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Cavalier
CavalierIcon
Unit Information
Type Cavalry
Introduced In KingsIcon The Age of Kings
Civilization See description
Age Imperial-age-research Imperial Age
Trained At Stable-logo Stable
Training Time 30 seconds
Training Cost
Food 60
Gold 75
Statistics
Hit Points 120
Attack 12 melee
Rate of Fire 1.83
Melee Armor 2
Pierce Armor 2
Armor Classes Cavalry
Speed 1.35
Line of Sight 4
Unit Evolution
Upgraded From KnightIcon Knight
Upgrades To PaladinIcon Paladin
Upgrade Cost Paladin-research 1300 Food, 750 Gold
Upgrade Time 170 seconds

"Stronger than Knight. Fast and heavy cavalry."

Age of Empires II description

The Cavalier is a heavy cavalry unit in Age of Empires II that can be trained at the Stable once the Imperial Age is reached. The Cavalier builds on the strengths of its predecessor, the Knight, with a 20% increase in both attack and hit points.

Cavaliers are available to all civilizations except for the Aztecs, Incas, Indians, Mayans, and Saracens.

TacticsEdit

Cavaliers are a powerful and versatile addition to almost any army composition. Their high attack and speed make them great for raiding and flanking, coupled with high hit points and damage resistance to provide a perfect meatshield for ranged units and siege on the frontline.

Also suffering from the same pitfalls as the Knight, Cavaliers are hard-countered by Halberdiers and Camels, vulnerable to conversion by Monks and can be overwhelmed by massed archers (if used in small numbers).

Although some civilizations can upgrade to Paladins, the Cavalier is often a more cost effective choice; especially in 1v1 matches where the supply of gold is limited. If the player's army composition is not weighted towards heavy cavalry, Cavaliers with Bloodlines should suffice.

Further statistics Edit

Unit Strengths and Weaknesses
Strong vs. Infantry, archers, Villagers, siege weapons, Cavalry Archers, Light Cavalry
Weak vs. Boyars, Pikemen, Kamayuks, Berserks, Genoese Crossbowmen, Teutonic Knights, Mamelukes, Camels, Monks, War Elephants
Upgrades
Hit points Bloodlines Bloodlines (+20)
Attack Forging Forging (+1)
Ironcasting Iron Casting (+1)
Blastfurnace Blast Furnace (+2)
Unique-tech Farimba (+5, Malians only)
Unique-tech Manipur Cavalry (+3 attack against buildings and standard buildings, Burmese only)
Armor Scalebardingarmor Scale Barding Armor (+1/+1)
Chainbardingarmor Chain Barding Armor (+1/+1)
Platebardingarmor Plate Barding Armor (+1/+2)
Speed Husbandry Husbandry (+10%)
Conversion defense Faith Faith
Heresy Heresy
Creation speed Conscription Conscription (+33%)
CastleAgeUnique Chivalry (+40%, Franks only)
Upgrades Cavaliers can be upgraded to Paladins

Civilization bonuses Edit

Team bonuses Edit

Changelog Edit

The Conquerors Edit

The Forgotten Edit

Trivia Edit

  • The Knight line is one of only four units in the game without any attack bonus (the other being the Militia, the Boyar, and the Turtle Ship).
  • In terms of attack (19), the Malian Cavalier outclasses a Paladin and is the second strongest non-unique cavalry unit in the game (only beaten by the Elite Battle Elephant (20)) and the third strongest overall, only beaten by the War Elephant (24).

History Edit

There was a hierarchy among knights based on feudal rank and fighting prowess. A lowly knight might achieve great social standing through battlefield commendation, tournament victory, or marriage. Elite knights were made members of important orders, like the Order of the Garter or of the Golden Fleece. Such elite men were known as chevaliers or cavaliers. The first cavaliers were selected for their political power and fighting prowess. As the centuries passed, the orders became more of a social elite.

Gallery Edit

Unit Evolution: Knight

KnightIcon Knight --> CavalierIcon Cavalier --> PaladinIcon Paladin

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