|This article is about the civilization in Age of Mythology. For their appearance in Age of Empires, see Egyptians (Age of Empires).|
The Egyptians are a culture in Age of Mythology.
Major gods Edit
Minor gods Edit
Classical Age Edit
Heroic Age Edit
Mythic Age Edit
Resource gathering Edit
Laborers, the Egyptian workers, are slower at gathering resources than other cultures' workers. This can be offset by having the Pharaoh (or with Ra, Priests) empower the relevant drop-off building. In contrast to the other cultures, the Egyptians have separate drop-off buildings for food, wood and gold; they are all built slowly though they are free.
Unlike the Norse and Greeks, the Egyptian hero is not simply a regular unit with an attack bonus against myth units. Instead the Egyptians have the Pharaoh, a hero that heals and is devastating against myth units, and Priests, which are essentially lesser versions of the Pharaoh. The Egyptian player starts with a Pharaoh and a Priest. Priests are fairly expensive and rather weak against human soldiers.
The Pharaoh is a fairly tough warrior, but is still no match for grouped human units. However, he is a powerful support unit due to his strong attacks against enemy Myth units and his ability to heal. Set's Pharaoh can also summon animals.
If killed, the Pharaoh regenerates at the player's starting Town Center after one and a half minutes, so he is never out of action for long.
Son of Osiris EditUsing the Son of Osiris god power (supplied, unsurprisingly, by Osiris), the Pharaoh can be turned into a falcon-headed demigod. He still has all of the Pharaoh's abilities, but is vastly more powerful in combat. The Son of Osiris has increased armor, many more hit points and a powerful, chain-lighting attack that can hit up to four targets at once. However, he cannot be healed, and if killed, a normal Pharaoh will appear in its stead.
Like the Pharaoh, the Priest has a ranged attack with a large attack bonus against mythological units, but is very weak against regular units. It can also heal units. The Priest has the additional ability to summon Obelisks, which are cheap and quickly placed structures that provide a large line of sight. Priests can be trained at the Town Center (once a Temple has been built) or at the Temple. All three major gods have a bonus to their priests - Ra's can empower buildings like the Pharaoh, Isis' place obelisks faster and at lower cost, and Set's can convert wild animals to serve the player.
The Egyptian player gains Favor by building five different Monuments to the glory of their chosen god. Each of these monuments generates favor at a set rate. Once the monuments are built, this method of gaining favor doesn't require any management. Though it is not as easy to regulate as the Greeks' method (putting more villagers on the Temple), empowering monuments can increase the total favor coming in a little.
Titan EditRa, Horus, or Ra-Horakhty).
Starting conditions Edit
Each culture in Age of Mythology has different starting conditions in a normal game. The Egyptians start with a Pharaoh, a Priest, and two Laborers. The Priest is typically used to scout and the Pharaoh to empower the Town Center or wherever Laborers are gathering resources.
Language (ancient Egyptian) Edit
Greg "DeathShrimp" Street, one of the designers of Age of Mythology, came up with most of the lines based on what he could "scrape together off the early 2000s internet". If one of the lines sounded "too goofy", they would change it during recording, as they considered entertainment value more important than historical accuracy.
AI Player names Edit
All versions Edit
Vanilla and the Extended Edition Edit
These names only appear on AI players following the Big Boomer or the Aggressive Rusher AI.
Vanilla only Edit
These names only appear on AI players following the Balanced or the Vanilla Random AI.