FANDOM


"The great new temple has had a powerful effect on the people of Egypt. Priests are revitalized in their fervor and are spreading the word up river and along the coast. You are leading a new settlement in the west near Libya where raiders have been harassing Egyptian towns. These raiders possess a powerful new weapon called a Ballista. Capture the Ballista and bring it to your Town Center."

In-game campaign description in the Original Release

Religion (Crusade in the original) is the eighth scenario in the Ascent of Egypt Learning Campaign in Age of Empires: Definitive Edition. An earlier version is the third scenario of the Dawn of Civilization beta campaign (and the CGW demo). The scenario teaches the player about Priests and how to convert enemy units.

Scenario instructions Edit

Description Edit

"The great new temple has had a powerful effect on the people of Egypt. Priests are revitalized in their fervor and are spreading the word up river and along the coast. You are leading a new settlement in the west near Libya where raiders have been harassing Egyptian towns. These raiders possess a powerful new weapon called a Ballista. Capture the Ballista and bring it to your Town Center."

In-game section

Starting conditions Edit

Objective Edit

  • Capture (convert) the Ballista and bring it to your Town Center.

Description Edit

"After establishing and defending their settlement, the Egyptians have grown. Their knowledge has increased with their numbers and they are now on the verge of the Bronze Age. They still suffer from one disadvantage, unfortunately: horses are not native to Egypt. A tribe from afar has recently attempted to colonize the lands to the west of your settlement and they are rumored to have brought horses with them. Capture one of their horses and return it to your Town Center so that your wise men might learn from it."

In-game section

Starting conditions Edit

Objective Edit

  • Convert the enemy Scout unit and bring it back to your Town Center.

History Edit

"Although the Hyksos were pushed back for a time, they did not give up the quest of taking Egypt. They continued to infiltrate in small groups and become part of the culture. A series of week Pharaohs and squabbling over the kingship weakened the country eventually, including the frontier fortresses.

A crisis occurred around 1700 BC when Hyksos armies using horses invaded Lower Egypt and took control over most of the river delta. The next 100 years were known as the Second Intermediate Period when rule of Egypt was shared by several groups."

Players Edit

Player Edit

  • Player(Egyptians): The player starts with a Bronze Age base in the eastern corner of the map. It includes all bulidings of the prevoius ages and a temple, some villagers, and a priest. The player has access to all resources within his base except for gold. Somehow the initial player is unable to research Bronze Age technology at the initial market, so he has to built a new one to get access.

Enemy Edit

  • Enemy(Egyptians): The enemy (whose name is picked randomly from the pool of Egyptian AI names) starts with an army of seven Bowmen and the ballista. He has also some buildings but does not produce any villagers. He changes diplomatic stance towards the player from neutral to enemy within the first seconds of the game.

Player Edit

  • Player(Egyptians): The player starts with a Tool Age base in the eastern corner of the map. It includes all bulidings of the prevoius ages and an archery range, and some villagers. The player has access to all resources within his base. The player cannot build a stable.

Enemy Edit

  • Libyan(Egyptians): The Libyan start with a tool age base including all Stone age bulidings, a farm and an archery range. The base also includes five watch towers. They train villagers and gather resources but their economy is disabled in reality because all technologies and buildings are locked to this player.

Strategy Edit

This scenario can be won in a matter of minutes. The Ballista is just south of the town, and the player starts off with a Priest. Train some Scouts, and send them to kill the Bowmen, which may otherwise kill either the Priest or the converted Ballista. Once the Bowmen have been dealt with, the player can send some Villagers south to a Gold Mine and create two more Priests. Send the three Priests south, taking advantage of their good range and making sure they outrange the Ballista, and the Ballista will be converted within moments. Take it to the player's Town Center and the scenario is completed.

First objective is to reach Bronze Age. So build up an economy of about eight foragers (later farmers) and four woodcutters. Research domestication and build farms as soon the berry bushes are depleted. Meanwhile train additional villagers to gather stone and gold. Research the watch tower and build some to fend off possible attacks. When Bronze Age is reached, build a temple and a siege workshop and build at least a priest (it is also recommended to fully upgrade him) and a stone thrower. Also research wheel and build 8-12 chariot archers. Approach the enemy base with this force and level the three outer watch towers while defending the stone thrower with your chariot archers. Fight through the base heading to the western corner of the map where the scout is walled in, defended by two watch towsers. Keep away your chariot archers so the do not kill the scout by accident, causing immediate defeat. Level the towers with your stont thrower, then convert the scout with your priest (again do not let the other units kill the scout). Then destroy a segment of the wall and let the scout ride towards yout town center to win this scenario.

Historical outcome Edit

"The religion of Egypt remained a powerful unifying force for thousands of years. It overshadowed or influenced the religions of smaller neighboring barbarian cultures.

Egyptian religion was not without disruption, however. During the reign of Akhenaten (1364-1347 BC), for example, the old gods and goddesses were briefly deposed. The pharaoh insisted the people worship only one god, Aten, represented by the disc of the sun. He built a new city and temple for Aten and banned the worship of the old gods, causing great disruption. The names of the old gods were physically removed from many inscriptions. The idea of one god only may have influenced later religions. Within a few years of his death, Akhenaten was branded a heretic and the old gods and goddesses were restored.
Akhenaten is believed to have been the father of Tutankhamen.
"

In-game section

"Obtaining the use of the horse and the technology of the chariot were critical steps to the revival of the Egyptian kingdom. Upper Egypt was able to rebel against the Hyksos rulers of Lower Egypt and begin the struggle to reconquer the whole Nile Valley."

In-game section

Trivia Edit

  • The name of the scenario was probably changed due to the anachronistic nature of the former title, as the Crusades were religious wars fought in the Medieval period.
  • There is an historical inconsistence in the beta version: while the enemy is named "Libyians" and depicted correctly in the west of the river nile delta, the historical outcome (as well es the "historical notes") mentions the Hyskos instead.
  • There is another historical/gameplay inconsitence in the beta version: the player's mission is to convert an enemy's scout to obtain horses. Consequenty, the stable is locked in this mission. Despite that the player can still train chariot archers if wheel is researched. Since it is impossible to lock single units or technologies in Age of Empires, it is likely that this inconsistence caused the developers to change the coversion target from scout to ballista in the final release.
Crusade(beta)

Crusade (Beta)