Attack bonuses Edit
God bonuses and upgrades Edit
- Heavy Cheiroballista: Increases HP by 10% and pierce damage by 25%.
- Champion Cheiroballista: Increases HP by 10% and pierce damage by 25%.
Kronos reduces wood and gold cost by 10%.
- Levy Counter Units: Decrease training time by 20%.
- Conscript Counter Units: Decrease training time by 20%.
- Engineers: +1.10 attack multiplier against walls, +25% attack.
- Draft Horses: +20% speed (Extended Edition v1.9 patch only).
- Petrified (Helios): Reduces hack vulnerability by 15%.
Cheiroballistae have a large line of sight and range so can take down melee units before they get too close. They are important in the Classical Age as they are the only anti-infantry unit available for the Atlanteans at that point in the game. Despite its classification as a Siege Weapon, it has no crush damage and is therefore ineffective against buildings. In addition, they are quite expensive and take up a large amount of population space. Furthermore, cavalry have enough speed to close the gap before taking too much damage and will take them down easily. They are usually obsolete by the Heroic Age as the Arcus can take over the role without being as expensive or occupying as many population slots. The only advantage of Cheiroballista late-game is when the Atlantean player is faced against a Norse player who is massing Huskarls.
"The light and relatively fast Cheiroballista is an anti-infantry unit. It is very powerful against enemy infantry, but is weak against everything else, especially cavalry.
The Cheiroballista was the most advanced arrow-throwing ballista devised in ancient times. Its metal arms were short and provided great torque, but also allowed the ballista to be mounted in a drawn cart (or put on wheels)."