This article is about the building in Age of Empires III. For the similar building in other games of the series, see Barracks. |
“ | Trains and upgrades hand and ranged infantry. | ” |
—In-game description |
The Barracks is a military building in Age of Empires III that trains and upgrades infantry. It becomes available upon reaching the Commerce Age.
The Native American civilizations, Russians, and Maltese have access to the War Hut, Blockhouse, and Hospital, respectively. The War Hut and Blockhouse combine the functions of a Barracks and an Outpost, whereas the Hospital combines the function of a Barracks and a Field Hospital. The Chinese train banner armies containing infantry through the War Academy. The African civilizations have access to the War Camp, which combine the functions of a Barracks and Stable.
Units[]
Age | Unit | Cost | Pop. | Civ. |
---|---|---|---|---|
Crossbowman | 40 food 40 wood |
1 | EU | |
Pikeman | ||||
Musketeer | 75 food 25 coin | |||
Berber Archer | 35 food 35 wood |
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Berber Spearman | ||||
Longbowman | 60 food 40 wood |
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Boneguard Swordsman | 75 food 50 coin |
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Boneguard Musketeer | 100 food 75 coin | |||
Doppelsoldner | 75 food 125 coin |
2 | ||
Pavisier | 35 food 50 wood |
1 | ||
Janissary | 90 food 25 coin |
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Azap | 55 food 35 wood | |||
Cassador | 80 food 35 coin |
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Rodelero | 65 food 35 coin |
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Carolean | 65 food 40 coin |
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Rajput | 90 food 35 wood |
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Sepoy | 90 food 30 coin | |||
Gurkha | 70 food 50 coin | |||
Yumi Archer | 55 food 50 wood |
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Ashigaru Musketeer | 80 food 40 coin | |||
Samurai | 95 food 95 coin |
2 | ||
State Militia | 50 food 40 wood |
1 | ||
Regular | 55 food 50 coin | |||
Insurgente | 70 food | |||
Soldado | 90 food 80 coin |
2 | ||
Salteador | 60 food 60 coin |
1 | ||
Halberdier | 50 food 70 coin |
EU | ||
Skirmisher | 50 food 65 coin | |||
Berber Arquebusier | 40 food 65 coin |
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Sharpshooter | 40 food 75 coin |
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Bersagliere | 50 food 75 coin |
- The Dutch Skirmishers can be trained in the Commerce Age.
Further statistics[]
Building strengths and weaknesses | |
---|---|
Strong vs. | Nothing |
Weak vs. | Everything |
Improvements | |
Hit points | State Constitutions (+25%; United States only) Flying Buttress (+20%) Byzantine Legacy (+15%) |
Line of Sight | Gas Lighting (+4) |
Build time | Cree Textile Craftsmanship (-25%) |
Cost | Tupi Forest Burning (-20% wood) Cree Textile Craftsmanship (-10%) |
Other | Haudenosaunee League (can train Haudenosaunee Tomahawks and Haudenosaunee Mantlets) Queen's Rangers (can train Rangers instead of Longbowmen; British only) |
Penalties | Customized Merc Weapons (+30% cost; John Black's Mercenaries only) Code Napoleon (+25% cost; French only) |
Home City Cards[]
- Click for a list of Home City Cards related to the Barracks
Some cards are highlighted with: | |
Green | TEAM Shipment that is sent to each player in a team |
Blue | Shipment that arrives fast (5 seconds) |
All[]
Card | Description | Age | HC level |
---|---|---|---|
Improved Buildings | Buildings get +40% hit points (also +4 Uhlans for the Germans) | 10 | |
TEAM Improved Buildings | Buildings get +25% hit points | 10 | |
Chipotle Tactics | Ships 500 food; receive food when an enemy or own building is destroyed equal to 20% ~ 40% of its total cost | N/A |
- "Improved Buildings" is available to Asians (except the Indians), Europeans (except the Maltese), Mexicans, and Native Americans (except the Inca).
- "TEAM Improved Buildings" is available to the Inca, Indians, and Maltese.
- "Chipotle Tactics" is available to the Mexicans and Spanish (upon revolting to Mexico).
Asians[]
Card | Description | Age | HC level |
---|---|---|---|
Land Reforms | Villagers and Rickshaws build buildings 50% faster; buildings grant +100% build bounty (also +1 Villager for the Indians) | 10 |
Chinese[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Art of War | War Academies, Barracks, Stables, Corrals, and Caravanserais cost -30%; Blockhouses, Nobles' Huts, and War Huts cost -10% | 1 |
Dutch[]
Card | Description | Age |
---|---|---|
Peace of Münster | Ships 2 Envoys; Envoys can build Trading Posts, Barracks, Stables, and Artillery Foundries | |
Waardgelders | Ships 4 Swiss Pikemen; Swiss Pikemen can be trained at Barracks and the Tavern for 155 coin; costs 500 coin | |
Dutch States Army | Mercenary train time -15% and shipments arrive time -20%, and get +7% speed (except Napoleon Guns and Li'l Bombards); enables training of Highlanders at Barracks, Royal Horsemen at Stables, and both at Tavern; Pikemen, Halberdiers, Skirmishers, Hussars, and Ruyters cost +10% |
Europeans[]
Card | Description | Age | HC level |
---|---|---|---|
Line Grenadiers | Ships 5 Grenadiers; Grenadiers can be trained and upgraded at Barracks | 1 | |
TEAM House of Romanov | Barracks, War Camps and War Academies get +100% hit points; Blockhouses, Kallankas, War Huts, and Nobles' Huts get +50% hit points; Watch Towers get +10% hit points | 1 | |
Hajduks | Each Outpost/Blockhouse spawns 1 Hajduk; Hajduks can be trained Barracks/Blockhouses, Forts, Galleons, Outposts, and the Tavern | N/A | |
10 Pandours | Ships 10 Pandours; Pandours can be trained at Barracks/Blockhouses, Forts, Galleons, Outposts, and the Tavern | N/A | |
5 Military Wagons + 2 Trek Wagons | Ships 5 Military Wagons and 2 Trek Wagons | N/A | |
Rhode Island Militia | Ships 10 Veteran State Militia and 5 Militiamen; Caravels, Galleons/Fluyts, Frigates, and Ironclads get +10% ranged attack per garrisoned State Militia and/or Militiaman (up to +60%); turns all Crossbowmen/Longbowmen and Pikemen into State Militia; State Militia replace Crossbowmen, Longbowmen, Pikemen, and Halberdiers at Barracks and Forts, and can be upgraded to Guard | N/A | |
Haslet's Continental Regiment | Ships 12 Regulars; turns all Musketeers/Caroleans into Regulars; Regulars replace Musketeers/Caroleans at Barracks, Forts, and Galleons; costs 500 coin | N/A |
- "Line Grenadiers" is available to the British, Italians, and Swedes.
- "TEAM House of Romanov" is available to the Russians, and also Swedes upon revolting to Finland.
- "Hajduks" and "10 Pandours" are available to the Germans upon revolting to Hungary, and Ottomans upon revolting to Hungary and Romania.
- "5 Military Wagons + 2 Trek Wagons" is available to the British and Dutch upon revolting to South Africa.
- "Rhode Island Militia" and "Haslet's Continental Regiment" are available to the British, Dutch, French, Italians, and Swedes upon revolting to the United States.
Federal Americans[]
Card | Description | Age |
---|---|---|
The Alamo | Ship 16 Minutemen; when destroyed by enemies, your buildings spawn a number of Minutemen equal to 1.5% of their cost rounded up |
- "The Alamo" is available to the United States upon selecting the Texas Federal State and Mexicans upon revolting to Texas, and spawns 3 Minutemen when a Barracks is destroyed.
French[]
Card | Description | Age |
---|---|---|
Génie Troops | Grenadiers can mine, chop wood and build Field Hospitals, Trading Posts, Barracks, Stables, Artillery Foundries, and Outposts |
- "Génie Troops" is available upon revolting to Revolutionary France.
Germans[]
Card | Description | Age |
---|---|---|
Scharnhorst Reform | Replaces Crossbowmen with Landwehrs at Barracks, Home City, and on the map; upgrades Landwehrs to Veteran; +3 Uhlans |
Indians[]
Card | Description | Age | HC level |
---|---|---|---|
Mughal Architecture | Buildings cost -20% wood and build time -30%; Wonders' build time -16% instead; +1 Hindu Villager | 40 | |
Battlefield Construction | Sepoys can build Barracks, Caravanserai, and Castles; +1 Hindu Villager | 25 |
Mexicans[]
Card | Description | Age |
---|---|---|
TEAM Mariachi | For the next 30 seconds, military buildings work 400% faster and units get +10% speed | |
Colegio de San Nicolás | Ships 500 XP; units get +4 and buildings (except Walls) get +8 Line of Sight; sees what enemies can see for 20 seconds | |
Arteaga Reforms | Arrives fast! The next Federal State research double its reward and the next upgrade researched at a Barracks is free | |
Talavera Architecture | Buildings get +30% hit points, -30% build time, and grant coin upon being built instead of XP | |
Maya Architecture | All buildings except Forts get +30% hit points; buildings now give food as well as experience when built; grants Redoubts |
- "Colegio de San Nicolás" is available upon selecting the Michoacán Federal State.
- "Arteaga Reforms" is available upon selecting the Querétaro Federal State.
- "Talavera Architecture" is available upon selecting the Puebla Federal State.
- "Maya Architecture" is available upon revolting to the Maya.
Ottomans[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Military Wagons | Ships 2 Military Wagons; Military Wagons can build Outposts | 25 | |
Derbentler | Janissaries and Azaps can build Barracks, Stables, and Artillery Foundries | 25 |
Spanish[]
Card | Description | Age | HC level |
---|---|---|---|
TEAM Spanish Road | Barracks cost -50%; War Academies and War Camps cost -25%; Blockhouses, War Huts, Nobles' Huts and Kallankas cost -15% | 1 |
Swedes[]
Card | Description | Age |
---|---|---|
Contract Irish Brigadiers | Ships 9 Irish Brigadiers; Irish Brigadiers can be trained at Barracks/Blockhouses and Galleons; costs 500 coin | |
Contract Swiss Pikemen | Ships 12 Swiss Pikemen; Swiss Pikemen can be trained at Barracks/Blockhouses and Galleons; costs 1,000 coin | |
Contract Landsknecht Mercenaries | Ships 3 Landsknechts; Landsknechts can be trained at Barracks/Blockhouses and available from the Commerce Age; costs 300 coin | |
Contract Giant Grenadiers | Ships 8 Giant Grenadiers; Giant Grenadiers can be trained at Barracks/Blockhouses and Galleons; costs 1,000 coin | |
Contract Hessian Jaegers | Ships 10 Jaegers; Jaegers can be trained at Barracks/Blockhouses and Galleons; costs 1,000 coin | |
German Mercenary Contracts | Mercenaries get +20% hit points and attack; Landsknechts and Jaegers can be trained at Barracks/Blockhouses and Galleons; Black Riders can be trained at Stables and Galleons | |
Grand Duchy of Finland | Counter Dragoons can be trained at Stables; Counter Jaegers can be trained at Barracks/Blockhouses |
- "Grand Duchy of Finland" is available upon revolting to Finland.
United States[]
Card | Description | Age |
---|---|---|
TEAM Westward Expedition | Ships 4 Military Wagons | |
Moultrie's Militia | Ships 12 State Militia and allows them to construct Barracks, Stables, and Outposts; the General's Inspiring Flag now boosts the damage of nearby State Militia by an additional 7% | |
Connecticut Shipwrights | Artillery train time -25%, buildings' build time -35%, and ships' train time -50% |
- "Moultrie's Militia" is available upon selecting the South Carolina Federal State.
- "Connecticut Shipwrights" is available upon selecting the Connecticut Federal State.
Trivia[]
- The ambient sound for the Barracks is a remastered version of the Military Academy selection sound from the 1998 video game Caesar III.
- Ironically, although the Barracks' history description (see below) says that Barracks were built specifically to stop colonists from having to house soldiers, the Barracks does not provide any population and needs houses (civillian ones) to house the soldiers.
- Even though the Barracks is not available until the Commerce Age, it has its Exploration Age appearance, shared by all European civilizations. This appearance can be seen in the Scenario Editor or if the player starts a game on the Texas map in the Exploration Age.
History[]
“ | Barracks were constructed in the British colonies when colonists tired of housing British regulars for two straight years during the French and Indian War. Hostilities escalated as increasing numbers of troops were sent to defend the Crown's interests. More and more settlers were required by law to provide shelter to the soldiers. Eventually the dissatisfaction amongst colonists grew so strong that Lord Laudon, General in Chief of America, agitated for the construction of a number of barracks to house the soldiers. The Third Amendment of the U.S. Constitution specifically prohibits the requirement by law for citizens to house soldiers. | ” |
Gallery[]
See also[]
- Dojo – special Japanese Barracks that quickly and automatically trains infantry and cavalry