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Castle Age

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A civilization in the Castle Age


The Castle Age logo

The Castle Age is the third Age in Age of Empires II. It allows access to Castles, siege units, unique units, and Monks. As a result, the battle on the map intensifies and sieges become possible. The different civilizations can now start to really display their unique abilities and tactics. The Castle Age is preceded by the Feudal Age and followed by the Imperial Age.

Note: The list below only shows the units, buildings, and technologies that are activated when a player advances to the Castle Age. If you wish to see the units, buildings, and technologies that are available from earlier Ages, see Dark Age or Feudal Age.

Requirements Edit


The Age advancement from the Feudal Age to the Castle Age requires:


The Age advancement from the Castle Age to the Imperial Age requires:

Available Buildings Edit

Civilian Buildings Edit

  1. The Town Center is also a defensive structure.

Military Buildings Edit

  1. The Castle is also a defensive structure.

Defensive Structures Edit

  1. The Guard Tower and the Fortified Wall have to be researched at the University.

Available Units Edit

Civilian Units Edit

At the Monastery

Military Units Edit

At the Barracks

At the Archery Range

At the Stable

At the Castle

  • Elite-unique-research Unique unit - a special unit only one civilization can train
  • PetardIcon Petard - self-destructive anti-building unit

At the Siege Workshop

At the Dock

Available Technologies Edit

Economic Technologies Edit

At the Town Center

At the Mill

At the Lumber Camp

At the Mining Camp

At the Market

  • Banking Banking - removes tribute fee
  • CaravanII Caravan - doubles the speed of trade units

At the Dock

At the University

Military Technologies Edit

At the Barracks

At the Archery Range

  • Thumb Ring Thumb Ring - increases archer accuracy and rate of fire

At the Stable

At the Dock

At the Blacksmith

At the University

  • Ballistics Ballistics - increases accuracy when missiles are fired at moving targets
  • Murderholes Murder Holes - removes minimum range of Castles and Towers
  • Heatedshot Heated Shot - increases Castle and Tower attack against ships

At the Castle

  1. Not all unique technologies are military technologies.

Religious Technologies Edit

At the Monastery

Civilization Bonuses Edit

  • Ethiopians: Receive 100 food and 100 gold when advancing to the Castle Age.
  • Italians: Advancing to the Castle Age is 10% cheaper.
  • Khmer: No buildings are required to advance to the Castle Age.
  • Malay: Advancing to the Castle Age is 80% faster.
  • Persians: Researching the Castle Age is 10% faster.

History Edit

"Castles began appearing across the landscape of Europe in the ninth century as local lords sought to solidify their power. Castles protected them from neighbors and provided a safe haven from which mounted warriors could ride out and control the nearby country. Typical of the Castle Age was the conquest of Wales by Edward I of England. By placing a series of massive castles at strategic points throughout Wales, Edward accomplished his conquest with a minimum of fighting. The castles were impregnable to the scattered warriors of Wales. English soldiers inside could ride out at their leisure and control the conduct of trade, gathering of crops, and collection of taxes. The Castle Age witnessed a rise in population, economic growth, increased trade, the Crusades to the Holy Land, a new interest in the arts, the rise of knights, and the formation of great kingdoms."

Age of Empires II manual

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