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Following is a list of civilizations in Age of Empires and Rise of Rome along with associated bonuses.
- Double Stone Thrower, and Heavy Catapult hit points
- +1 Archery Range unit damage
- +4 Scout Ship and War Galley range
- Missing technologies: Long Sword, Mysticism, Polytheism, Medicine, Afterlife, Monotheism, Fanaticism, Jihad, Martyrdom
- Missing units: Slinger, Ballista
- -30% ship cost
- +2 Composite Bowman range
- +25% Farm production
- Missing technologies: Fortification, Guard Tower, Astrology, Mysticism, Afterlife, Monotheism, Fanaticism, Jihad, Martyrdom
- Missing units: Chariot, War Elephant, Chariot Archer, Horse Archer, Elephant Archer
- +15 Villager hit points
- +50% Stone Thrower, Catapult and Heavy Catapult fire rate
- Double Farm production
- Missing technologies: Metallurgy, Iron Shield, Craftsmanship, Coinage, Astrology, Afterlife, Monotheism, Fanaticism, Jihad
- Missing units: Cavalry, Elephant Archer, Ballista
- -25% Horse Archers, Scout, Cavalry, Heavy Cavalry and Cataphract cost
- Villagers 30% faster
- +30% ship hit points
- -20% Horse Archers, Scout, Cavalry, Heavy Cavalry and Cataphract speed (removed in The Rise of Rome expansion)
- Missing technologies: Tower Shield, Astrology, Mysticism, Fortification, Guard Tower, Broad Sword, Medicine, Polytheism, Monotheism, Fanaticism, Jihad, Martyrdom
- Missing units: Chariot, War Elephant, Camel Rider, Chariot Archer, Elephant Archer, Ballista
- Free tribute
- Gold per trade ship doubled
- Villager +25% working speed and have +1 armor but are 50% more expensive
- Camel Rider +25% faster
- Missing technologies: Metallurgy, Tower Shield, Long Sword, Craftsmanship, Coinage, Plow, Mysticism, Polytheism, Medicine, Monotheism, Martyrdom, Logistics, Aristocracy, Engineering
- Missing units: Elephant Archer
- ↑ http://www.microsoft.com/games/aoeexpansion/downloads.htm
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