Church
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Added by Игорь ТовкачThe Church is a building in Age of Empires III where European colonies train their healing units such as Priests or Missionaries, and also trains Spies. It is also a source of many unique upgrades either provided by your civilization or unlocked in your Home City and shipped to the New World. The Ottomans are the only civilizations that cannot build the church but rather a mosque which is a unit unique to the Ottomans.
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Improvements
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| Age | Improvement | Cost | Explanation |
|---|---|---|---|
| 2 | Bastion | 400 Wood 600 Coin | Wall hitpoints +150% |
| 2 | Mission Fervor | 200 Wood 200 Coin | Healer speed +15%, healer hitpoints +35% |
| 2 | Town Watch | 200 Food | L.O.S. +2 for all units |
| 2 | Gas Lighting | 100 Food | L.O.S. +4 for all buildings |
| 2 | Mercantilism | 1500 Coin | 2000xp toward the next shipment |
| 4 | Standing Army | 350 Coin | Infantry train 25% faster |
| 4 | Mass Cavalry | 750 Coin | Cavalry train 50% faster |
- Ottoman mosques feature these bonus upgrades -
| Age | Improvement | Cost | Explanation |
|---|---|---|---|
| 2 | Millet System | 300 Wood | Settlers train 8% faster |
| 3 | Koprulu Viziers | 500 Food | Settlers train 4% faster |
| 4 | Abbasid Market | 800 Coin | Settlers train 6% faster |
| 2 | Galata Tower District | 400 Coin | Settler population limit from 25 to 45 |
| 3 | Topkapi | 400 Wood 400 Coin | Settler population limit from 45 to 70 |
| 4 | Tanzimat | 400 Food 400 Wood 400 Coin | Settler population limit from 70 to 99 |
Advanced Church
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Each civilization can ship an advanced church (or Mosque) from the Home City. When the player reaches a level 10 Home City, the advanced Church (or Mosque) enables improvements unique to its civilization. It should be noted that any large shipment of special units with a unique name, will cause that respective unit to change its name.
Knights of St. John
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| Age | Improvement | Cost | Explanation |
|---|---|---|---|
| 2 | Corselet | No cost | Heavy Infantry hitpoints +25%, but speed -15% |
| 2 | Tax Burden | No cost | Settler hitpoints -40%, but you receive 1 crate of 100 Coin for every minute the game has lasted (up to 30 minutes). Hp loss can be entirely offset by Market upgrades and the Pioneers card. |
| 3 | High Crusade | No cost | Shipment of 8 Hoop Throwers and boosts their attack by +20%, hitpoints by +25% but reduces all other military units hitpoints by -5%. |
British
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| Age | Improvement | Cost | Explanation |
|---|---|---|---|
| 2 | Thin Red Line | No cost | Infantry hitpoints +20%, speed -25% |
| 3 | The Black Watch | 1000 Food | Shipment of 8 Highlanders |
| 4 | Roger's Rangers | 2000 Coin | Shipment of 26 Skirmishers |
Dutch
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| Age | Improvement | Cost | Explanation |
|---|---|---|---|
| 2 | Coffee Trade | No cost | Bank limit +2, military speed -10% |
| 3 | Waardgelders | 1000 Food | Shipment of 5 Stradiots |
| 4 | Stadhouders | 2000 Coin | Shipment of 30 Musketeers |
French
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| Age | Improvement | Cost | Explanation |
|---|---|---|---|
| 2 | Code Napoleon | No cost |
|
| 2 | Garde Imperial I | 500 Food |
|
| 3 | Garde Imperial II | 1000 Food |
|
| 4 | Garde Imperial III | 2000 Food |
|
Germans
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| Age | Improvement | Cost | Explanation |
|---|---|---|---|
| 2 | Tilly's Discipline | No cost | Infantry speed +20%, Infantry training cost +10% |
| 3 | Wallenstein's Contracts | 4000 Coin |
All home shipment mercenaries cost no coin. Does NOT apply to Saloon mercenaries. |
| 4 | Zweihander | 2000 Coin | Shipment of 12 Doppelsoldner, all Doppelsoldner hitpoints +10% |
Ottomans
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| Age | Improvement | Cost | Explanation |
|---|---|---|---|
| 3 | Tufanci Corps | 1000 Wood | Shipment of 15 Janissaries |
| 4 | Topcu Corps | 1500 Food | Shipment of 3 Great Bombards |
Portuguese
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| Age | Improvement | Cost | Explanation |
|---|---|---|---|
| 2 | Encomienda Manor | No cost | Villagers work faster at mills +20%, but -5% slower at everything else |
| 3 | Besteiros | 2000 Wood | Shipment of 22 crossbowman, crossbowman attack +30% |
| 4 | Order of the Tower and Sword | 2000 Coin | Shipment of 11 Black Riders |
Russians
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| Age | Icon | Research | Cost | Explanation |
| Westernization | 900 | All units upgraded to Veteran | ||
| Petrine Reforms | 2500 | All units upgraded to Guard | ||
| Kalmucks | 1000 | Ships 9 Dragoons | ||
| Bashkir Ponies | 2000 | Ships 17 Guard Hussars |
Spanish
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| Age | Improvement | Cost | Explanation |
|---|---|---|---|
| 2 | Corselet | No cost | Heavy Infantry hitpoints +25%, but speed -15% |
| 3 | Quatrefage | 1000 Wood | Shipment of 13 Halberdiers |
| 4 | Wild Geese | 2000 Wood | Shipment of 10 Hackapell |
See Also
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- Temple (Age of Empires)
- Temple (Age of Mythology)
- Monastery (Age of Empires II)
- Monastery (Age of Empires III)