|Line of Sight||16 feet|
|Train at||Migdol Stronghold|
|Train Time||9 seconds|
Attack Bonuses Edit
- Cavalry: x1.75
Strengths and Weaknesses Edit
- Strong against
- Weak against
God Bonuses and Upgrades Edit
Worshiping Ra grants +12% HP and +10% speed.
- Heavy Camelry and Champion Camelry increase attack by 10% and LOS by 1, and increase hit points by 15% and 20% respectively.
- Desert Wind (Osiris) grants +20% speed, attack and hit points.
- Copper Weapons, Bronze Weapons and Iron Weapons increase attack by 10%.
- Copper Mail, Bronze Mail and Iron Mail decrease hack vulnerability by 10%.
- Copper Shields, Bronze Shields and Iron Shields decrease pierce vulnerability by 10%.
- Levy Migdol Soldiers and Conscript Migdol Soldiers decrease training time by 20%.
- Valley of the Kings (Thoth) decreases training time by 66%.
Camelry can defeat a variety of units in combat, making them quite versatile. Their bonus against cavalry makes most other cavalry units easy pickings, and they can defeat archers due to their high speed and pierce armor. Their speed also allows them to reach and defeat Siege Weapons. Hence they can usually replace the less flexible Spearmen and Slingers in combat.
However, like all cavalry, Camelry are rather weak against infantry. Players can compensate for this by using them with Chariot Archers; these two units together are quite formidable. Camelry are on the expensive side, so they should be used carefully as losing a group of them will lead to an economic setback.
Desert warriors of the Middle East employed camels mainly as dependable transport across the arid wastes of the region. Camels could carry two men in a pinch and reasonable loads. They had reasonable speed for short periods also. In addition, horses unfamiliar with camels shied away from them, making camelry particularly effective against horse-mounted troops.