Similarly to the Egyptians, the Chinese must construct a building in order to collect Favor, in their case, the Garden, with each one providing a continuous trickle. Peasants can construct up to 10 Gardens, each new one increasing generation of Favor. First two Gardens are cheaper, but only the first time they are built, not if rebuilt.
Each of the four cultures in Age of Mythology has different starting conditions in a normal game. The Chinese start out with a Town Center, two Scout Cavalry and four Peasants. Scout Cavalry act similarly to the Kataskopos in the early game, scouting around the map, while also capturing nearby herdables.
Peasants, the Chinese Workers, gather at the same rate as GreekVillagers. Their Storage Pit can be used to stockpile any resource, acting as a drop point for Wood, Gold and Food, not unlike the NorseOx Cart. Finally, the above-mentioned Gardens, can be focused at providing a trickle of any resource, though they can't be focused to provide separate resources; they are all coordinated to provide the same resource, exactly like the JapaneseShrines in Age of Empires III.
The Chinese are mostly based on the Han Dynasty of China. However, the mass use of Cataphracts, Chu Ko Nu and Halberdiers (instead of the more accurate Qiang Spearman) are references to the later Jin, Liang and Tang Dynasties.
Some Chinese Units have quirks not seen in normal gameplay before:
Some units turn the countering system upside down: Cavalry are strong against infantry (Although this was present in the Greek Cataphract in the scenario editor), and Mounted Archers are good against cavalry.
The Chinese Myth Units don't use scientific names for their Myth Units, instead using their Traditional Chinese names.
The Chinese re-use a few removed concepts from the development stages of Age of Mythology. Some of these concepts include the Inferno, Geyser and Uproot (known originally as Bramble) god powers, Chariots, Cataphracts, and "Priests" being able to convert soldiers.
The Chinese are the only civilization to lack a myth unit with an instant kill special attack.
Counting the Shang in the original game, the Chinese are the only culture to appear in all four titles of the Age of Empires Series, including their respective expansion packs.
Prior to the release of Tales of the Dragon, the Major God statues were coloured white. They were changed to a brown colour for the final release.
If a Chinese player has researched Omniscience and used Monks to convert Norse infantry units, they can use them to build any enemy building while it's still a foundation. This can enable Chinese players access to buildings that are otherwise unavailable to them.