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Citadel
CitadelIcon
GodSekhmet
AgeHeroic Age
DescriptionTransforms a Town Center into a Citadel
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Citadel is an Egyptian Heroic Age god power available to followers of Sekhmet. It transforms a Town Center of the player's choice into a Citadel Center, with increased attributes as follows:

  • Hit points +800
  • Ranged attack +5 (15 x 3 attacks instead of 20 x 2)
  • Line of Sight +2
  • Population support +10

Town Center upgrades (Fortified Town Center, Masons, and Architects) also affect Citadel Centers.

In a certain type of random map (Sudden Death), the player starts off with a Citadel Center rather than a Town Center, which must be defended, for if it should be destroyed, the player loses the match.

Strategy Edit

Citadel can be used to bolster the defenses of a Town Center in a strategically important area. Alternatively, it can be used to help defend a forward base near the enemy, as the Citadel Center is quite durable and even stronger than a Migdol Stronghold. This makes it ideal in supporting an offensive near an enemy town. This god power can also be used as part of a turtling strategy.

The improved Citadel Center also allows for extra population space. This can prove a crucial advantage, either economically in the form of extra villagers, or militarily in the form of extra soldiers or Myth Units. However, the Citadel is not invincible, and must be protected from attacks by enemy siege weapons.

Gallery Edit

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