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Civilizations (Age of Empires III)

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The Civilizations of Age of Empires III do not function the same way as civilizations in both Age of Empires and Age of Empires II. Instead of having a large list of numerous civilizations, choices are more limited. In addition, each civilization is more unique and can only be played by one player in a singleplayer skirmish or multiplayer match.

Contents

Age of Empires III Edit

Spanish
Flag of New Spain
Edit

Civilization Bonuses: Experience points (XP) (and subsequent Home City shipments) are earned faster.
Unique Units: Lancer, Rodelero, Missionary, and War Dog.

Royal Guard Units: Garrochista Lancer, Espada Rodelero, Tercio Pikeman

Home City: Seville

See also: Spanish Home City Cards

British
Britishflag
Edit

Civilization Bonus: Extra Manor Houses that spawn villagers, economy is good in early game and Military comes in later.
Unique Units: Longbowman, Rocket

Royal Guard Units:Redcoat Musketeer,King Life Guard Hussar

Home City: London

See also: British Home City Cards

French
Flag of Île-de-France
Edit

Civilization Bonus: Coureurs gather faster and fight better.

Unique Units: Coureur des Bois, Cuirassier

Royal Guard Units:Gendarme Cuirassier,Voltigeur Skirmisher

Home City: Paris

See also: French Home City Cards

Portuguese
Flag Portugal (1707)
Edit

Civilization Bonus: Extra Covered Wagon whenever you advance an Age, Explorer has ability to use Spyglass.
Unique Units: Cassador, Organ Gun

Royal Guard Units:Guerreiro Musketeer,Jinete Dragoon

Home City: Lisbon

See also: Portuguese Home City Cards

Dutch
Dutchflag
Edit

Civilization Bonus: Villagers cost Coin, Banks produce Coin,can field early defensive skirmishers .

Unique Units: Envoy, Ruyter, Fluyt

Royal Guard Units:Nassau Halberdier,Carabineer Ruyter

Home City: Amsterdam

See also: Dutch Home City Cards

Russians
AoE3Russianflag
Edit

Civilization Bonus: Villagers and infantry are trained in groups, low cost military great for overwhelming other players with their large armies, can build Blockhouses
Unique Units: Strelet, Cossack, Oprichnik

Royal Guard Units:Pavlov Grenadier,Tartar Cavalry Archer

Home City: St. Petersburg

See also: Russian Home City Cards

Germans
Germanflag
Edit

Civilization Bonus: Free Uhlans arrive with every Home City Shipment, there are two kinds of settlers, more mercenary cards available.
Unique Units: Uhlan, Settler Wagon, Doppelsoldner, War Wagon

Royal Guard Units:Needle Gunner Skirmisher,Czapka Uhlan

Home City: Berlin

See also: German Home City Cards

Ottomans
Flag of Turkey
Edit

Civilization Bonus: Town Centers spawn villagers at no cost and they also have strongest artillery unit in the game, the Great Bombard, and also the most powerful infantry unit in the basic game, the Jannisary (in expansions it no longer holds this distinction).
Unique Units: Abus Gun, Janissary, Spahi, Galley, Great Bombard

Royal Guard Units:Baractu Grenadier,Gardener Hussar

Home City: Istanbul

See also: Ottoman Home City Cards

The WarChiefs expansion Edit

The WarChiefs' civilizations have only Unique Military Units with the exception of Canoes and War Canoes.

Iroquois
Flag of the Iroquois Confederacy
Edit

War Chief Bonus: Boosts hitpoints of nearby units.
Civilization Bonus: The Iroquois have Travois that the Iroquois start with in the beginning of the game and can build most buildings for free. The Iroquois also have a unique Founder Dance in the fire pit which spawns Travois.

War Council: Caughnawaga

Sioux
Lakotaflag
Edit

War Chief Bonus: Boosts speed of nearby units.
Civilization Bonus: Start with 200 population slots automatically. Have unique Teepees, which you can only build up to 10 (exception when card sent) to provide a little health bonus to nearby, friendly units.

War Council: Hunkpapa

Aztecs
Flag of the Aztec Empire
Edit

War Chief Bonus: Doubles experience gained in combat by nearby units.
Civilization Bonus: Have warrior priests that can heal or count as 2 people at the Fire Pit. Start with one Warrior Priest. Except ordinary War Hut, Noble's Hut also acts as a blockhouse, but with a longer range.

Home City: Tenochtitlan

The Asian Dynasties expansion Edit

The Asian civilizations have only Unique Military Units.

Chinese
China Qing Dynasty Flag 1889
Edit

Civilization Bonus: This civilization can build villages that support more population than houses, and has migration cards that allow them to spawn one villager at each town center and village. Trains Infantry and Cavalry in groups. Only get one monk at the start of the game, along with a disciple.
Home City: Beijing

See also: Chinese Home City Cards

Indians
Indiaflag
Edit

Civilization Bonus: The civilization can build Sacred Fields to increase livestock XP. There are no villager cards, but they receive one villager with each shipment All villagers that are not shipped from the Home City cost wood instead of food.
Home City: Delhi

See also: Indian Home City Cards

Japanese
Japanflag
Edit

Civilization Bonus: This civilization does not hunt animals for food. Instead, shrines can act as houses and can be set to produce resources when built close to animals for bonuses. They may also build cherry orchards, which are built from rickshaws. As a special advantage, most cards in the Japanese Home City may be sent an twice.
Home City: Edo

See also: Japanese Home City Cards
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