This article is about the the Chinese in Age of Mythology. For other games, see Chinese.
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The Chinese are a culture added to Age of Mythology in the Tale of the Dragon expansion.


Tale of the dragon

The Chinese Major Gods: Shennong, Fu Xi and Nü Wa

Major Gods Edit

Classical Age Gods Edit

Heroic Age Gods Edit

Mythic Age Gods Edit

Units Edit

Aom tale of the dragon chinese village-1024x576

Chinese village, showcasing some of their units.


Human Soldiers / Military ShipsEdit


  • Monk (Priest Unit, can convert units)
  • Immortal (Multi-range hero, can train two per age for a maximum of eight)

Myth UnitsEdit

  • Terracotta Warrior (Classical Age infantry, expels damaging dust on death while partially refunding its production cost)
  • Monkey King (Classical Age melee unit)
  • Qilin (Classical Age unit immune to most special powers, heals allied units on death.)
  • Jiangshi (Heroic Age unit that drains life)
  • War Salamander (Heroic Age amphibious unit)
  • Pixiu (Heroic Age unit that generates gold while in combat)
  • Vermilion Bird (Mythic Age unit unit that can causes firestorms)
  • Azure Dragon (Mythic Age amphibious dragon with a "flamethrowing" attack)
  • Dragon Turtle (Mythic Age naval unit with a "flamethrowing" attack)
  • White Tiger (Mythic Age unit with a leap attack)
  • Titan (Pangu)

Buildings Edit

Favor Edit

Similarly to the Egyptians, the Chinese must construct a building in order to collect Favor, in their case, the Garden, with each one providing a continuous trickle. Peasants can construct up to 10 Gardens, each new one increasing generation of Favor. First two Gardens are cheaper, but only the first time they are built, not if rebuilt.

Titan Edit

The Chinese Titan is Pangu, the first living being in Chinese Mythology.

Starting Conditions Edit

Each of the four cultures in Age of Mythology has different starting conditions in a normal game. The Chinese start out with a Town Center, two Scout Cavalry and four Peasants. Scout Cavalry act similarly to the Kataskopos in the early game, scouting around the map, while also capturing nearby herdables.

Resource Gathering Edit

Peasants, the Chinese Workers, gather at the same rate as Greek Villagers. Their Storage Pit can be used to stockpile any resource, acting as a drop point for Wood, Gold and Food, not unlike the Norse Ox Cart. Finally, the above-mentioned Gardens, can be focused at providing a trickle of any resource, though they can't be focused to provide separate resources; they are all coordinated to provide the same resource, exactly like the Japanese Shrines in Age of Empires III.

God Powers Edit

Language (Mandarin Chinese)Edit

The use of Mandarin Chinese is anachronistic, as it was not present until the Jin and Yuan dynasties, a more accurate choice would've been Han Chinese:

  • 有什麼吩咐? - Yóu shěn me fēn fù? ("Your orders?")
  • 什麼事?- Shěn me shì ("What is it?")
  • 准备好了 - Zhŭn bèi hăo le (Ready)
  • 是的 - Shì de. ("Yes")
  • 好的 - Hăo de ("Okay")
  • 出发 - Chū fā ("I'm going")
  • 遵命 - Zūn mìng ("Understood")
  • 工匠 - Gōng jiàng ("Builder")
  • 农夫 - Nóng fū ("Farmer")
  • 礦工 - Kuàng gōng ("Supply work")
  • 猎人 - Liè rén ("Hunter")
  • 修理工 - Xiūlǐgōng ("Repairer")
  • 採集工 - Cǎi jí gōng ("Farming work")
  • 樵夫 - Qiáo fū ("Felling trees work")
  • 作戰! - Zuòzhàn ("Fight!")
  • 准备就绪。 - Zhŭn bèi jiù xù.. ("Move out when ready")
  • 攻击! - Gōng jī! ("Attack!")
  • 开战!- Kāi zhàn! ("Start fighting!")
  • 請下命令 - Qǐng xià mìnglìng ("Please Command")*

AI Player NamesEdit


  • The Chinese are mostly based on the Han Dynasty of China. However, the mass use of Cataphracts, Chu Ko Nu and Halberdiers (instead of the more accurate Qiang Spearman) are references to the later Jin, Liang and Tang Dynasties.
  • Some Chinese Units have quirks not seen in normal gameplay before:
    • Some units turn the countering system upside down: Cavalry are strong against infantry (Although this was present in the Greek Cataphract in the scenario editor), and Mounted Archers are good against cavalry.
    • The War Salamander and Azure Dragon are the first and only amphibious units (i.e. they can move over land and water).
    • The Chinese Myth Units don't use scientific names for their Myth Units, instead using their Traditional Chinese names.
  • The Chinese re-use a few removed concepts from the development stages of Age of Mythology. Some of these concepts include the Inferno, Geyser and Uproot (known originally as Bramble) god powers, Chariots, Cataphracts, and "Priests" being able to convert soldiers.
  • The Chinese are the only civilization to lack a myth unit with an instant kill special attack.
  • Counting the Shang in the original game, the Chinese are the only culture to appear in all four titles of the Age of Empires Series, including their respective expansion packs.
  • Prior to the release of Tales of the Dragon, the Major God statues were coloured white. They were changed to a brown colour for the final release.
  • The Chinese use various assets from Age of Empires III: The Asian Dynasties these include: Sounds, unit animations, Language, technology and icons/portraits.
Age of Mythology The Titans Tale of the Dragon