Castle Age
From Age of Empires
The Castle Age is the third Age in Age of Empires II: The Age of Kings and its expansion, Age of Empires II: The Conquerors. The upgrade is unlocked by building two Feudal Age buildings (besides towers, gates, walls, and fish traps.)
All units, buildings, and techs below are unlocked only after you reach the Castle Age. For unit, building, and tech lists for the other ages, see Dark Age, Feudal Age, and Imperial Age.
[edit] Castle Age Units
Village Units
Military Units
- Long Swordsman-trained at Barracks; swordsman unit (upgrade of Man-at-Arms)
- Pikeman-trained at Barracks; anti-cavalry unit (upgrade of Spearman)
- Crossbowman-trained at Archery Range; archer (upgrade of Archer)
- Elite Skirmisher-train at Archery Range; anti-archer unit (upgrade of Skirmisher)
- Cavalry Archer-trained at Archery Range; mounted archer unit
- Camel-trained at Stable; anti-cavalry unit
- Knight-trained at Stable; heavy cavalry unit
- Light Cavalry-trained at Stable; light cavalry unit (upgrade of Scout Cavalry)
- Unique Unit-trained at Castle (a unique unit is either a stronger version of an existing unit, or a completely new type of unit. For information on all unique units in Age of Empires II, see List of unique units in Age of Empires II).
- Mangonel-built at Seige Workshop; ranged siege unit w/ splash attack
- Battering Ram-built at Seige Workshop; anti-building siege unit
- Scorpion-built at Seige Workshop; ranged siege unit
- Fire Ship-built at Dock; close range anti-galley ship unit
- Demolition Ship-built at Dock; deadly self-destructing ship unit
- War Galley-built at Dock; galley unit (upgrade of Galley)
- Longboat-built at Dock; unique Viking galley unit
[edit] Castle Age Buildings
Economic Buildings
- Town Center-Trains and upgrades Villagers
- Monastery-Trains and upgrades Monks
- University-Upgrades buildings, villagers, military units, and siege weapons
Military Buildings
- Castle-Trains and upgrades Unique Units and also builds Trebuchets (Imperial Age only)
- Siege Workshop-Trains and upgrades siege units
Defensive Structures
- Guard Tower-Fires at nearby enemies (upgrade of Watch Tower)
- Fortified Wall-Blocks enemies' paths (upgrade of Stone Wall)
[edit] Castle Age Techs
Economic Techs
- Town Patrol-research at Town Center; +4 building LOS
- Hand Cart-research at Town Center; +10% villager speed, +50% villager capacity
- Heavy Plow-research at Mill; farm +125 food, +1 villager food capacity
- Bow Saw-research at Lumber Camp; +20% wood-chopping speed
- Stone Shaft Mining-research at Mining Camp; +15% stone-mining speed
- Gold Shaft Mining-research at Mining Camp; +15% gold-mining speed
- Banking-research at Market; no tribute fee
- Masonry-research at University; increases building HPs/armor
- Treadmill Crane-research at University; +20% villager build speed
- Careening-research at Dock; +1P armor, +5 Transport Ship capacity
- Redemption-research at Monastery; convert most buildings, siege units
- Fervor-research at Monastery; +15% Monk speed
- Sanctity-research at Monastery; +50% Monk HPs
- Atonement-research at Monastery; convert other Monks
Military Techs
- Squires-research at Barracks; +10% infantry speed
- Husbandry-research at Stable; +10% cavalry speed
- Chain Mail Armor-research at Blacksmith; +1/+1P infantry armor
- Bodkin Arrow-research at Blacksmith; +1 attack/range for archers, galleys, Longboats, Town Center, Castles, towers
- Leather Archer Armor-research at Blacksmith; +1 infantry/cavalry attack
- Chain Barding Armor-research at Blacksmith; +1/+1P cavalry armor
- Ballistics-research at University; track moving units
- Murder Holes-research at University; no minimum tower range
- Heated Shot-research at University; +50% tower attack vs. ships
