The Civilizations of Age of Empires III do not function the same way as civilizations in both Age of Empires and Age of Empires II. Instead of having a large list of numerous civilizations, choices are more limited. In addition, each civilization is more unique and can only be played by one player in a singleplayer skirmish or multiplayer match.
Age of Empires III Edit
Home City: Seville
- See also: Spanish Home City Cards
Home City: London
- See also: British Home City Cards
Civilization Bonus: Coureurs gather faster and fight better.
Home City: Paris
- See also: French Home City Cards
Home City: Lisbon
- See also: Portuguese Home City Cards
Civilization Bonus: Villagers cost Coin, Banks produce Coin,can field early defensive skirmishers .
Home City: Amsterdam
- See also: Dutch Home City Cards
Civilization Bonus: Villagers and infantry are trained in groups, low cost military great for overwhelming other players with their large armies, can build Blockhouses
Unique Units: Strelet, Cossack, Oprichnik
Home City: St. Petersburg
- See also: Russian Home City Cards
Home City: Berlin
- See also: German Home City Cards
Civilization Bonus: Town Centers spawn villagers at no cost and they also have strongest artillery unit in the game, the Great Bombard, and also the most powerful infantry unit in the basic game, the Jannisary (in expansions it no longer holds this distinction).
Unique Units: Abus Gun, Janissary, Spahi, Galley, Great Bombard
Home City: Istanbul
- See also: Ottoman Home City Cards
The WarChiefs expansion Edit
War Chief Bonus: Boosts hitpoints of nearby units.
Civilization Bonus: The Iroquois have Travois that the Iroquois start with in the beginning of the game and can build most buildings for free. The Iroquois also have a unique Founder Dance in the fire pit which spawns Travois.
War Council: Caughnawaga
War Chief Bonus: Boosts speed of nearby units.
Civilization Bonus: Start with 200 population slots automatically. Have unique Teepees, which you can only build up to 10 (exception when card sent) to provide a little health bonus to nearby, friendly units.
War Council: Hunkpapa
War Chief Bonus: Doubles experience gained in combat by nearby units.
Civilization Bonus: Have warrior priests that can heal or count as 2 people at the Fire Pit. Start with one Warrior Priest. Except ordinary War Hut, Noble's Hut also acts as a blockhouse, but with a longer range.
Home City: Tenochtitlan
The Asian Dynasties expansion Edit
The Asian civilizations have only Unique Military Units.
Civilization Bonus: This civilization can build villages that support more population than houses, and has migration cards that allow them to spawn one villager at each town center and village. Trains Infantry and Cavalry in groups. Only get one monk at the start of the game, along with a disciple.
Home City: Beijing
- See also: Chinese Home City Cards
Civilization Bonus: The civilization can build Sacred Fields to increase livestock XP. There are no villager cards, but they receive one villager with each shipment All villagers that are not shipped from the Home City cost wood instead of food.
Home City: Delhi
- See also: Indian Home City Cards
Civilization Bonus: This civilization does not hunt animals for food. Instead, shrines can act as houses and can be set to produce resources when built close to animals for bonuses. They may also build cherry orchards, which are built from rickshaws. As a special advantage, most cards in the Japanese Home City may be sent an twice.
Home City: Edo
- See also: Japanese Home City Cards