Unit information
Type Infantry
Introduced in KingsIcon The Age of Kings
Civilization See description
Age Imperial-age-research Imperial Age
Trained at Barracks-logo Barracks
Training time 21 seconds
Training cost
Food 60
Gold 20
Hit points 70
Attack 13 melee
Attack bonuses +8 vs Eagle Warrior
+4 vs Standard Building
Rate of Fire 2.03
Melee armor 1
Pierce armor 1
Armor classes Infantry
Speed 0.9
Line of Sight 5
Unit evolution
Upgraded from 2HandedswordsmanIcon Two-Handed Swordsman

"Stronger than Two-Handed Swordsman. Cheap and quick to create."

Age of Empires II description

The Champion is an infantry unit in Age of Empires II that can be trained at the Barracks once the Imperial Age is reached. It is the final tier in the Militia line.

The Champion is available to all civilizations except for the Ethiopians, Huns, Khmer, Malay, Mayans, and Persians.

Overview and tactics Edit

The Champion is the first and only Barracks unit that provides its own melee protection: 1/1 armor. They have an attack bonus against buildings and the Eagle line, and are even more powerful when used in conjunction with Rams.

With additional armor for melee combat coupled with an attack rarely superseded by other infantry, the Champion is a good unit when complimented with other units (such as cavalry for tracking down ranged units, or siege units for faster razing) or in waves of units if the player has a massive replenishing stockpile of food and gold. The typical infantry shortcomings do exist, however, as they are still slow and are modest in terms of health, making them vulnerable to archers, heavy cavalry, and splash-damage siege weaponry.

Champions excel in two particular situations: early Imperial Age when their counters aren't as prominent and late Imperial Age when gold is scarce. Champions are informally called 'trash busters' since they can easily defeat all the trash units (Halberdiers, Elite Skirmishers, and Hussars). The unique trash units, the Genitours and the Magyar Huszar, can stand up to most civilizations' Champions, but do not defeat them distinctly.

For some civilizations, Champions are a go-to late game deathball choice. This includes Malians with their +3 pierce armor bonus and the Aztecs and Burmese with their additional attack damage. An Imperial Age Champion rush requires a huge Farm-based economy.

On lush maps with plenty of resources (e. g. Yucatan), it is recommended to opt for another type of army (as long as the additional cost can be shouldered by the economy), as they generally tend to fare better in general combat.

Further statistics Edit

Unit Strengths and Weaknesses
Strong vs. Skirmishers, Halberdiers, Camels, Eagle Warriors, buildings, Light Cavalry, Huskarls, Rams
Weak vs. Archers, Scorpions, Cataphracts, Jaguar Warriors, Boyars, Hand Cannoneers, Conquistadors, Janissaries, Slingers, Teutonic Knights
Attack Forging Forging (+1)
Ironcasting Iron Casting (+1)
Blastfurnace Blast Furnace (+2)
Arson Arson (+2 attack against standard buildings)
Unique-tech Garland Wars (+4, Aztecs only)
Unique-tech Druzhina (Slavs only, gives trample damage)
CastleAgeUnique Chieftains (Vikings only, gives +5 attack against cavalry and +2 against camels)
Armor Scalemailarmor Scale Mail Armor (+1/+1)
Chainmailarmor Chain Mail Armor (+1/+1)
Platemailarmor Plate Mail Armor (+1/+2)
Speed Squires Squires (+10%)
Sight Tracking Tracking (+2)
Conversion defense Faith Faith
Heresy Heresy
Creation speed Conscription Conscription (+33%)
Unique-tech Perfusion (+100%, Goths only)

Civilization bonuses Edit

Team bonuses Edit

Changelog Edit

The Age of Kings Edit

  • Champions have +3 attack against buildings.
  • Champions have 0 pierce armor.
  • Goths: Champions are 25% cheaper.

The Conquerors Edit

  • Champions have +6 attack against Eagle Warriors.
  • Champions have now 1 pierce armor.
  • Heresy introduced.
  • Goths: With patch 1.0c, Champions are 35% cheaper. Perfusion introduced.

The Forgotten Edit

  • Champions have now +4 attack against buildings.
  • Champions have now +8 attack against Eagle Warriors.

The African Kingdoms Edit

Trivia Edit

  • The Militia line is the only unit line in the game with more than three stages.
  • The Champion is the only non-unique infantry that has base melee armor.
  • Due to a minor graphical bug, the Champion may appear to be wielding two swords at once depending on the angle of unit rotation.

History Edit

"Among the best swordsmen there were a few who, through their renown on the battlefield and in tournaments, achieved the status of champion. Such men became war leaders and rose in social standing thanks to abilities so highly regarded at the time. Lords kept champions on retainer for status and because staged fights between elite warriors were used on occasion to resolve disputes. Having a great champion in your pay or as a vassal was the Middle Age equivalent to having a good lawyer. Champions were professional warriors who might also be members of the nobility. A successful champion might gain a noble title through tournament victory, battle honors, or marriage. A minor knight in England named John Marshal was so successful in tournaments that he rose to become a high-ranking noble of great wealth thanks to prizes and successive marriages to admiring women of means."

Gallery Edit

Unit Evolution: Militia

MilitiaIcon MilitiaManAtArmsIcon Man-at-ArmsLongswordsManIcon Long Swordsman2HandedswordsmanIcon Two-Handed SwordsmanChampionIcon Champion

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