British Home City Cards
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These are the Home City shipment cards available to the British in Age of Empires III: The Asian Dynasties.
Rows that are in bold represent cards that can be sent for an infinite amount of times. For the type of card, the symbols are as follows:
- M - Military (affects the military)
- E - Economic (affects the economy)
- U - Units (shipment contains units)
- I - Improvement (improves a unit)
- R - Rates (increases gather rate).
When there cards that contain units, one must also take into account the population that each card will take up, which is not presented on this chart.
| Card name | Card description | Age | Type |
| 2 Settler | villager that constructs buildings and gathers resources | 1 | E-U |
| 4 Settler | villager that constructs buildings and gathers resources | 2 | E-U |
| 3 Settler | villager that constructs buildings and gathers resources | 1 | E-U |
| 5 Settler | villager that constructs buildings and gathers resources | 2 | E-U |
| 8 Settler | villager that constructs buildings and gathers resources | 3 | E-U |
| crates of 300 food | food source | 1 | E |
| crates of 300 gold | gold source | 1 | E |
| crates of 300 wood | wood source | 1 | E |
| crates of 600 food | food source | 2 | E |
| crates of 600 gold | gold source | 2 | E |
| crates of 600 wood | wood source | 2 | E |
| crates of 700 food | food source | 2 | E |
| crates of 700 gold | gold source | 2 | E |
| crates of 700 wood | wood source | 2 | E |
| crates of 1000 food | food source | 3 | E |
| crates of 1000 gold | gold source | 3 | E |
| crates of 1000 wood | wood source | 3 | E |
| TEAM 4 sheep | herd animal. Fattens over time. Fattens faster if tasked on a livestock pen, farm, or village | 1 | E-U |
| 15 sheep | herd animal. Fattens over time. Fattens faster if tasked on a livestock pen, farm, or village | 3 | E-U |
| TEAM wool staple ports | TEAM livestock fatten faster. (For an Indian Ally, livestock generate more experience points. For Japanese allies, livestock generate more resources when tasked to shrines.) | 1 | E |
| 7 Cows | herd animal. Fattens over time. Fattens faster if tasked on a livestock pen, farm, or village | 2 | E-U |
| 1 Covered Wagon | Starts a new colony by transforming into a Town Center. Most civilizations can only have 1 Town Center until the Fortress Age. | 3 | E-U |
| Hot Air Balloons | Your Explorer or Hero gains the ability to use temporary Hot Air Balloons to explore the map. | 2 | I |
| Advanced Balloon | Ships an advanced Hot Air Balloon that remains permanently in play. | 4 | I |
| TEAM 2 surgeons | Heals injured units. Can build field hospitals. | 2 | M |
| 4 surgeons | Heals injured units. Can build field hospitals. | 2 | M |
| Florence Nightingale | All manors slowly heal nearby units | 2 | I |
| 6 longbowmen | Archaic long-ranged archer. Good against infantry. | 2 | M-U |
| 8 longbowmen | Archaic long-ranged archer. Good against infantry. | 3 | M-U |
| 15 longbowmen | Archaic long-ranged archer. Good against infantry. | 4 | M-U |
| 10 longbowmen | Archaic long-ranged archer. Good against infantry. | 3 | M-U |
| 20 longbowmen | Archaic long-ranged archer. Good against infantry. | 4 | M-U |
| 10 pikemen | Archaic heavy infantry. Good against cavalry and buildings. | 3 | M-U |
| Yeomen | Longbowman range increased and Guard and Imperial Upgrades enabled | 3 | M-I |
| 6 Musketeers | Heavy ranged infantry. Armed with a bayonet to beat cavalry | 2 | M-U |
| 8 Musketeers | Heavy ranged infantry. Armed with a bayonet to beat cavalry | 3 | M-U |
| 14 Musketeers | Heavy ranged infantry. Armed with a bayonet to beat cavalry | 4 | M-U |
| 9 Musketeers | Heavy ranged infantry. Armed with a bayonet to beat cavalry | 3 | M-U |
| 16 Musketeers | Heavy ranged infantry. Armed with a bayonet to beat cavalry | 4 | M-U |
| Musketeer / Grenadier Damage | Musketeer and Grenadier attack increased | 2 | M-I |
| TEAM Musketeers / Grenadier Hitpoints | TEAM Musketeer and Grenadier hitpoints increased. For Indian and Japanese allies, Sepoy and Ashigaru hitpoints increased | 2 | M-I |
| Musketeer / Grenadier Combat | Musketeer and Grenadier attack and hitpoints increased | 3 | M-I |
| Improved Grenadiers | Grenadiers do more damage, especially vs. Buildings. | 2 | M-I |
| 4 Hussars | Light cavalry armed with cold steel | 3 | M-U |
| 7 Hussars | Light cavalry armed with cold steel | 4 | M-U |
| 5 Hussars | Light cavalry armed with cold steel | 3 | M-U |
| 8 Hussars | Light cavalry armed with cold steel | 4 | M-U |
| Calvary Damage | Hussar and Dragoon attack increased | 2 | M-I |
| Calvary Hitpoints | Hussar and Dragoon hitpoints increased | 2 | M-I |
| Calvary Combat | Hussar and Dragoon attack and hitpoints increased | 3 | M-I |
| 4 Grenadiers | Light artillery that throws grenades to defeat infantry or buildings | 3 | M-U |
| 7 Grenadiers | Light artillery that throws grenades to defeat infantry or buildings | 4 | M-U |
| 5 Grenadiers | Light artillery that throws grenades to defeat infantry or buildings | 3 | M-U |
| 6 Grenadiers | Light artillery that throws grenades to defeat infantry or buildings | 4 | M-U |
| 1 Falconets | Light artillery. Better against infantry then buildings | 3 | M-U |
| 2 Falconets | Light artillery. Better against infantry then buildings | 4 | M-U |
| 2 Falconets | Light artillery. Better against infantry then buildings | 3 | M-U |
| 2 Horse Artillery | Quick moving artillery. Strong against infantry | 4 | M-U |
| 3 Horse Artillery | Quick moving artillery. Strong against infantry | 4 | M-U |
| Advanced Artillery | Upgrades Flaconets to Field Guns and Mortars to Howitzers for free | 4 | M-I |
| 2 Mortars | Artillery that fires an exploding shell at buildings or ships | 4 | M-U |
| 3 Mortars | Artillery that fires an exploding shell at buildings or ships | 4 | M-U |
| 2 Congreve Rockets | Heavy artillery that fires a rocket and is good against infantry or buildings | 4 | M-U |
| 3 Congreve Rockets | Heavy artillery that fires a rocket and is good against infantry or buildings | 4 | M-U |
| 2 Rockets | Heavy artillery that fires a rocket and is good against infantry or buildings | 4 | M-U |
| Native Lore | All Native lore improvements at trading posts cost no coin | 2 | T-I |
| Native Tribes | You get a shipment of Native Warriors from each different allied tribe | 2 | M-U |
| Native Warriors | Native Warriors are less expensive | 3 | M-I |
| Advanced Trading Post | Trading Posts are cheaper, stronger and gain an attack | 1 | B-I |
| Ranching | You can now train cows from Livestock Pens or Farms. | 1 | E-I |
| Fencing School | All infantry train faster | 2 | M-I |
| Riding School | All cavalry train faster | 2 | M-I |
| Frontier Defenses | Ships 2 Outpost Wagons that can transform into Outposts or Blockhouses | 2 | B-U |
| Pioneers | Villager hitpoints greatly increased. | 1 | E-I |
| Colonial Militia | Town Center attack increased, and you can call out Minutemen a second time. | 1 | E-I |
| Advanced Arsenal | Moves that Arsenal to the colonial Age and enables more powerful Arsenal improvements | 2 | M-I |
| Fort | Ships a fort Wagon to your colony, allowing you to construct a mighty fort | 3 | M-B |
| Extensive Fortifications | Outpost, War Hut, Blockhouse, and Castle build limit and hit points increased | 2 |
M-I |
| Improved Buildings | Building hitpoints increased | 1 | I |
| Castramentaion | Ships a Fort Wagon to your colony, allowing you to construct a mighty Fort. Permits you to have an extra fort | 4 | M-B |
| Heavy Fortifications | Grants free improvements that increase the combat ability of Walls, Outposts, Blockhouses, Forts, War Huts, and Nobles' Huts. | 4 | B-I |
| TEAM Fast-building Houses | TEAM houses, Manors, Shrines, and villages build much faster. | 1 | I |
| Virginia Company | Manors are cheaper | 1 | I |
| Estates | Manors can slowly train settlers, but Town Centers will train them slower as well. | 4 | I |
| The Glorious Revolution | Provides your church with unique British improvements | 2 | I |
| 5 Spies | Sneaky assassin. Highly effective against mercenaries, Explorers, War Chiefs, and Monks. | 2 | M-U |
| 8 Spies | Sneaky assassin. Highly effective against mercenaries, Explorers, War Chiefs, and Monks. | 2 | M-U |
| Advanced Mill | Mills are cheaper and stronger | 1 | B-I |
| Advanced Market | Markets have better resource exchange. | 1 | B-I |
| Factory | Ships a Factory Wagon to your colony, Allowing you to construct a powerful Factory to produce resources or Heavy Artillery | 4 | B-I |
| Robber Barons | Ships a Factory Wagon to your colony, allowing you to construct a powerful Factory to produce resources or Heavy artillery | 4 | B-I |
| TEAM cheap Docks | TEAM The Wood cost for Docks and Dock improvements is lower | 1 | B-I |
| Advanced Dock | Docks have a greater attack, heal ships faster, and train ships more quickly | 1 | B-I |
| Advanced Plantation | Plantations are cheaper, stronger and can be built in any age | 1 | B-I |
| Agents | Spies become Agents, which have greatly increased line of sight and more hitpoints. | 2 | M-I |
| Fish Market | Boats gather Food from fish and Coin from Whales faster | 1 | R-I |
| Establish Ironmonger | Villagers gather Coin from Mines faster | 1 | R-I |
| Stock yards | Livestock fattens more quickly | 1 | R-I |
| TEAM Run Distillery | TEAM Villagers gather Coin from Plantations and Rice Paddies faster | 1 | R-I |
| Cigar Roller | Villagers gather Coin from Plantations and Rice Paddies faster | 2 | R-I |
| Funneling Mills | Villagers gather Food from livestock much faster | 1 | R-I |
| Stonemasons | Villagers and Wagons build buildings much faster | 2 | R-I |
| Land Grab | Rice Paddies, Farms, Mills, Livestock Pens, Sacred Fields, Villages, and Plantations are cheaper, and build mush more quickly | 1 | R-I |
| Rendering Plant | Boats gather Food and Coin faster. | 2 | R-I |
| Schooners | Fishing Boats are cheaper | 1 | E-I |
| Whale Oil | New methods of rendering Whale Oil at sea allow your Fishing boats to gather from Whales significantly faster. | 1 | R-I |
| Sawmills | Villagers gather all Wood faster | 1 | R-I |
| Exotic Hardwoods | Villagers gather Wood faster | 1 | R-I |
| Distributivism | For the rest of the game, a small trickle of Wood enriches you | 1 | E |
| Silversmith | Villagers gather Coin from Mines faster | 2 | R-I |
| Royal Mint | Villagers gather all Coin faster | 3 | R-I |
| Sustainable Agriculture | Villagers gather Food from Mills, Farms, and Rice Paddies faster | 2 | R-I |
| Refrigeration | Villagers gather all Food faster | 3 | R-I |
| Spice Trade | Villagers gather Food from hunted animals, berries, and Cherry Orchards faster | 2 | R-I |
| Medicine | Villagers train faster | 2 | I |
| Textile Mill | Villagers gather Coin from Plantations an Rice Paddies faster | 3 | R-I |
| South Sea Bubble | When this shipment arrives, all your current Coin is exchanged for a greater amount of Wood | 1 | |
| 1 Caravel | Caravel. Good at exploring, fishing or transport | 2 | MEU |
| 2 Caravels | Caravel. Good at exploring, fishing or transport | 2 | MEU |
| 1 Galleon | Galleon. Slow, powerful ship resistant to building fire that can train units | 2 | M-U |
| 1 Frigate | Frigate. Heavy war ship | 3 | M-U |
| Improved Warships | All warships attack and hitpoints increased | 2 | M-I |
| 1 Monitor | Monitor. Mortar ship good at bombarding buildings at great range. | 4 | M-U |
| TEAM monitor Combat | TEAM Monitor attack ad hitpoints increased. | 4 | M-I |
| 2 Monitors | Monitor. Mortar ship good at bombarding buildings at great range. | 4 | M-U |
| Offshore Support | Warships have more range | 2 | M-I |
| Admiralty | Increases the number of warships you can support | 2 | M |
| Naval Gunners | Warship attack increased | 3 | M-I |
| Dance Halls | Upgrades Saloons to Dance Halls, which have Ronin, and Outlaw-type units cost less pop. | 2 | I |
| Recruit Privateers | Ships 2 Privateer ships to your colony. (((COST 500 GOLD))) | 2 | M-U |
| Recruit Privateer Fleet | Ships 4 Privateer ships to your colony (((COST 1000 GOLD))) | 3 | M-U |
| Recruit Privateer Armada | Ships 5 Privateer ships to your colony (((COST 850 GOLD))) | 4 | M-U |
| 6Hire Italian Elemeti | Ships a number of Italian Elemeti mercenaries (((COST 1000 GOLD))) | 4 | M-U |
| 9 Hire Barbary Corsairs | Ships a number o Barbary Corsair mercenaries (((COST 1000 GOLD))) | 3 | M-U |
| 10 Hire Hessian Jaegers | Ships a number of Hessian Jaeger mercenaries (((COST 1000 GOLD))) | 3 | M-U |
| 8 Cherokee Allies | Skirmisher that is accurate at long range (((COST 500 GOLD))) | 3 | M-U |
| 22 Cherokee Allies | Skirmisher that is accurate at long range (((COST 1000 GOLD))) | 4 | M-U |
| 25 Cherokee Allies | Skirmisher that is accurate at long range (((COST 2000 GOLD))) | 4 | M-U |
| ?? Hire Hessian Jaeger Division | Ships a number of Hessian Jaeger mercenaries (((COST 1500 GOLD))) | 3 | M-U |
| Mercenary Loyalty | Mercenaries are cheaper | 3 | M-I |
| ?? Hire Mediterranean Mercenary Army | Ships a number of Mediterranean mercenaries: Stradiots, Mamelukes and Corsairs (((COST 2000 GOLD))) | 4 | M-U |
| ?? Hire Highland Mercenary Army | Ships and army of Highland mercenaries: Highlanders, Swiss Pikemen and Hackapells. (((COST 2000 GOLD))) | 4 | M-U |