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This page contains all the Home City cards available to the Chinese civilization in Age of Empires III: The Asian Dynasties.

  • Green: TEAM Shipment that is sent to each player in a team
  • Purple: Shipment that can be sent an INFINITE number of times
  • Red: Shipment that costs Food
  • Yellow: Shipment that costs Coin

Emperor's TreasuryEdit

Card Name Card Description Age Available Home City Level Available
Northern Refugees Each Village and Town Center spawns 1 Villager 1 0
Western Refugees Each Village and Town Center spawns 1 Villager 3 0
Great Migration Each Village and Town Center spawns 1 Villager and 1 Fattened Goat 4 25
Crates of 300 Food Ships 300 Food 1 0
Crates of 600 Food Ships 600 Food 2 0
Crates of 700 Food Ships 700 Food 2 10
Crates of 1000 Food Ships 1000 Food 3 10
Crates of 1600 Food Ships 1600 Food 4 25
Cords of 300 Wood Ships 300 Wood 1 0
Cords of 600 Wood Ships 600 Wood 2 0
Cords of 700 Wood Ships 700 Wood 2 10
Cords of 1000 Wood Ships 1000 Wood 3 10
Cords of 1600 Wood Ships 1600 Wood 4 25
Chests of 300 Coin Ships 300 Coin 1 0
Chests of 600 Coin Ships 600 Coin 2 0
Chests of 700 Coin Ships 700 Coin 2 10
Chests of 1000 Coin Ships 1000 Coin 3 10
Chests of 1600 Coin Ships 1600 Coin 4 25
Year of the Goat Each Village and Town Center spawns 2 Goats 1 0
Year of the Ox Each Village and Town Center spawns 2 Oxen 3 0
Nomadic Settlement Ships 1 Village Rickshaw and Village build limit +1 1 0
Nomadic Expansion Ships 2 Village Rickshaws and Village build limit +1 2 0
Town Rickshaw Ships 1 Town Center Rickshaw 3 0
Town Rickshaw + 5 Villagers Ships 1 Town Center Rickshaw and 5 Villagers 4 10
Snatch the Pebble Shaolin Master get +50% hit points and attack, and can use the Roundhouse Kick ability 2 0
Walk the Rice Paper Ships a second Shaolin Master 4 25
TEAM 2 Mongol Scouts Ships 2 Mongol Scouts 1 0
5 Disciples Ships 5 Disciples 1 10

FortressEdit

Card Name Card Description Age Available Home City Level Available
8 Chu Ko Nus Ships 8 Chu Ko Nus 2 0
13 Chu Ko Nus Ships 13 Chu Ko Nus 3 0
21 Chu Ko Nus Ships 21 Chu Ko Nus 4 10
Standard Army Hitpoints Chu Ko Nus and Steppe Riders get +15% hit points 2 10
Mandarin Duck Squad Ships 8 Chu Ko Nus and 1 Flamethrower; costs 500 Food 2 25
New Army Turn all Chu Ko Nus into Arquebusiers and Qiang Pikemen into Changdao Swordsmen; costs 200 Food 3 40
9 Qiang Pikemen Ships 9 Qiang Pikemen 2 0
14 Qiang Pikemen Ships 14 Qiang Pikemen 3 0
21 Qiang Pikemen Ships 21 Qiang Pikemen 4 10
Old Han Reforms Chu Ko Nus and Qiang Pikemen get +100% hit points and attack but costs +50%, including their armies; costs 1000 Food 4 40
10 Arquebusiers Ships 10 Arquebusiers 3 0
17 Arquebusiers Ships 17 Arquebusiers 4 0
18 Changdao Swordsmen Ships 18 Changdao Swordsmen 4 0
11 Changdao Swordsmen Ships 11 Changdao Swordsmen 3 10
Territorial Army Combat Arquebusiers and Changdao Sworsdmen get +15% hit points and attack 3 25
Repelling Volley Chu Ko Nus and Arquebusiers get +10% attack and +1.0x attack bonus vs. Light Cavalry and Heavy Infantry 3 10
15 Keshiks Ships 15 Keshiks 4 0
9 Keshiks Ships 9 Keshiks 3 10
8 Keshiks Ships 8 Keshiks 3 25
Western Reforms All units get +8% hit points and attack 4 40
10 Steppe Riders Ships 10 Steppe Riders 3 0
7 Steppe Riders Ships 7 Steppe Riders 2 0
16 Steppe Riders Ships 16 Steppe Riders 4 10
Mongolian Scourge Steppe Riders get +1.0x attack bonus vs. Villagers and +50% siege attack; Keshiks get +1.0x attack bonus vs. Heavy Infantry, Coyote Runners and Disciples; Iron Flails get +0.5x attack bonus vs. Archers and Skirmishers 2 25
4 Iron Flails Ships 4 Iron Flails 3 0
7 Iron Flails Ships 7 Iron Flails 4 10
Double-Faced Armor Iron Flails and Meteor Hammers get +15% hit points and +35% armor 3 25
Beiyang Army Ships 8 Steppe Riders and 8 Keshiks, and upgrades them to Disciplined (if not already); costs 1000 Food 3 25
Ever Victorious Army Ships 8 Iron Flails and 3 Flying Crows; costs 2000 Food 4 40
8 Meteor Hammers Ships 8 Meteor Hammers 4 0
5 Meteor Hammers Ships 5 Meteor Hammers 3 10
6 Meteor Hammers Ships 6 Meteor Hammers 4 10
Manchu Combat Qiang Pikemen, Changdao Swordsmen, Keshiks, and Meteor Hammers get +15% attack and hit points 4 25
2 Flamethrowers Ships 2 Flamethrowers 3 0
4 Flamethrowers Ships 4 Flamethrowers 4 0
Iron Cap Princes' Army Ships 12 Changdao Swordsmen and 2 Flamethrowers; costs 1000 Food 3 10
7 Hand Mortars Ships 7 Hand Mortars 3 0
11 Hand Mortars Ships 11 Hand Mortars 3 25
TEAM 5 Hand Mortars Ships 5 Hand Mortars 3 25
Emperor's Army Ships 22 Arquebusiers and 8 Hand Mortars; costs 1500 Food 4 40
Siege Hitpoints Artillery units get +15% hit points; Flamethrowers get +20% hit points 2 10
Siege Attack Artillery units get +15% attack; Flamethrowers get +20% attack 2 10
Siege Combat Artillery units get +15% hit points and attack; Flamethrowers get +20% hit points and attack 2 10
2 Flying Crows Ships 2 Flying Crows 4 0

Imperial CourtEdit

Card Name Card Description Age Available Home City Level Available
Native Learning Native improvements cost -50% 2 0
Native Warrior Hitpoints Native Warriors get +30% hit points and +10% speed 3 10
Native Crafts Each different allied Native tribes sends a tribute of Export 3 10
Native Warrior Attack Native Warriors get +30% attack and train 25% faster 3 10
Trade Empire Ships 1 Trading Post Rickshaw and Trading Posts get +33% hit points and cost -25% 1 25
Water Buffalo Ranching Villages can train Water Buffaloes 1 0
TEAM Art of War War Academies, Barracks, Stables, Corrals, and Caravanserais cost -30%; Blockhouses, Nobles Huts, and War Huts cost -10% 1 0
Acupuncture All units train 20% faster 3 10
Banner School All Banner Armies train 23% faster 2 10
TEAM Engineering School All artillery train 5% to 30% faster 1 0
Confucius' Gift Improvements research 99% faster (almost instantly) and Home City Shipments arrive 75% faster 3 40
Pioneers Villagers get +65% hit points 1 0
Boxer Rebellion Town Centers get +50% attack and Irregulars and Sentries no longer lose hitpoints 1 0
TEAM Provincial Administration Houses and Longhouses get +50% hit points and support +5 to +10 population; Villages, Shrines, and Manors get +33% hit points and support +5 to +20 population 1 0
Village Defenses Villages can attack when garrisoned and call small packs of Irregulars and Sentries 2 0
1 Flatland Castle Ships 1 Castle Rickshaw and Castles get +10% hit points and attack 2 0
Extensive Fortifications Castles get +25% hit points and build limit +4 2 10
1 Hill Castle Ships 1 Castle Rickshaw and upgrades Castles to Hill Castles (if not already) 3 10
Improved Buildings Buildings get +40% hit points 1 10
Great Wall Walls get +100% hit points but build 500% slower 3 10
Commodities Market Ships 1 Market Rickshaw and Markets get +30% sell rates and +5% buy rates 1 0
Holy Refuge Ships 1 Monastery Rickshaw and Monastery improvements cost -50% 1 0
Advanced Rice Paddy Rice Paddies get +100% hit points and cost -50% 1 10
Advanced Dock Docks get +100% attack, heal ships 100% faster and train ships +33% faster 1 10
Advanced Wonders Wonders get +50% hit points and build 25% faster 1 25
Good Faith Agreements Consulate armies and improvements arrive 50% faster, improvements cost -40% and Brigades now costs 2000 Export 1 0
Intervention The Consulate ally sends a shipment of units 3 10
Diplomatic Intrigue Get +300 Export and relations cost -75% 2 10

Merchant's GuildEdit

Card Name Card Description Age Available Home City Level Available
Land Reforms Villagers and Rickshaws build buildings 50% faster and buildings give +100% XP when completed 2 10
Land Grab Rice Paddies, Farms, Mills, Livestock Pens, Sacred Fields, Villages, and Plantations build 75% faster and cost -30% to -40% 1 25
Fish Market Fishing Boats gather 25% faster 1 0
Rendering Plant Fishing Boats gather 30% faster 2 10
East Indiamen Ships 1 Dock Rickshaw and Fishing Boats costs -30% 1 10
Sawmills Villagers gather Wood 15% faster 1 10
Exotic Hardwoods Villagers gather Wood 20% faster 1 25
Royal Mint Villagers gather Coin 25% faster 3 10
Silversmith Villagers gather Coin from mines 20% faster 2 25
Food Silos Villagers gather Food from Farms, Mills, and Rice Paddies 15% faster 1 0
Sustainable Agriculture Villagers gather Food from Farms, Mills, and Rice Paddies 15% faster 2 10
Refrigeration Villagers gather Food 20% faster 3 25
Cigar Roller Villagers gather Coin from Plantations and Rice Paddies 20% faster 2 0
Textile Mill Villagers gather Coin from Plantations and Rice Paddies 25% faster 3 10
Sumptuary Laws Gives a trickle of +0.3 Food, +0.3 Wood, +0.3 Coin, +0.15 Export and +0.15 XP 1 25
Stockyards Livestocks fattens 30% faster 1 0
Fulling Mills Villagers gather Food from livestocks 300% faster 1 10
Furrier Villagers gather Food from hunting 15% faster and from Berry Bushes and Cherry Orchards 20% faster 1 0
Spice Trade Villagers gather Food from hunting, Berry Bushes, and Cherry Orchards 20% faster 2 10
Saiga Herd Each Village and Town Center spawn 4 Saigas 3 10
Dowager Empress Exchanges all Export for a greater amount of Coin 1 40

Customs HouseEdit

Card Name Card Description Age Available Home City Level Available
1 War Junk Ships 1 War Junk 2 0
2 Fire Junks Ships 2 Fire Junks 2 10
TEAM 3 Fire Junks Ships 3 Fire Junks 3 10
Fire Junk Attack Fire Junks get +50% attack 3 25
2 War Junks Ships 2 War Junks 2 10
Chinese Imperial Navy Ships 1 Fire Junk and 1 Fuchuan 4 25
1 Fuchuan Ships 1 Fuchuan; costs 200 Gold 3 10
TEAM 1 Fuchuan Ships 1 Fuchuan 4 10
TEAM Improved Warships All warships get +15% hit points and attack 2 10
European Cannons Warships get +5 LOS, +20% attack and +5 range 2 40
Admiralty War Junk build limit +4, Fire Junk build limit +5, Fuchuan build limit +1 and Monitor build limit +1 2 0
Hire Manchurian Cavalry Archers Ships 9 Manchus; costs 1000 Gold 3 10
Hire Mandarin Mercenary Army Ships 10 Manchus and 7 Iron Troopers; costs 2000 Gold 4 25
TEAM 7 Manchu Ships 7 Manchus for the team; costs 1000 Gold 3 25
Mercenary Loyalty Mercenary shipments cost -10% to -25% 3 25
Atonement Monasteries can train Iron Troopers and outlaws cost -2 population 2 0
Hire Ming Iron Troops Ships 9 Iron Troopers; costs 1000 Gold 3 10
Hire 10 Rattan Shields Ships 10 Rattan Shields; costs 500 Gold 2 10
Hire 26 Rattan Shields Ships 26 Rattan Shields and upgrades them to Disciplined (if not already); costs 1000 Gold 4 25
Hire 30 Rattan Shields Ships 30 Rattan Shields and upgrades them to Disciplined (if not already); costs 2000 Gold 4 40
Recruit Wokou +3 Wokou Horsemen Ships a Wokou Junk with 3 Wokou Horsemen; costs 500 Gold 2 0
Recruit Wokou +5 Horse Artillery Ships a Wokou Junk with 5 Horse Artilleries; costs 2000 Gold 4 10
Recruit Wokou +10 Petards Ships a Wokou Junk with 10 Petards; costs 1000 Gold 4 25

SourcesEdit

1. https://web.archive.org/web/20081224131355/http://www.hanson-family.ws/aoe3/tad100/Chinese_cardlist.html

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