|This article is about the unit in Age of Empires II. For the related unit in Age of Empires, see Camel Rider.|
|Training Time||22 seconds|
|Rate of Fire||2.03|
|Line of Sight||4|
|Upgrades To||Heavy Camel|
|Upgrade Cost||325 Food, 365 Gold|
|Upgrade Time||105 seconds|
"Excels at killing other mounted units."—Age of Empires II description
The Camel is a cavalry unit in Age of Empires II that can be trained at the Stable once the Castle Age is reached. It is good against cavalry. Every civilization that has access to Camels can upgrade them to Heavy Camels.
The Camel is the first mounted anti-cavalry unit available in the game. For reduced effectiveness, higher cost and less adaptability compared to Spearmen, the Camel is a faster and therefore more agile anti-cavalry unit. Camels will annihilate most hostile cavalry with their attack bonus against cavalry almost tripling the weak base damage. Unfortunately, this weak base damage makes them ineffective against almost anything else.
Tactics EditThe Camel has an attack bonus of +9 against cavalry (+5 in Conquerors). Cavalry can more easily escape from Pikemen than they can from Camels, at the cost of higher food and gold costs. Using Camels against civilizations that revolve around cavalry units, such as Franks, Saracens, Persians, and Mongols often lend great results. Upgrading to Heavy Camel in the Imperial Age helps them keep pace.
Camels are best used only against melee cavalry or to ambush groups of Cavalry Archers. They are at a disadvantage against infantry and archers. They also lose their bonus against the resilient Cataphract, which has a special defense against anti-cavalry attack bonuses.
|Unit Strengths and Weaknesses|
|Strong vs.||Skirmishers, siege weapons, Cavalry Archers, cavalry|
|Weak vs.||Infantry, archers, Cataphracts, Towers, Castles|
|Hit Points||Bloodlines, Zealotry (Saracens only)|
|Attack||Forging, Iron Casting, Blast Furnace, Farimba (Malians only)|
|Armor||Scale Barding Armor, Chain Barding Armor, Plate Barding Armor|
|Conversion defense||Faith, Heresy|
|Other||Maghrabi Camels (Berbers only, gives regeneration ability)|
|Upgrades||Camels can be upgraded to Heavy Camels|
- The upgrade to Heavy Camels takes -20 seconds to research.
- Camels have +1 base attack (6), but -1 attack bonus against cavalry (9).
- Camels are no longer classified as ships.
- The Camel is one of the few units whose availability among civilizations corresponds very well with real-world history. The Camel was used by different armies between the Mediterranean Sea and India from antiquity to modern day. While it is not known if the Mongols and Chinese used the Camel for combat, they certainly used it for transporting ammunition, and for food, respectively.
- The Far Eastern civilizations of the Mongols and the Chinese would have been as likely to domesticate the lesser known of the two species of Camel, the Bactrian (two hump) Camel, native to the steppes of Central Asia, as the familiar Middle Eastern Dromedary; both would have been introduced by Silk Road traders.
- Camels are one of two military units that do not make the usual military sound when created, the other being Trebuchets.
- Camels were treated as ships by the game and therefore received bonus damage from Towers and the Heated Shot upgrade. With the introduction of The African Kingdoms, Camels are no longer classified as ships.
- The Camel makes the same sound effects as the Camel Rider.
"The Camel was a useful mount for warriors in desert regions of the world because it could move quickly across sand and could go long periods without water. In addition, horses shied away from the presence of camels. The Saracens made good use of camels during the Crusades; camel riders appeared out of the desert to raid Crusader outposts and caravans and then escaped back into terrain that horses could not cross."
|Unit Evolution: Camel|