Colonial Militia
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| Minuteman | |
| | |
| First Appearance | The WarChiefs |
|---|---|
| Heavy Infantry | |
| Cost | 100 Food |
| Age Available | Revolution |
| Building | Town Center |
| Base Hit Points | 200 |
| Pop. Use | 1 |
| Speed | 5.0 |
| LOS | 18 |
| Resists | 30% vs. Melee |
| Melee Damage | 12 |
| Melee Multipliers | x1.5 vs. Light Infantry x2.0 vs. Cavalry |
| Range Damage | 24 |
| Range Multipliers | x1.5 vs. Light Infantry x2.0 vs. Cavalry |
| Range | 12 |
| Siege Damage | 20 |
| Siege Range | 6 |
| R.O.F. | 1.5 / 3.0 (Ranged and Siege) |
The Colonial Militia is a special Heavy Infantry unit available in the Age of Empires III: The WarChiefs expansion.
Overview
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The Colonial Militia function in a similar manner to Minutemen, both appear similar, have similar attack and can be trained from the Town Center. The new Militia are much stronger in attack overall and do not lose hit points like Minutemen, but are fairly weak in comparison to other infantry units.
Colonial Militia become available when a player revolts from their European civilization during the Industrial Age. Instead of Settlers, the Town Center/s now only train Colonial Militia. Colonial Militia also automatically appear in the place of all current Settlers, and players can no longer rely on most traditional resource acquisition methods.
During the campaign of The WarChiefs, Colonial Militia are available early in Age and can also be trained in Nathaniel Black's War Huts. They are the basic soldier for the Continental Army during the American Revolution.
