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This article is about the building in Age of Empires III. For similar buildings, see Monastery or Temple.
Church
Church icon
Economical
First AppearanceAge of Empires III
Cost250 Wood
Age AvailableAges colonial Colonial Age
Base Hit Points3500
UseTrains Monks
Researchs civilization improvements
CivilizationsEuropean
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AOE3 Churches 03

Churches

The Church is a building in Age of Empires III where European colonies train their healing units such as Priests or Missionaries, and also Spies. It is also a source of many unique upgrades either provided by the player's civilization or unlocked in their Home City and shipped to the New World.

The Ottomans and Asian civilizations cannot build Churches, but have replacements that fulfil the role of the Church. The Ottomans have the Mosque, and the Asians have the Monastery. Only the Native civilizations lack a Church-like building entirely.

Units Edit

Healer units will only heal idle units (those not moving or attacking) and can be garrisoned.

Improvements Edit

Age Icon Improvement Cost Effect
Ages colonial
Bastion
Bastion 400 Wood, 600 Gold Upgrades Walls into Bastions with +150% hit points
Ages colonial
Unction
Mission Fervor 200 Wood, 200 Food Priests, Missionaries, Imams and Surgeons get +35% hit points and +15% speed
Ages colonial
Town Watch
Town Watch 350 Coin All units get +2 LOS
Ages colonial
Gas Lighting
Gas Lighting 100 Food All buildings get +4 LOS
Ages colonial
Merchantilism
Mercantilism 1500 Coin Gives +2000 XP
Ages industrial
Standing Army
Standing Army 350 Coin Infantry train 25% faster
Ages industrial
Mass Cavalry
Mass Cavalry 750 Coin Cavalry train 50% faster

Advanced Church Edit

Each civilization can ship an advanced church from the Home City. When the player reaches a level 10 Home City, the advanced Church enables improvements unique to its civilization. It should be noted that any large shipment of special units with a unique name, will cause that respective unit to change its name.

Knights of St. John Edit

Age Icon Improvement Cost Effect
Ages colonial
Corselet
Corselet Free Heavy Infantry get +25% hit points and -15% speed
Ages colonial
Excessive Taxation
Tax Burden Free Ships 1 crate of 100 Coin for every minute the game has lasted (up to 30 minutes) but Settlers get -40% hit points
Note: The HP loss can be entirely offset by Market upgrades and the Pioneers card.
Ages fortress
High Crusade
High Crusade Free Ships 8 Hoop Throwers and Hoop Throwers get +25% hit points and +20% attack but all other military units get -5% hit points

British Edit

Age Icon Improvement Cost Effect
Ages colonial
Thin Red Line
Thin Red Line Free Infantry get +20% hit points and -25% speed
Ages fortress
Black Watch
The Black Watch 1000 Food Ships 8 Highlanders
Ages industrial
Rogers Rangers
Roger's Rangers 2000 Coin Ships 26 Guard Skirmishers

Dutch Edit

Age Icon Improvement Cost Effect
Ages colonial
Coffee Trade
Coffee Trade Free Bank limit +2 but military units get -10% speed
Ages fortress
Waardgelders
Waardgelders 1000 Food Ships 5 Stradiots
Ages industrial
Stadhouders
Stadhouders 2000 Coin Ships 30 Guard Musketeers

French Edit

Age Icon Improvement Cost Effect
Ages colonial
Code Napoleon
Code Napoleon Free Settlers gather 10% faster but buildings cost +50%
Ages colonial
Garde Imperial 1
Garde Imperial I 500 Food Ships 4 Grenadiers
Ages fortress
Garde Imperial 2
Garde Imperial II 1000 Food Ships 8 Grenadiers and upgrades Grenadiers to Veteran
Ages industrial
Garde Imperial 3
Garde Imperial III 2000 Food Ships 15 Grenadiers and upgrades Grenadiers to Royal Guard

Germans Edit

Age Icon Improvement Cost Effect
Ages colonial
Tillys Discipline
Tilly's Discipline Free Infantry get +20% speed but cost +10%
Ages fortress
Wallensteins Contracts
Wallenstein's Contracts 4000 Coin Home City mercenary shipments are free (except team and infinite ones)
Ages industrial
Zweihander
Zweihander 2000 Coin Ships 12 Doppelsoldners and Doppelsoldners get +10% hit points

Portuguese Edit

Age Icon Improvement Cost Effect
Ages colonial
Encomienda Manor
Encomienda Manor Free Settlers work at Mills 20% faster but 5% slower at everything else
Ages fortress
Besteiros
Besteiros 2400 Wood Ships 22 Crossbowmen and upgrades them to Veteran (if not already), Crossbowmen get +30% hit points and attack
Ages industrial
Order of the Tower and Sword
Order of the Tower and Sword 2000 Wood Ships 11 Black Riders

Russians Edit

Age Icon Improvement Cost Effect
Ages fortress
Westernization
Westernization 900 Wood Upgrades all units to Veteran (if not already)
Ages fortress
Kalmucks
Kalmucks 1000 Wood Ships 9 Guard Dragoons
Ages industrial
Petrine Reforms
Petrine Reforms 2500 Gold Upgrades all units to Guard (if not already); requires Westernization
Ages industrial
Bashkir Ponies
Bashkir Ponies 2000 Gold Ships 17 Guard Hussars

Spanish Edit

Age Icon Improvement Cost Effect
Ages colonial
Corselet
Corselet Free Heavy Infantry get +25% hit points and -15% speed
Ages fortress
Quatrefage
Quatrefage 1000 Wood Ships 13 Guard Halberdiers
Ages industrial
Wild Geese
Wild Geese 2000 Food Ships 10 Hackapells

Shipments Edit

This is a list of shipments that benefit the Church in any way.

History Edit

"Churches are places of worship for Christian colonists. Settlers in the New World built churches to provide a place for worship as well as for community events. Religion drove exploration and colonization as people like the Pilgrims left their homes, fleeing persecution, to find religious freedoms in the New World."

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