The Colonial Militia is a special unit available in Age of Empires III: The WarChiefs. There are three known versions in the game: the Revolution version, the Campaign version, and the Settler version.

Revolution Version Edit

Colonial Militia
Colonial Militia Icon
First appearanceThe WarChiefs
Heavy infantry
Cost100 foodIcon food
AgeRevolution Revolution
BuildingTown Center
Base hit points200
Pop. use1
Line of Sight18
Resists30% vs. Melee
Melee damage12
Melee multipliersx1.5 vs. Light infantry
x2.0 vs. Cavalry
Range damage24
Range multipliersx1.5 vs. Light infantry
x2.0 vs. Cavalry
Siege damage20
Siege range6
Rate of Fire1.5 / 3.0 (Melee/Ranged)
Train time30 seconds
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The Colonial Militia function in a similar manner to Minutemen, both appear similar, have similar attack and can be trained from the Town Center. The new Militia are much stronger in attack overall and do not lose hit points like Minutemen, but are fairly weak in comparison to other infantry units. Colonial Militia are basically hybrid musketeer/skirmishers. However, the Musketeers and Skirmishers both out perform the colonial militia in their separate roles.

Colonial Militia become available when a player revolts from their European civilization during the Industrial Age. Instead of Settlers, the Town Center/s now only train Colonial Militia. Colonial Militia also automatically appear in the place of all current Settlers, and players can no longer rely on most traditional resource acquisition methods.

History Edit

"The term militia refers to a citizen's military force, and not under the direct control or authority of a central government. Each of the original thirteen British colonies in North America had their own militias. They were composed of volunteers from a variety of backgrounds. During the seventeenth and eighteenth centuries, it was considered one's civic duty to serve in the local militia to protect the colony from outside attacks.

During the early days of the U.S. Revolutionary War, local militias played a key role in the initial skirmishes with British regulars. The battles of Lexington and Bunker Hill were carried out by local militias. To bolster the fledgling country's military capabilities, the Continental Congress established a formal American Continental Army on 14 June 1775, which officially created six companies of expert riflemen, from Pennsylvania, Maryland, and Virginia.

Campaign Version Edit

Colonial Militia
First appearanceAge of Empires III: The WarChiefs
Light infantry
Cost50 Food Icon food,
65 Coin Icon coin
AgeAges colonial Colonial Age
Base hit points120
Pop. use1
Line of Sight24
Resists30% vs. Ranged
Melee damage6
Melee multipliersx2 vs. Heavy infantry
Range damage15
Range multipliersSame as melee
Siege damage12
Siege range6
Rate of Fire1.5/3 (Melee/Ranged)
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These Colonial Militias are available in early Ages and can also be trained in Nathaniel Black's War Huts. They are the basic soldier for the Continental Army during the American Revolution. In the campaign, their stats and price are slightly changed and resemble more of a regular skirmisher. Their type is even changed to light infantry. They can be upgraded to Veteran Militia and Guard Militia.

Settler Version Edit

Colonial Militia
First appearanceAge of Empires III: The WarChiefs
AgeAges discovery Discovery Age
Base hit points180
Pop. use1
Line of Sight18
Resists40% vs. Ranged
Melee damage10
Range damage8
Range multipliersx2.0 vs. Huntable
x2.0 vs. Pet
x2.0 vs. Artillery
x0.3 vs. Villager
Siege damage6
Siege range6
Rate of FireUnknown
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These Colonial Militias first appear in scenario 6 Valley Forge of Act I in Age of Empires III: The WarChiefs. They are essential in gathering wood resources at the beginning to send food wagons. Many players would confuse these colonial militias and the light infantry version. As a result, when the troops get a chance to become idle, the idle villagers icon will appear.

Gallery Edit