Culverin Icon
First appearanceAge of Empires III
Cost100 woodResources wood
400 coinIcon coin
AgeAges fortress Fortress Age
Base hit points280
Pop. use4
Speed3.5 (Limber)
1.4 (Bombard)
Line of Sight36
Resists75% vs. Ranged
Siege damage40
Siege multipliersx4.0 vs. artillery
x10.0 vs. ships
x0.5 vs. cavalry
x0.5 vs. light infantry
Siege range34
Siege Area of Effect1
Rate of Fire6.0
Train time45 seconds
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The Culverin is a light anti-artillery and anti-ship unit featured in Age of Empires III.


The Culverin is a light artillery piece that is very effective against enemy artillery and ships. It is not very effective against anything else, but makes up for this fact by being exceptional at its two primary functions. It deals more damage versus ships than the Light Cannon and has a slightly better range. While it doesn't match the Mortar or Morutaru on range, it is far more accurate against a moving ship.


Other upgrades can be done in Arsenal or from shipments.

Culverins RoyaleEdit

Culverin Royale is the first upgrade for the Culverin. It is available for 250 food and 250 wood once Industrial Age is reached.

Hit Points: +25% (350)
Siege Damage: +25% (50)

Imperial CulverinsEdit

Imperial Culverin is the second upgrade for the Culverin. It is available for 1500 wood and 1500 coin once Imperial Age is reached.

Hit Points: +50% (490)
Siege Damage: +50% (70)


Culverins have longer range than most artillery and do bonus damage vs. artillery and ships, though unless an opponent is building cannon or a strong navy they have little use in most games. Some strategists may want to keep a few around just in case of a ship or artillery attack, while others would consider it a waste of resources to build a unit which doesn't counter anything currently in play.

Due to their sizeable range, Culverins can adequately defend a shoreline from most ships as they have more range than all ships except Monitors and Ironclad. Ships using Offshore Support or European Cannons will not have greater range than a Culverin, they come up one point short of matching its range. When combined with the even higher anti-ship range of Outposts and Town Centers built near the water and walls along the shore (preventing troops from being unloaded), the player will be safe inside their turtle shell until Monitors are able to be produced by the enemy.

Spanish Unction card Edit

Fully upgraded Culverins being influenced by the Spanish Unction aura will very rapidly (1-2 shots, 456 damage versus artillery) destroy any artillery that lacks comparable or superior technological advantages.

These same Culverins are also capable of inflicting 1710 damage to ships in a single shot, making it very difficult to successfully land an invasion force directly on Spanish territory, even when transporting troops in a high hit point vessel.


This is a list of shipments that benefit Culverins.

History Edit

"The Culverin gets its name from the Latin word for serpent - colubra - used to describe the cannon's distinctive curving handles. It was a long, heavy cannon and could fire at great range. A skilled team of gunners could use the Culverin's extreme range and precision to target specific enemy buildings or defenses."