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This article is about the unit in Age of Empires II. For the unit in Age of Empires III, see Crossbowman (Age of Empires III).
Crossbowman
CrossbowmanIcon
Unit Information
Type Archer
Introduced In KingsIcon The Age of Kings
Civilization See description
Age Castle-age-reseach Castle Age
Trained At Archery-range-logo Archery Range
Training Time 27 seconds
Training Cost
Wood 25
Gold 45
Statistics
Hit Points 35
Attack 5 pierce
Attack Bonuses +3 vs Spearman
Rate of Fire 2.03
Frame Delay 5
Range 5
Accuracy 85%
Projectile Speed 7
Melee Armor 0
Pierce Armor 0
Armor Classes Archer
Speed 0.96
Line of Sight 7
Unit Evolution
Upgraded From ArcherIcon Archer
Upgrades To ArbalestIcon Arbalest
Upgrade Cost Arbalest-research 350 Food, 300 Gold
Upgrade Time 50 seconds

"Stronger than Archer. Quick and light."

Age of Empires II description

The Crossbowman is an archer unit in Age of Empires II that can be trained at the Archery Range once the Castle Age is reached. It is good against infantry and Villagers, but struggles against cavalry, Skirmishers, and siege weapons.

Crossbowmen are available to all civilizations except for the Spanish.

Tactics Edit

Upgrading to Crossbowman reduces the training time of Archers from 35 seconds to 27 seconds, making this a critical upgrade if the chosen strategy is/involves massing Archers. Archers get considerably stronger in larger numbers by getting the capability of killing enemy melee units before they can close the gap and attack. Creating Crossbowmen is a good choice as they are cheap to produce and provide good covering fire. They work especially well with infantry in this regard. On the offense, it is better to put Crossbowmen in a group of melee infantry as ranged attacks are weak against buildings. The Spearman line is an excellent deterrent for cavalry, while friendly cavalry can counter siege units and Skirmishers.

If the player already invested in a Feudal Age Archer rush, upgrading to Crossbowman should be a top priority. In the Castle Age, the main counters to archers become available: Knights and Mangonels. Knights have high pierce armor, high HP, and fast speed, allowing them to decimate archers if both are in small numbers. When the archers reach a crirical mass however (and preferably are entrenched in a tight space), they can kill Knights in one volley, evening the odds, or even overcoming them. Mixing in a few Spearmen, or their upgrade, the Pikeman, can also help fending off Knights, but this is taxing on the economy. Mangonels are an effective pair to crossbowmen. They have a high Area of Effect attack, allowing them to quickly and cost effectively mow down large groups of archers. A fight between archers and mangonels comes down to which player has better micromanagement. A good supplement to archers against Mangonels are Light Cavalry or Knights, but again, this is rather taxing on the economy.

Another counter to Crossbowmen are Elite Skirmishers, who cost no gold, but their drawback is that their only use is against archers, as they are woefully ineffective at fighting other units, and they are also poor raiding units.

Further statistics Edit

Unit Strengths and Weaknesses
Strong vs. Infantry, Villagers
Weak vs. Skirmishers, Scorpions, Mangonels, cavalry, Huskarls, Eagle Warriors
Upgrades
Attack Fletching Fletching (+1)
Bodkinarrow Bodkin Arrow (+1)
Bracer Bracer (+1)
Chemistry Chemistry (+1)
CastleAgeUnique Obsidian Arrows (Mayans only, gives +6 attack against standard buildings and fortifications)
Range Fletching Fletching (+1)
Bodkinarrow Bodkin Arrow (+1)
Bracer Bracer (+1)
CastleAgeUnique Yeomen (+1, Britons only)
Firing rate Thumb Ring Thumb Ring (+18%)
Accuracy Thumb Ring Thumb Ring (increases accuracy to 100%)
Ballistics Ballistics (hit moving targets)
Armor Paddedarcherarmor Padded Archer Armor (+1/+1)
Leatherarcherarmor Leather Archer Armor (+1/+1)
Ringarcherarmor Ring Archer Armor (+1/+2)
CastleAgeUnique Pavise (+1/+1, Italians only since The African Kingdoms)
Conversion defense Faith Faith
Heresy Heresy
Creation speed Conscription Conscription (+33%)
Upgrades Crossbowmen can be upgraded to Arbalests

Civilization bonuses Edit

  • Aztecs: Crossbowmen are created 15% faster.
  • Britons: Crossbowmen have +1/+2 range in the Castle/Imperial Age.
  • Burmese: Researching Faith is 50% cheaper.
  • Celts: Crossbowmen can convert herdables even if enemy units are next to them.
  • Chinese: Technologies that benefit Crossbowmen are 15%/20% cheaper in the Castle/Imperial Age.
  • Ethiopians: Crossbowmen fire 18% faster.
  • Mayans: Crossbowmen are 20%/30% cheaper in the Castle/Imperial Age.
  • Portuguese: Crossbowmen cost 15% less gold.
  • Turks: Chemistry is free.
  • Vietnamese: Crossbowmen have 15%/20% more hit points in the Castle/Imperial Age. Conscription is free.

Team bonuses Edit

Changelog Edit

The Conquerors Edit

The Forgotten Edit

The African Kingdoms Edit

Trivia Edit

  • The Crossbowman is called Fantassin à arc in French, although he wields a crossbow (arbalète) and not a bow (arc) like the Archer. The term Arbalétrier (crossbowman) is already used for Arbalests, though.
  • In terms of wood, the units from the Archer line are the cheapest archers in the game.
  • The Archer line units are the only common archer units that don't have any base melee armor nor pierce armor.
  • In pre-release versions of Age of Empires II, Archers and Crossbowmen were two separate lines. Archers were trash units that were cheap, fast firing, inaccurate, and weak, and consisted of the Archer itself, and the Composite Archer. Crossbowmen were expensive, costed wood and gold, slower firing, more accurate, and gave a high damage output.

History Edit

"The crossbow was a missile weapon consisting of a bow on its side attached to the end of a wood stock. The stock was held against the shoulder like a modern rifle and a trigger fired the weapon. The crossbow had been invented in ancient China but was not used widely in Europe until the Middle Ages. It fired short quarrels, stones, or metal balls rather than arrows. It was a powerful weapon but limited to a shorter range than the best bows. It was simple to use, relatively cheap to make, and deadly. A peasant with only a few hours of crossbow practice could easily kill an elite knight encased in armor worth a fortune who had trained for war throughout his life. The knights in Europe at one point attempted to get the Church to ban the weapon. Richard the Lionhearted, King of England, died from a crossbow quarrel wound received during a siege."

Gallery Edit

Unit Evolution: Archer
ArcherIcon Archer --> CrossbowmanIcon Crossbowman --> ArbalestIcon Arbalest

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