The Egyptians are civilization that focuses on their defense and numbers to defeat the enemy.
StrengthsEditThe Egyptians have a strong defense and can start off quickly economically as many of their early buildings are free. This allows them to stockpile resources quickly as they do not need to spend it on buildings.The Pharaoh, the main hero for the Egyptians, is a unique asset economically. He can help control income of resources by empowering the necessary resource gathering operation.
The Egyptians also have a strong defense, with the most upgrades for their towers and the second most upgrades for their walls, after the Atlanteans.
Egyptian infantry and archer units are weaker than those of most civilizations but are cheaper and faster. In the Heroic Age they gain the ability to train powerful cavalry and archer units from the Migdol Stronghold that will often form the mainstay of their military. While most of the units available to Egyptians are very weak in comparison to other civilization, though they have the strongest human unit of the game the mighty War Elephant. The war elephant is good against every thing they can even defeat many myth units, they must be the main offense of the Egyptians. They also have the have one of the most long ranged, powerful and fast archer the Chariot Archer. the chariot archers are very mobile they can catch up most of the cavalry units in the game ,they also have the longest range of any archer available, they must be and are the backbone of the Egyptian army
Favor generation requires no micromanagement as all that is required is to build Monuments. A powerful strength the Egyptians possess is that their Heroes, the Pharaoh and the Priest, can heal units. The Egyptians are the only civilization to possess a dedicated healing unit without having to worship specific gods. This allows them to sustain an army for a long team away from the base and gives them an advantage in pitched battles.
Early on they are heavily dependent on the Pharoah for economic development as Egyptian Villagers gather 10% slower than their Norse and Greek counterparts. Their military in the Classical Age is dependent on numbers as their units are heavily specialized and weaker than those of other civilizations. As a result they are vulnerable to rushes. If they cannot build a large amount of soldiers they will likely be defeated. In the Heroic Age they can train stronger units but they are also somewhat expensive. Upgrading units is also a tedious process as each unit is upgraded individually instead of by class.