The Civilizations of Age of Empires III do not function the same way as civilizations in Age of Empires or Age of Empires II. Instead of there being a long list of civilizations, choices are more limited. In addition, each civilization is more strongly differentiated and can only be played by one player in a single player skirmish.
Age of Empires III Edit
Home City: Seville
- See also: Spanish Home City Cards
Civilization Bonus: Has Manor Houses, which replace normal houses and spawn settlers when built. Good economy in early game and reliable backbone units—Musketeers and Hussars.
Unique Units: Longbowman, Rocket
Home City: London
- See also: British Home City Cards
Civilization Bonus: Has Coureur des Bois, which replace normal Settlers and gather and fight better than the latter. Also has the strongest cavalry unit (excluding elephants) in the game — the Cuirassier.
Home City: Paris
- See also: French Home City Cards
Home City: Lisbon
- See also: Portuguese Home City Cards
Civilization Bonus: Villagers cost Coin, can build unique buildings called Banks which generate coins. Cheap, population-efficient but decent light cavalry — the Ruyter.
Home City: Amsterdam
- See also: Dutch Home City Cards
Civilization Bonus: Villagers and infantry are trained in groups, cheap military units great for overwhelming other players with their large armies, has Blockhouses instead of Outposts and Barracks, which combines the functions of both.
Unique Units: Strelet, Cossack, Oprichnik
Home City: St. Petersburg
- See also: Russian Home City Cards
Civilization Bonus: Receives free Uhlans with every Home City Shipment, has an extra type of settler—Settler Wagons—which gathers and fights better, Mercenaries are available earlier and they have more shipment cards of them.
Unique Units: Uhlan, Settler Wagon, Doppelsoldner, War Wagon
Home City: Berlin
- See also: German Home City Cards
Civilization Bonus: Town Centers spawn villagers for free. Has a wide variety of artillery units including the strongest one in game — the Great Bombard. Also has a reliable backbone infantry unit, the Janissary.
Unique Units: Abus Gun, Janissary, Spahi, Galley, Great Bombard
Home City: Istanbul
- See also: Ottoman Home City Cards
The WarChiefs expansion Edit
War Chief Bonus: Boosts hitpoints of nearby units.
Civilization Bonus: The Iroquois have Travois, and start with one in the beginning of the game that can build most buildings for free. The Iroquois also have a unique Founder Dance in the fire pit which spawns Travois.
War Council: Caughnawaga
War Chief Bonus: Boosts speed of nearby units.
Civilization Bonus: Start with 200 population capacity in the beginning of game. Have unique Teepees, which you can only build up to 10 (exception when a special card is sent) to provide a little health bonus to nearby friendly units.
War Council: Hunkpapa
War Chief Bonus: Doubles experience gained in combat by nearby units.
Civilization Bonus: Have warrior priests that can heal or count as 2 people at the Fire Pit. Start with one Warrior Priest. Except ordinary War Hut, Noble's Hut also acts as a blockhouse, but with a longer range.
Home City: Tenochtitlan
The Asian Dynasties expansion Edit
All military units of the Asian Dynasties civilizations are unique, with the exceptions of Monitors and Indian ships.
Civilization Bonus: This civilization has villages instead of houses which supports twice the population than the latter, and has migration cards that allow them to spawn one villager at each town center and village. Trains Infantry and Cavalry in groups called Banner Army. Only get one monk at the start of the game, along with a disciple. Build Wonders to advance in age. Build Consulates to influence foreign intervention.
Home City: Beijing
- See also: Chinese Home City Cards
Civilization Bonus: Villagers cannot kill livestocks for food, but can build unique buildings called Sacred Field which livestocks can be stationed to generate XP. There are no villager cards, but they receive free villagers with every Home City shipments. All villagers trained from the Town Center cost wood instead of food. Build Wonders to advance in age. Build Consulates to influence foreign intervention.
- Home City: Delhi
- See also: Indian Home City Cards
Civilization Bonus: Has Shrines, which replace normal houses and generate resources. Villagers cannot hunt animals for food, but can build shrines next to wild animals to increase the resource trickle rate. As a special advantage, most cards in the Japanese Home City may be sent twice. Build Wonders to advance in age. Build Consulates to influence foreign intervention.
Home City: Edo
- See also: Japanese Home City Cards