Chakram Throwers are one of the most powerful native units, as they have splash damage. They act like Grenadiers and Arsonists, but possess a ranged attack instead of a siege attack, have slightly higher range, and do bonus damage against Heavy Infantry. They are however, not as strong versus buildings, but can be decent against buildings with a ranged attack, such as Outposts, Castles, War Huts, Town Centers etc., due to the beastly 50% ranged resistance. This high resistance is also very useful while fighting against other ranged infantry units. If used properly, they can wipe out an entire army of infantry units.
Their range can be further increased by researching the Army of the Pure technology, making them even stronger in ranged combat.
Upgrades native warriors to Elite/Disciplined/Veteran and Champion/Honored/Royal Guard (if not already); Native Embassies get +40% hit points and +5 build limit (also +4 Uhlans for the Germans)
Infantry and shock infantry train time -40% (also +2 Uhlans for the Germans; +1 Hindu Villager for the Indians)
"TEAM Senegalese Riflemen" is available to the French and Hausa.
"Native Treaties" is available to Europeans (except the Maltese) and Native Americans, and ships 3 Chakram Throwers if the player had built a Trading Post on an Udasi Temple.
"Native Alliance" is available to the Aztecs, Inca, Indians, and Japanese.
"Native Warriors" is available to Europeans and Native Americans (except the Haudenosaunee).
"Native Warrior Combat" is available to the French, Haudenosaunee, Inca, and Mexicans (upon revolting to the Maya).
"TEAM Native Weapon Trade" is available to the Dutch, Native Americans (except the Inca), and also British and French upon revolting to Canada.
"Blood Brothers" is available to the Aztecs, French, Germans, Haudenosaunee, Lakota, Portuguese, Russians, and Spanish.
"Liberation March" is available to the Mexicans and Spanish.
"Fencing School" is available to the Aztecs, Europeans (except the Maltese, Ottomans, and Spanish), and Indians.
Maroons, native warriors, and villagers now regenerate hit points at a rate of 0.25% per second when idle; Yoruba Eso Rider hit point degeneration rate -60% and Militiaman hit point degeneration rate -10%, and for both stops at 25% hit points
Each different allied native tribe sends a large shipment of their respective native warriors and upgrades them to Elite and Champion (if not already); native warriors train time -10%; native warrior shipments and "Native Treaties" arrive time -50%; costs 500 food, 500 wood
"Indian Friendship"/"Chimayo Genizarios" ships 7 Chakram Throwers if the player had built a Trading Post on a Udasi Temple.
Ships 1 Carbine Cavalry for each shipment sent so far this game including this one; unit train time (except Heavy Cannons), technology research time, and age-up time -10%; costs 250 food, 250 wood
"Indiana Mobilization" is available upon selecting the Indiana Federal State.
Upgrades native warriors to Elite/Disciplined and Champion/Honored (if not already)
25
Fencing School
Infantry train time -40% (also +2 Uhlans for the Germans; +1 Villager for the Indians)
10
"Native Treaties" is available to Europeans and Native Americans, and ships 3 Chakram Throwers if the player had built a Trading Post on an Udasi Temple.
"Native Warriors" is available to Europeans and Native Americans (except the Iroquois).
"Native Warrior Combat" is available to the French and Iroquois.
"TEAM Native Warrior Societies" is available to the Dutch and Native Americans.
"Blood Brothers" is available to the Aztecs, French, Germans, Iroquois, Portuguese, Russians, Sioux, and Spanish.
"Fencing School" is available to the Aztecs, Europeans (except the Ottomans), and Indians.
With update 13.58326, Chakram Throwers are tagged as Light Infantry, have 20 siege damage, and a ×0.6 multiplier against heavy cavalry and ×0.5 against hand shock infantry.
With update 14.43676, the unit is renamed to Chakram Thrower.
युद्ध करने के लिए [Yuddh karne ke liye] (to do war – To war/To battle)
हमला [Hamalā] (attack!)
हाँ! [Hāṃ!] (yes!)
History[]
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According to Sanskrit sources, the word "chakra" means circle or wheel. It is linked to the Hindu and Buddhist beliefs of chakra, which relate to centers of energy within the human body. The chakram, named for its resemblance to a wheel, is a circular metal weapon that ranges from 5 to 7 inches in diameter and is of varying thickness. In most cases, it has a sharpened outer edge, and a smooth inner edge by which it is handled. The chakram was usually thrown at its target from a range of 100 to150 feet, although it was also used as a close-combat melee weapon, spun and swung by hand. Soldiers could carry many chakram at one time, often hanging them along the length of their arms or even from a modified turban.
From the sixteenth century forward, the chakram was a weapon employed exclusively by Sikh soldiers, who threw them in large volleys like archers fire arrows. Following the Sepoy Mutiny of 1857, also known as the First Indian War of Independence, the English dismantled most Indian armories, and many antique weapons, including chakram, were destroyed and sold as scrap. The twentieth century brought reports of Sikh still using the weapon in battle, with as much skill and accuracy as when it was at its peak.