buildings of are divided into the Age of Empires III Ages in which they can be built.
Discovery Age Edit
Town Center Starting Building for every player. Trains settlers and receives home city shipments.
Livestock Pen Trains sheep that start off only having 100 food, but the food value increases over time. Livestock fatten faster when tasked to the pen.
Mill An alternative to berry bushes and hunting. An infinite but expensive (400 wood) method of gathering.
Dock Trains and upgrades ships. Like the town center, if a fishing boat is garrisoned, it will have an attack.
Outpost A defensive building that shoots muskets at enemies. Can also receive shipments from the home city.
Market Upgrades resource gathering, and allows you to trade resources for other resources.
House Supports 10 population.
Wall A cheap method to prevent enemies entering an area. Each segment costs 5 wood, and portions can be turned into a gate for 50 wood.
Trading Post Can only be built on a native settlement or trade route. If built on a settlement, you can train native warriors and acsess their improvements. If built on a trade route, it will routeinly give exp. and when upgraded, resources.
Fire Pit Built only by native civilizations, tasking villagers to dance will give a benefit of your choice.
Consulate (Asian civilizations only)
War Hut (Sioux,Iroquois & Aztec)
Shrine (Japanese version of the House)
Blockhouse ( Russian)
Longhouse ( Iroquois)
Manor ( British version of the house)
Village ( Chinese version of the house)
Sacred Field ( Indians)
Colonial Age Edit
Fortress Age Edit
Industrial Age Edit
Imperial Age Edit
Other buildings Edit
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