Castle
From Age of Empires
| ||
| Name | Castle | |
| Age | Castle Age | |
| Prerequisites | none | |
| Type | Fortification | |
| Wood | Gold | Stone |
| 0 | 0 | 650 |
| HP | 4800 | |
| Garrison | 20 | |
| Attack | 11 | |
The Castle is a military building in Age of Empires II. It is a civilization’s most powerful fortification, able to Garrison up to 20 units, build that civilization’s Unique Unit, build trebuchets, support 20 population, and fire a devastating number of arrows at any unit that gets in range of the Castle. Castles require alot of stone, but if placed right they're worth it. The castle can also train petards, an explosive unit. The castle also researches its civilization's Unique Technologies and promotes unique units to elite. The best counter for castles are siege weapons, such as rams, trebuchets, bombard cannons, or petards. The AI usually builds a relatively high amount of castles in the Imperial Age.
Each architectural group of civilizations has its own unique designs for its castle:
- West European castles consist one tower and have a drawbridge.
- Asian castles look like pagodas.
- Middle-Eastern castles have Moslem architecture and the castle is slightly brown (perhaps to camouflage it with the sand).
- East European castles have a blocky design with two square towers.
- Meso-American castles resemble tall ziggurats, with a steep staircase leading to the top.
[edit] Tactics and Placement
Try to build castle/s inside minor fortifications outside your village, or wall up your whole base, then build the castle near the walls, along with other towers. If a river separates your base from the enemy's, wall up the river's shallows and build a castle near them.
The Franks have cheaper Castles and can use them a bit more liberally for defense.
The Teutons unique technology Crenellations increases the range of castles by 3, allowing them to retaliate against Bombard Cannons and regular Cannon Galleons.

