The Daimyo is a Japanese military unit that boasts several special abilities it can use in battle. First, all Daimyo radiate an aura, which is a passive ability that effects the soldiers around them in combat. The Daimyo also serves as a Home City Shipment point, bringing in Shipments to wherever he is on the map. Finally, he can train certain military units in the field, giving the Japanese army the advantage of boosting its numbers in the middle of a fight.
The Daimyo cannot create all the military units. The Daimyo Date Masamune cannot create artillery units, but Shogun Tokugawa can do that. The Daimyo cannot build naval units and they must stand still while they’re training units, so they’re very vulnerable when they are training units.
The Daimyo are very important to win a skirmish via conquest. The preferable method is building a Shogunate, where you can retrain killed Daimyo if you have enough pop slots and a prosperous economy. The other way, the hardest, is keeping them out of battle with the help of the advance button commands, ordering him to not attack any unit, but to do this, you must have a lot of Yumi Archer, Ashigaru Musketeers and some Flaming Arrows and Morutaru nearer the Daimyo for best results.
The weakest point of the Damiyo is their ability to train units, because they must stay still while they’re producing the unit. So, if you are not aware of this and leave a Daimyo alone, your Daimyo run the risk of being killed. The Daimyo don’t need to stand still when a Home city shipment arrives, but if you don’t choose your cards wisely, your shipped crates of resources may drop in enemy territories.
The Daimyo can be trained in the Shogunate. When you finish a Shogunate, you receive a free Daimyo in the Fortress Age. The Shogunate also helps to retain killed Daimyos
In-game Campaign Edit
In Act I, Japan, the Daimyos can be sent in battlefield but you can’t send Torii Mototada or Tokugawa Ieyasu to help you. The Daimyos heroes, as Mototada and Tokugawa, they lack their aura-boost ability but they cannot die like the other Daimyo. Mototada can train infantry and cavalry units, meanwhile Tokugawa can train infantry, Shinobi-no-mono, cavalry and artillery units. Tokugawa also counts with two special abilities: the Divine Strike, a passive ability that deals extra hand damage, and Way of the Warrior, an active power that makes invulnerable all the units nearer Tokugawa. Mototada and Tokugawa can receive Home City shipments without impediments.
Daimyo (大名 daimyō) (dah-ee-myoh) is a generic term referring to the powerful territorial lords in pre-modern Japan who ruled most of the country from their vast, hereditary land holdings. In the term, "dai" (大) literally means "large", and "myō" stands for myōden (名田), meaning private land.
Subordinate only to the shogun, daimyo were the most powerful feudal rulers from the 10th century to the middle 19th century in Japan. From the shugo of the Muromachi period through the Sengoku to the daimyo of the Edo period, the rank had a long and varied history.
The term "daimyo" is also sometimes used to refer to the leading figures of such clans, also called "lord". It was usually, though not exclusively, from these warlords that a shogun arose or a regent was chosen. Daimyo often hired samurai to guard their land and they paid the samurai in land or food. Relatively few daimyo could afford to pay samurai in money. The daimyo era came to an end soon after the Meiji restoration when Japan adopted the prefecture system in 1871.