|Introduced In||The Age of Kings|
|Training Time||30 seconds|
|Rate of Fire||1.83|
|Line of Sight||4|
|Upgrade Cost||1300 Food, 750 Gold|
|Upgrade Time||170 seconds|
"Stronger than Knight. Fast and heavy cavalry."—Age of Empires II description
The Cavalier is a heavy cavalry unit in Age of Empires II that can be trained at the Stable once the Imperial Age is reached. The Cavalier builds on the strengths of its predecessor, the Knight, with a 20% increase in both attack and hit points.
Cavaliers are a powerful and versatile addition to almost any army composition. Their high attack and speed make them great for raiding and flanking, coupled with high hit points and damage resistance to provide a perfect meatshield for ranged units and siege on the frontline.
Also suffering from the same pitfalls as the Knight, Cavaliers are hard-countered by Halberdiers and Camels, vulnerable to conversion by Monks and can be overwhelmed by massed archers (if used in small numbers).
Although some civilizations can upgrade to Paladins, the Cavalier is often a more cost effective choice; especially in 1v1 matches where the supply of gold is limited. If the player's army composition is not weighted towards heavy cavalry, Cavaliers with Bloodlines should suffice.
Further statistics Edit
|Unit Strengths and Weaknesses|
|Strong vs.||Infantry, archers, Villagers, siege weapons, Cavalry Archers, Light Cavalry|
|Weak vs.||Boyars, Pikemen, Kamayuks, Berserks, Genoese Crossbowmen, Teutonic Knights, Mamelukes, Camels, Monks, War Elephants|
|Hit points||Bloodlines (+20)|
|Attack|| Forging (+1)|
Iron Casting (+1)
Blast Furnace (+2)
Farimba (+5, Malians only)
Manipur Cavalry (+3 attack against buildings and standard buildings, Burmese only)
|Armor|| Scale Barding Armor (+1/+1)|
Chain Barding Armor (+1/+1)
Plate Barding Armor (+1/+2)
|Conversion defense|| Faith|
|Creation speed|| Conscription (+33%)|
Chivalry (+40%, Franks only)
|Upgrades||Cavaliers can be upgraded to Paladins|
Civilization bonuses Edit
- Berbers: Cavaliers are 20% cheaper.
- Burmese: Researching Faith is 50% cheaper.
- Celts: Cavaliers can convert herdables even if enemy units are next to them.
- Chinese: Technologies that benefit Cavaliers are 20% cheaper.
- Franks: Cavaliers have +20% HP. With Chivalry researched, researching Husbandry and upgrading to Paladin is 40% faster.
- Magyars: Forging, Iron Casting, and Blast Furnace are free.
- Portuguese: Cavaliers cost 15% less gold.
- Spanish: Blacksmith upgrades that benefit Cavaliers don't cost gold.
- Vietnamese: Conscription is free.
Team bonuses Edit
- A team containing Berbers: With Kasbah researched, researching Conscription is 25% faster.
- A team containing Franks: Cavaliers have +2 LOS.
- A team containing Huns: Cavaliers are created and upgraded 20% faster. Researching Bloodlines and Husbandry is 20% faster.
- A team containing Persians: Cavaliers have +2 attack against archers.
- A team containing Teutons: Cavaliers are more resistant to conversion.
The Conquerors Edit
The Forgotten Edit
- The Knight line is one of only four units in the game without any attack bonus (the other being the Militia, the Boyar, and the Turtle Ship).
- In terms of attack (19), the Malian Cavalier outclasses a Paladin and is the second strongest non-unique cavalry unit in the game (only beaten by the Elite Battle Elephant (20)) and the third strongest overall, only beaten by the War Elephant (24).
There was a hierarchy among knights based on feudal rank and fighting prowess. A lowly knight might achieve great social standing through battlefield commendation, tournament victory, or marriage. Elite knights were made members of important orders, like the Order of the Garter or of the Golden Fleece. Such elite men were known as chevaliers or cavaliers. The first cavaliers were selected for their political power and fighting prowess. As the centuries passed, the orders became more of a social elite.
|Unit Evolution: Knight|