Scenario Info
Game EmpiresIcon Age of Empires
Campaign Yamato Empire of the Rising Sun
Civilization Yamato
Color Blue
Course of Campaign
Scenario No. 3
Previous Island Hopping
Next Mountain Temple

Capture is the third mission of the Yamato Empire of the Rising Sun campaign, and the first in which you can build a Yamato town. The goal is to capture an enemy Artifact, located at the peninsula in the middle of the map.

Scenario Instructions Edit

Your successful raid of the Izumo islands has inflamed your enemies and they have over-reacted by shifting too much of their strength out of position. A weakness that has been detected on one of their flanks. Penetrate their defenses where they least expect attack and carry off an important Artifact that they may not be guarding adequately. If you are successful, this raid can demoralize their people and leave their rulers even more vulnerable.

Objective Edit

Strategy Edit

Your base (Blue) is quite small when the map begins, so start building up. There are three Izumo teams: Red (Greeks), Yellow (Babylonians), and Brown (Assyrians).

There are several gold and stone mines on this map, located close to the enemy towns. Capturing them will make everything easier. If you go north-east from your town, there are only a few towers and wandering units protecting them, so controlling the mines will be easier. But it's also quite far from your town, so it'll be harder to send reinforcements should the brown Izumo try to take them back. The mines to the south-east are almost in the middle of the enemy town, but that won't be a problem for long.

Build a Dock and train some warships. Having control of the seas will make the mission easier. Then deal with the yellow town.

Train a few Stone Throwers and a few Composite Bowmen, and attack the yellow town. By taking the buildings down and shooting anything that approaches your siege units, the battle shouldn't last too long. Once you're satisfied that they're defeated, send some Villagers down to gather gold and stone. A couple towers and walls east of the former base will ensure control of the area.

With one of the enemy bases removed from the map, you can decide if you want to go for the Artifact (located at the red peninsula) or take out the brown town which will send units against you. If you manage to claim the Artifact, the town won't matter anymore, so going for the mission will save you time.

Reach the Iron Age and upgrade your War Galleys to Triremes so you can train Catapult Triremes. Destroy the wall leading into the peninsula, and some of the towers. You can now send a Scout or Cavalry into the base, take the Artifact, and declare victory.

There is actually a much easier way to beat this campaign. Immediately at the beginning, build an Academy and train as many Hoplites as possible (you could build two Academies to speed up the process; the total number of Hoplites should be five at the beginning). Start gathering resources (mostly Wood) as you send your Hoplites and starting Axemen into yellow's fort and attack them. You should be able to completely wipe them out. Start gathering Gold after yellow is gone. Build some War Galleys and more Hoplites, then attack brown. They will be fairly strong, but your ships and Hoplites should be able to deal with them. Don't focus on getting to the Iron Age; instead, destroy red's Ballistas with your War Galleys and then build a Stone Thrower to take out the towers that guard their walls. Once the towers are gone, destroy the first wall with your Stone Thrower, then move it toward the second wall and you'll capture the Artifact without even getting inside red's fortress.