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This article is about the cavalry units in Age of Empires II. For the armor class, see Armor Class: Cavalry. For cavalry units in other games of the series, see Cavalry.

Cavalry in Age of Empires II is one of the four combat forces on land, the other ones being archers, infantry, and siege weapons.

General Information Edit

Singlepaladin

The Paladin, probably the most cost effective unit

Generally speaking, cavalry units are mounted units with high speed, attack, HP, and armor. They have no range and are expensive. In direct combat, they easily overpower archer, infantry, and siege units.

Note that mounted archers do in some way count as cavalry as well. For instance, they take bonus damage from anti-cavalry attacks and profit from certain cavalry technologies, such as Bloodlines. But basically they are treated as archers rather than cavalry by the game, so they are not dealt with in this article.

Regular cavalry units are trained at the Stable and become available in the Feudal Age.

Unique cavalry units are trained at the Castle with only two exceptions: Tarkans can be trained in the Stable as well after Marauders is researched, and Imperial Camels are available at the Stable only.

The trash units aside, all cavalry units cost food and gold.

Cavalrygroup

Cavalry units are trained at the Stable

Despite the many advantages the cavalry branch has, there are a few drawbacks that should be considered. Just like archers, they have a common, cheap, and easy to mass counter unit: the Pikeman. Every player frequently using cavalry is bound to meet them sooner or later. Also, cavalry units are expensive, especially in terms of gold, and a strong reliance on them can lose the game if gold runs out or supplies are cut off. And on narrow maps with lots of obstacles like cliffs or woods, cavalry units can fall prey to ranged units that can exploit their range.

Camels, Mamelukes, Kamayuks, and Genoese Crossbowmen are also very effective against cavalry units.

Still, since every unit only takes up exactly one population space, cavalry units fill these spaces effectively, especially if the population cap is set to a low value.

The Native American civilizations cannot build Stables and train cavalry units. As a replacement, they can train Eagle Warriors.

All information that follows is current as of patch 5.0.

List of Cavalry Units Edit

Marked with yellow background are unique units.

Cavalry Unit Building A HP At Ar PA Ra ROF LOS Sp F G TT Ci
ScoutCavalryIcon Scout Cavalry Stable
Feudal-age-reseach
45 3 0 2 0 2.03 4 1.55 80 0 30 28
LightCavalryIcon Light Cavalry Stable
Castle-age-reseach
60 7 0 2 0 2.03 8 1.5 80 0 30 27
HussarIcon Hussar Stable
Imperial-age-research
75 7 0 2 0 1.93 10 1.5 80 0 30 17
KnightIcon Knight Stable
Castle-age-reseach
100 10 2 2 0 1.83 4 1.35 60 75 30 27
CavalierIcon Cavalier Stable
Imperial-age-research
120 12 2 2 0 1.83 4 1.35 60 75 30 26
PaladinIcon Paladin Stable
Imperial-age-research
160 14 2 3 0 1.93 5 1.35 60 75 30 8
CamelIcon Camel Stable
Castle-age-reseach
100 6 0 0 0 2.03 4 1.45 55 60 22 10
HeavyCamelIcon Heavy Camel Stable
Imperial-age-research
120 7 0 0 0 2.03 5 1.45 55 60 22 10
ImperialCamelIcon Imperial Camel Stable
Imperial-age-research
140 9 0 0 0 2.03 5 1.45 55 60 20 1
Battleelephanticon Battle Elephant Stable
Castle-age-reseach
250 12 1 2 0 2.03 4 0.85 120 70 28 4
Battleelephanticon Elite Battle Elephant Stable
Imperial-age-research
300 16 1 3 0 2.03 5 0.85 120 70 28 4
CataphractIcon Cataphract Castle
Castle-age-reseach
110 9 2 1 0 1.83 4 1.35 70 75 20 1
CataphractIcon Elite Cataphract Castle
Imperial-age-research
150 12 2 1 0 1.73 5 1.35 70 75 20 1
WarElephantIcon War Elephant Castle
Castle-age-reseach
450 15 1 2 0 2.03 4 0.6 200 75 31 1
WarElephantIcon Elite War Elephant Castle
Imperial-age-research
600 20 1 3 0 2.03 5 0.6 200 75 31 1
Saracenmamluk icon Mameluke Castle
Castle-age-reseach
65 8 0 0 3 2.03 5 1.4 55 85 23 1
Saracenmamluk icon Elite Mameluke Castle
Imperial-age-research
80 10 1 0 3 2.03 5 1.4 55 85 23 1
TarkanIcon Tarkan Cas / Sta
Castle-age-reseach
100 8 1 3 0 2.13 5 1.35 60 60 14 1
TarkanIcon Elite Tarkan Cas / Sta
Imperial-age-research
150 11 1 4 0 2.13 7 1.35 60 60 14 1
Magyar Huszar icon Magyar Huszar Castle
Castle-age-reseach
70 9 0 2 0 1.83 5 1.5 80 10 16 1
Magyar Huszar icon Elite Magyar Huszar Castle
Imperial-age-research
85 10 0 2 0 1.83 6 1.5 80 10 16 1
New Boyar Boyar Castle
Castle-age-reseach
100 12 4 1 0 1.93 5 1.4 50 80 23 1
New Boyar Elite Boyar Castle
Imperial-age-research
130 14 6 2 0 1.93 5 1.4 50 80 20 1
Ballistaelephanticon Ballista Elephant Castle
Castle-age-reseach
250 8 0 3 5 2.5 7 0.8 100 80 25 1
Ballistaelephanticon Elite Ballista Elephant Castle
Imperial-age-research
290 9 0 3 5 2.5 7 0.8 100 80 25 1
Average N/A N/A 164 10.3 1.1 1.8 0.6 2.01 5.3 1.26 82.2 60.6 24 16.1

Technologies Edit

Listed below are all technologies that benefit cavalry units. Marked with yellow background are unique technologies. This list does not contain unit upgrades.

Technology Researched at Age Civilization Effect
Bloodlines Bloodlines Stable II 20 Increases HP by +20
Husbandry Husbandry Stable III 25 Increases speed by +10%
Forging Forging Blacksmith II All Increases attack by +1
Ironcasting Iron Casting Blacksmith III All Increases attack by +1
Blastfurnace Blast Furnace Blacksmith IV 27 Increases attack by +2
Scalebardingarmor Scale Barding Armor Blacksmith II 28 Increases armor by +1/+1
Chainbardingarmor Chain Barding Armor Blacksmith III 27 Increases armor by +1/+1
Platebardingarmor Plate Barding Armor Blacksmith IV 20 Increases armor by +1/+2
Herbal Medicine Herbal Medicine Monastery III 26 Garrisoned units heal 4x faster
Heresy Heresy Monastery III 19 Converted units die instead of changing color
Faith Faith Monastery IV 28 Increases conversion resistance
Conscription Conscription Castle IV All Increases creation speed by +33%
CastleAgeUnique Kasbah Castle III Berbers Creation speed for Castle units increased by +25%
Unique-tech Maghrabi Camels Castle IV Berbers Camel troops regenerate
CastleAgeUnique Howdah Castle III Burmese Increases Battle Elephant armor by +1/+2
Unique-tech Manipur Cavalry Castle IV Burmese Increases attack against buildings by +3
Unique-tech Logistica Castle IV Byzantines Gives Cataphracts Trample Damage and +6 attack bonus against infantry
CastleAgeUnique Chivalry Castle III Franks Stables work faster by +40%
CastleAgeUnique Marauders Castle III Huns Tarkans can be trained at Stables
CastleAgeUnique Tusk Swords Castle III Khmer Increases Battle Elephant attack by +3
CastleAgeUnique Mercenaries Castle III Magyars Magyar Huszar gold cost removed
Unique-tech Farimba Castle IV Malians Increases attack by +5
Unique-tech Mahouts Castle IV Persians Increases War Elephant speed by +30%
Unique-tech Zealotry Castle IV Saracens Mameluke and Camel hit points increased by +30
CastleAgeUnique Chatras Castle III Vietnamese Increases Battle Elephant hit points by +30

Civilizations Edit

The Berbers, Franks, Huns, Magyars, Mongols, and Persians all are very good cavalry civilizations and rely on cavalry units. The Burmese, Indians, Malians, and Spanish are also great cavalry civilizations, though much less reliant on cavalry than the above-mentioned ones.

Civilization bonuses Edit

The following civilizations have bonuses that specifically benefit cavalry units:

Team bonuses Edit

The following civilizations have bonuses that specifically benefit cavalry units:

Gallery Edit

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