since their Archers get all upgrades and fire +15% faster. Their infantry is good, lacking the Champion but getting the Shotel Warrior instead. Their cavalry is weak, lacking key units and technologies. Their navy is below average as well, lacking the Fast Fire Ship, Heavy Demolition Ship, and Elite Cannon Galleon. Their Monks do not get Block Printing and Redemption, however they are generally worthy. Their siege weapons are a big selling point for the Ethiopians. They are the only civilization to get all the units available in the Siege Workshop, and have a unique technology that makes the siege engines far more dangerous by increasing their Area of Effect. Their defenses are rather underwhelming, but their economy is strong, only missing Crop Rotation.
Campaign appearances Edit
The Ethiopians have a campaign devoted to their civilization: Yodit.
Unique unit Edit
Unique technologies Edit
Civilization bonuses Edit
Team bonus Edit
The African Kingdoms Edit
Rise of the Rajas Edit
In-game dialogue language Edit
In-game, Ethiopian units speak Amharic, a South Semetic language that is related to Arabic, but is written with the Ge'ez script.
AI player names Edit
Video overview Edit