This article is about the unit. For the Home City card, see Levy. |
The Revolutionary (called Colonial Militia before the Definitive Edition) is a unit introduced in Age of Empires III: The WarChiefs.
Variants[]
There are three versions of the Revolutionary: the Random map version, the Campaign version, and the Villager version.
“ | Solid general-purpose infantry. Good against cavalry. | ” |
—In-game description |
In random map games, the Revolutionary is only available to revolutionary nations (except Canada and South Africa), where all Settlers and their derivatives will turn into Revolutionary (Settler Wagons turn into two Revolutionaries instead) and they can be trained at the Town Center; the British can also train them at their Manor Houses.
Revolutionaries function in a similar manner to Militiamen, both appear similar, have similar attack, and can be trained from the Town Center, but Revolutionaries are much stronger in attack overall and do not lose hit points over time like Militiamen, but are fairly weak in comparison to other infantry units, making them basically hybrid musketeer/skirmishers. However, Musketeers and Skirmishers both outperform the Revolutionary in their separate roles.
In the original The WarChiefs, choosing Toussaint L'Ouverture as the revolutionary leader will increase the Revolutionary's hit points by 10%.
Upgrades[]
The Revolutionary has -25% hit points and attack, -0.5 speed, -0.66 ranged attack multiplier against cavalry and -0.4 against shock infantry penalties starting from the Commerce Age, and is automatically upgraded in the Fortress Age and Industrial Age to their normal characteristics:
- +15% hit points and attack, +0.25 speed, +0.33 ranged attack multiplier against cavalry and +0.2 against shock infantry
- +10% hit points and attack, +0.25 speed, +0.33 ranged attack multiplier against cavalry and +0.2 against shock infantry
Nation differences[]
- Barbary States, Canada, Finland, Gran Colombia, Mexico, and South Africa do not have Revolutionaries.
- Revolting to Brazil turn Revolutionaries into Voluntarios da Patria which have half hit points and attack, as well as cost and train/kill bounties. As soon as the player revolts to Brazil, each of the player's Settler also turns into two (four for Settler Wagons) Voluntarios da Patria, and Voluntarios da Patria also appears at the Home City shipment point with the amount is twice the amount of Villagers the player the moment they revolted. Instead of being trained directly, Voluntarios da Patria are automatically spawned by Brazilian Town Centers.
- Revolting to Egypt turn Revolutionaries into Khevite Fusiliers which have +0.5 bonus attack against artillery and siege units in Stagger Mode, +0.5 bonus attack against cavalry and +0.2 against shock infantry in Melee Mode, but have -10% hit points.
- Revolting to Haiti turn Revolutionaries into Maroons which have -15% hit points, +2 range, -1.5 XP train and kill bounty, and cost -10 food
- Revolting to Hungary turn Revolutionaries into Grenzers which can collect treasures and have 4 more range and 3.0x multiplier against treasure guardians, but has 10% less hit points.
- Peru can turn Revolutionaries into Peruvian Legions with the Peruvian Guard Home City Card, which have a secondary ranged attack by throwing grenades like that of Grenadiers; the grenade attack deals 19 Siege damage with 2 AoE, 14 range, 4 Rate of Fire, and 12 minimum range.
- Revolting to Romania turn Revolutionaries into Dorobants which have 10% more hit points but have 2 less range.
“ | Light infantry with low hitpoints, but a long-ranged attack. Good against infantry. | ” |
—In-game description |
In the Act I: Fire campaign, the Revolutionary can be trained in Nathaniel Black's War Huts and acts as the basic soldier for the Continental Army during the American Revolution. Their stats and price are slightly changed compared to their Revolution variant, making them resemble regular Skirmishers. However, they can be upgraded to Veteran and Guard levels.
Upgrades[]
Age | Upgrade | Cost | Effect |
---|---|---|---|
Veteran Militia | 200 wood 200 coin |
Upgrades Revolutionary to Veteran (+20% hit points and attack) | |
Guard Militia | 600 wood 600 coin |
Upgrades Revolutionary to Guard (+30% hit points and attack); requires Veteran Militia |
Trivia[]
- The Campaign version of the Revolutionary is the only unit with the Veteran level upgrade available in the Commerce Age and the Guard level upgrade available in the Fortress Age.
- Despite being renamed to Revolutionary in the Definitive Edition, their upgrade levels still show the original name Militia.
- The Revolutionary speak with recycled dialogue originally used for Major Cooper (voiced by James Horan) with the pitch raised slightly.
“ | A soldier who can gather Wood, but not other resources. He looks cold. | ” |
—In-game description |
These Revolutionaries appears in the Valley Forge scenario of the Act I: Fire campaign, and act as a villagers that can only gather wood and are essential in gathering wood at the start to build Huts.
The villager Revolutionary appears exactly the same as the infantry version, only that the idle villager button will show up when the former are idle.
Trivia[]
- When ordered to gather wood or build Huts, the villager Revolutionary doesn't have any respond voice clips.
Further statistics[]
Unit strengths and weaknesses | |
---|---|
Strong vs. | Cavalry, shock infantry |
Weak vs. | Light infantry, counter-skirmishers, artillery |
Improvements | |
Hit points | Corselet (+25%; Spanish only) Second Guarantee (+15%; Mexicans only) Flint Lock (+10%) Cree Tanning (+5%) Navajo Weaving (+5%) Tar Kilns (+5%) |
Attack | Paper Cartridge (+15%) Second Guarantee (+15%; Mexicans only) Smokeless Powder (+10%) Armatoloi (+5%) Yoga (+5%) Clenched Fist (+25% hand attack) Socket Bayonet (+20% hand attack) Incendiary Grenades (+15% siege attack multiplier vs. buildings and +1 hand mortar attack Area of Effect; Peru only with the "Peruvian Guard" Home City Card) |
Resistance | Somali Oryx Hide Shields (+5% ranged resistance) Hualcana (+5% resistance; Inca only) |
Line of Sight | Town Watch (+3) |
Speed | Tilly's Discipline (+20%; Germans only) Military Drummers (+10%) Quechuan Mountaineering (+10%) Akan Fontomfrom (+5%) Apache Endurance (+5%) |
Train time | Standing Army (-25%) Akan Fontomfrom (-20%) Quechuan Diet (-15%) |
Cost | Mapuche Ad-mapu (-10% coin cost; Egypt only with the "Egyptian Army Reform" Home City Card) Golden Liberty (-5% coin cost; Egypt only with the "Egyptian Army Reform" Home City Card) |
Other | Risorgimento (ships 15 Revolutionaries and 1 additional Revolutionary for each Settler lost so far this game, up to 35; ships twice as much Revolutionaries if it was researched after revolting to Brazil; Italians only) |
Penalties | Corselet (-15% speed; Spanish only) Tilly's Discipline (+10% cost; Germans only) Second Guarantee (+30% train time; Mexicans only) |
Home City Cards[]
- Click for a list of Home City Cards related to the Revolutionary
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Purple | Shipment that can be sent an INFINITE number of times |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age |
---|---|---|
TEAM Senegalese Riflemen | Ranged infantry get +10% attack; French and Hausa-only ranged infantry get +15% attack instead | |
Liberation March | Infantry, cavalry, and shock infantry get +5% speed and -35% train time | |
16 Revolutionaries | Ships 16 Revolutionaries |
- "TEAM Senegalese Riflemen" is available to the French and Hausa.
- "Liberation March" is available to the Mexicans (also revolting to California and Rio Grande) and Spanish (also revolting to Chile).
- "16 Revolutionaries" is available upon revolting to Argentina, Chile, Indonesia, Revolutionary France, and Rio Grande.
British[]
Card | Description | Age |
---|---|---|
TEAM Grenadier Guards | Musket infantry and grenade troopers get +15% hit points |
Chinese[]
Card | Description | Age |
---|---|---|
TEAM Yongle Infrastructure | Ships 1 Mongol Scout; infantry, land villagers, healing units, Envoys, and Disciples get +5% speed |
- "TEAM Yongle Infrastructure" does not stack with the Inca "TEAM Inca Bridges" card.
Dutch[]
Card | Description | Age |
---|---|---|
TEAM Infantry Hitpoints | Infantry get +10% hit points; Dutch-only infantry get +15% hit points instead |
Ethiopians[]
Card | Description | Age |
---|---|---|
TEAM Coffee Consumption | Ranged infantry get +5% speed |
Europeans[]
Card | Description | Age |
---|---|---|
Fencing School | Infantry and shock infantry train time -40% | |
Sevites | Maroons, native warriors, and villagers now regenerate hit points at a rate of 0.25% per second when idle; Yoruba Eso Rider hit point degeneration rate -60% and Militiaman hit point degeneration rate -10%, and for both stops at 25% hit points | |
African Roots | Ships a random selection of 6 West Africa units and allows to ally with the Akan or Yoruba in the Native Embassy; Akan infantry, Yoruba infantry and Maroons can now use Stealth mode; costs 1,000 food | |
Military Frontier | Each Outpost/Blockhouse spawns 1 Grenzer (for Hungary) or Dorobant (for Romania); Grenzers and Dorobants can build Outposts/Blockhouses; +1 Outpost/Blockhouse Wagon; Outpost/Blockhouse build limit +1 | |
Kraton Guards | Pikemen get +20% hit points and attack; Revolutionaries get +15% hit points and attack | |
Peruvian Guard | Ships 10 Peruvian Guards; upgrades Revolutionaries to Peruvian Guards with +6 Line of Sight and a secondary grenade attack; allows research Incendiary Grenades at the Arsenal | |
Continental Army | Turns all Revolutionaries into Regulars; Regulars, Revolutionary Sharpshooters, Carbine Cavalry, Revolutionaries, Militiamen, and Prussian Uhlans get +15% hit points and attack; General and Legion Grenadiers get +10% hit points and attack; costs 500 coin |
- "Fencing School" is not available to the French, Maltese, Ottomans, and Spanish.
- "Sevites" and "African Roots" are available upon revolting to Haiti.
- "Military Frontier" is available upon revolting to Hungary and Romania.
- "Kraton Guards" is available upon revolting to Indonesia.
- "Peruvian Guard" is available upon revolting to Peru.
- "Continental Army" is available upon revolting to the United States.
French[]
Card | Description | Age |
---|---|---|
Royal Fencing School | Infantry and shock infantry train time -40%; +3 Royal Musketeers | |
National Guard | Ships 2 Revolutionaries for each shipment sent so far this game | |
Client States | Ships 500 coin and 5 Revolutionaries for each Trading Post you own |
- "National Guard" and "Client States" are available upon revolting to Revolutionary France.
Haudenosaunee[]
Card | Description | Age |
---|---|---|
TEAM Scout Infantry | Ships 1 Native Scout; infantry get +8 Line of Sight |
Inca[]
Card | Description | Age |
---|---|---|
Road Building | Land military units get +10% speed | |
TEAM Inca Bridges | Ships 1 Chasqui; infantry, land villagers, healing units, and Envoys get +5% speed | |
Tupac Rebellion | Turns all villagers into Revolutionaries, Plumed Spearmen into Guard Musketeers, Chimu Runners into Guard Hussars, Jungle Bowmen into Guard Skirmishers, Bolas Warriors into Veteran Dragoons, Huaracas into Guard Grenadiers, and Macemen into Guard Soldados; costs 1,500 food, 1,500 wood, 1,500 coin |
- "TEAM Inca Bridges" does not stack with the Chinese "TEAM Yongle Infrastructure" card.
Indians[]
Card | Description | Age |
---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack |
Italians[]
Card | Description | Age |
---|---|---|
Infantry Hitpoints | Infantry get +15% hit points | |
Schiavoni Swords | Infantry and cavalry get +15% hand attack |
Maltese[]
Card | Description | Age |
---|---|---|
TEAM Knights of the Round Table | Ships 1 Hospitaller for each Town Center owned by the player; all units get +2% hit points |
Mexicans[]
Card | Description | Age |
---|---|---|
Plan of Tuxtepec | [Plan] Turns all Salteadores into Soldados; musket infantry get +1 Line of Sight and range; costs 500 food, 500 wood | |
Plan of Ayutla | [Plan] Turns all Insurgentes into Revolutionaries; Revolutionaries, Filibusters, and Californios cost -10% and can be trained in batches of 10; costs 500 food, 500 wood | |
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed | |
Colegio de San Nicolás | Ships 500 XP; units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds | |
Bustamante | The General can build Field Hospitals for free; musket infantry get +10% hit points; Field Hospitals can train Soldados | |
National Servant | All units get +10% hit points; Padre healing 200% faster | |
Catrachos | Settlers turn into Revolutionaries when killed | |
6 Revolutionaries | Ships 6 Revolutionaries | |
Bastimento | Villager train time -20%; infantry train time -25%; Revolutionary train time -50% instead | |
Sierra Madre Republic | Ships 1 Settler for every 3 Revolutionaries lost before this card is sent (up to 80) | |
Nuevo Leon Militia | Ships 2 Revolutionaries for every Home City shipment sent including this one |
- "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
- "Bustamante" is available upon selecting the San Luis Potosí Federal State.
- "National Servant" is available upon selecting the Estado de México Federal State.
- "Catrachos" and "6 Revolutionaries" are available upon revolting to Central America.
- "Bastimento", "Sierra Madre Republic", and "Nuevo Leon Militia" are available upon revolting to Rio Grande.
Ottomans[]
Card | Description | Age |
---|---|---|
Matrakci School | Infantry and shock infantry train time -30%; Janissary, Azap, Nizam Fusilier, Abus Gunner, and Humbaraci train time -40% instead | |
Ranged Infantry Combat | Khevite Fusiliers get +15% hit points and attack; +1 Mameluke | |
Egyptian Army Reform | Khevite Fusiliers get +10% siege resistance and change cost from 100 food to 50 food, 50 coin; +4 Khevite Fusiliers | |
14 Khevite Fusiliers | Ships 14 Khevite Fusiliers; +1 Mameluke |
- "Ranged Infantry Combat", "Egyptian Army Reform", and "14 Khevite Fusiliers" are available upon revolting to Egypt.
Portuguese[]
Card | Description | Age |
---|---|---|
TEAM Gunpowder Infantry Hitpoints | Gunpowder infantry get +15% hit points |
Russians[]
Card | Description | Age |
---|---|---|
Ransack | Infantry get +50% siege attack | |
Dueling School | Infantry train time -25% |
Spanish[]
Card | Description | Age |
---|---|---|
Peninsular Guerrillas | Ranged infantry get +20% attack, musket infantry get +10% attack instead; Skirmishers now see the Line of Sight of enemies they attacked for 3 seconds | |
TEAM Spanish Inquisition | Ships 1 Inquisitor; all units get +10 Line of Sight |
Swedes[]
Card | Description | Age |
---|---|---|
TEAM House of Bernadotte | Heavy infantry get +15% hit points |
Dutch[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Infantry Hitpoints | Infantry get +15% hit points | 10 |
Europeans[]
Card | Description | Age | HC level |
---|---|---|---|
Fencing School | Infantry train time -40% | 10 | |
16 Revolutionaries | Ships 16 Revolutionaries | 1 |
- "Fencing School" is not available to the Ottomans.
French[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Ranged Infantry Attack | Gunpowder infantry and archers get +15% attack | 10 |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Shivaji's Tactics | All units get +5% hit points and attack | 25 |
Iroquois[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Scout Infantry | Infantry get +8 Line of Sight | 10 |
Portuguese[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Gunpowder Infantry Hitpoints | Gunpowder infantry get +15% hit points | 10 |
Russians[]
Card | Description | Age | HC level |
---|---|---|---|
Ransack | Infantry get +50% siege attack | 25 | |
Dueling School | Infantry (except Skull Knights), Old Han Army, and Territorial Army train time -25%; Black Flag Army, Standard Army, Ming Army, and Imperial Army train time -12% | 25 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Inquisition | All units get +10 Line of Sight | 10 |
Changelog[]
The WarChiefs[]
- The random map Colonia Militia give 12 XP when trained or killed.
Definitive Edition[]
- The random map Revolutionaries give 10 XP when trained or killed.
- With update 23511, random map Revolutionaries are tagged as musket infantry.
Knights of the Mediterranean[]
- With update 14.43676, Revolutionaries shipped by Risorgimento received a new model. The "Peruvian Guard" Home City Card grants a new model for Peruvian Legions.
Trivia[]
Definitive Edition[]
- Brazilian Revolutionaries are named after the original Portuguese name of the Fatherland Volunteers.
- Hungarian Revolutionaries are named after the Grenzers. They were an Austrian unit featured in the Napoleonic Era mod. One of the developers of the mod worked on the Definitive Edition.
- Peru's "Peruvian Guard" Home City Card and the renamed Revolutionaries refer to the original name of the Peruvian Army, Legión Peruana de la Guardia ("Peruvian Guard Legion").
- Dorobant Romanian Revolutionaries' name refers to Romanian infantry who fought in the Russo-Turkish War of 1877.
- Drabant, Trabant and Dorobant share the same root from trabant/drabant, originally a Hussite Czech word, "foot soldier".
History[]
The WarChiefs[]
“ | The term militia refers to a citizen's military force, and not under the direct control or authority of a central government. Each of the original thirteen British colonies in North America had their own militias. They were composed of volunteers from a variety of backgrounds. During the seventeenth and eighteenth centuries, it was considered one's civic duty to serve in the local militia to protect the colony from outside attacks. During the early days of the U.S. Revolutionary War, local militias played a key role in the initial skirmishes with British regulars. The battles of Lexington and Bunker Hill were carried out by local militias. To bolster the fledgling country's military capabilities, the Continental Congress established a formal American Continental Army on 14 June 1775, which officially created six companies of expert riflemen, from Pennsylvania, Maryland, and Virginia. | ” |
Definitive Edition[]
“ | The European empires in the New World lasted in most cases for a little more than 300 years. By the early nineteenth century most European colonies had thrown off their Old World masters and had become independent nations through revolutionary wars. The first revolution by the Thirteen British colonies resulted in the eventual formation of the United States. The success of this revolution was assured when the United States stated its Monroe Doctrine, forbidding any power from further conquests or colony placement in the Americas, and Great Britain made it clear that its navy would not allow such actions either. Soon other occupied countries in the Americas and Europe were to follow the example of the successful revolution in North America. The French Revolution of 1789 toppled the Bourbon monarchy that had ruled France for 200 years. The Greeks and Serbians put an end to Ottoman rule. Revolutionary armies in the Americas were often led by experienced officers and generals who prior to the revolution served in the military of the colonial powers, and not seldomly were of European heritage. The military skills of revolutionary leaders like Simón Bolívar, José de San Martín, or Bernardo O'Higgins were of paramount importance in liberating Latin America from centuries of Spanish and Portuguese colonial rule. Not all wars of liberation were immediately successful. The revolutions and rebellions in Ireland, Poland, Romania, and Hungary took several attempts before eventually succeeding. | ” |