Rather than utilizing explosive weapons in combat, the Cobra behaves much like a very rapidly-firing Hand Cannoneer. However, the Cobra has a tendency to harm friendly units caught in its blast.
The Cobra has a very impressive range of 10 that can hardly be matched by any other ranged attacker in the game, allowing it to pummel incoming hostiles with ease, though Castles with garrisoned personnel or British Longbowmen can outrange it. Still, due to its high hit points, armor, and damage output, the Cobra Car easily mows down armies of Longbowmen.
A fatal weakness of Cobras is their poor AI, relying heavily on proper and constant micromanagement in order to protect them from damage and destruction during a raid, not from the enemy but from themselves. For some reason, shots fired from the Cobras can deal high damage towards friendlies who wander into their line of fire (including other Cobras). Because of this, clusters of these cars huddling up trying to tear down a fortified structure such as a Castle or Wonder can accidentally fire over and destroy each other's very quickly.